Ubisoft interview about Might and Magic X by The RPGCodex

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Talin_Trollbane
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Ubisoft interview about Might and Magic X by The RPGCodex

Postby Talin_Trollbane » Apr 5 2013, 20:51

http://www.rpgcodex.net/content.php?id=8895

thought you guys would be interested.
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Postby Bandobras Took » Apr 5 2013, 21:09

And, before anybody panics:

More accurately, you won't explore spaceships, fight killer robots or wield blasters. (. . .) But it doesn’t mean there's no connection to the older games of the series. Actually, if you know the "ancient universe" you should keep your eyes open while exploring the world of Might & Magic X...
Far too many people speak their minds without first verifying the quality of their source material.

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Postby Arret » Apr 5 2013, 22:15

Ubisoft wrote:No, there will not be "always-online" copy protection! Buy, download, play, that’s it.

However, implementing Uplay is a Ubisoft corporate policy and Might & Magic X - Legacy will not be different from any other Ubisoft title. So yes, Uplay will be in and you’ll need to be online for ONE time activation.

As the game will be based on Uplay, the chances of it being available on GoG are fairly slim, as their policy is no DRM at all (if we’re wrong and GoG is happy to distribute the game, please contact us! : ) )


And here is the other item of concern. It will require an activation, but will not need to be always online.

Also skill system close to 7-8 and 1 promotion per class.

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Postby Secret_Holder » Apr 5 2013, 22:17

Bandobras Took wrote:And, before anybody panics:

More accurately, you won't explore spaceships, fight killer robots or wield blasters. (. . .) But it doesn’t mean there's no connection to the older games of the series. Actually, if you know the "ancient universe" you should keep your eyes open while exploring the world of Might & Magic X...


I can live with that :)

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Postby Sgt_BFG » Apr 5 2013, 22:36

The Uplay thing doesn't really bug me, but I'd like it if they put it up on Steam.

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Postby ThunderTitan » Apr 5 2013, 23:19

Came here to post this, guess i'm too late.


BTw, does anyone remember a film in whish they used this quote: " Well, as Ralph W. Emerson famously stated, “A foolish consistency is the hobgoblin of little minds”. " and a bunch of guys kept misquoting it on blind dates? Saw it once on TV but i can't remember it's name.
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Postby Bandobras Took » Apr 6 2013, 0:52

The only film I can think of off the top of my head is "What's Up, Doc?", but there weren't blind dates in that one.
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Postby Dharcness » Apr 6 2013, 2:53

Legacy will feature 12 basic classes, 3 per race. Each of these classes will also have a promotion quest, allowing, for instance, your Freemage to become Archmage.

As mentioned before, the skill system is close to the system seen in MM6-7, with skill points and Expert-Master-Grandmaster tiers. There are more than 20 skills, and of course, for any specific skill, depending on the character’s class, he might not be able to become a master or grandmaster – or learn the skill at all.


Me thinks being able to create 4 characters only out of 12 is not enough. With 4 characters only, I think people's party will turn into a min max one = one gm to tank/melee dps , one gm to open chest, one gm to heal , one gm to cast spell damage.

Reminds me somewhat of MM7. So many classes, but if you don't min max. your party might have some problem on some areas of the game.

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Postby hellegennes » Apr 6 2013, 5:45

Arret wrote:And here is the other item of concern. It will require an activation, but will not need to be always online.



They stated that in the previous Q&A.

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Postby Marzhin » Apr 6 2013, 8:42

ThunderTitan wrote:Came here to post this, guess i'm too late.


BTw, does anyone remember a film in whish they used this quote: " Well, as Ralph W. Emerson famously stated, “A foolish consistency is the hobgoblin of little minds”. " and a bunch of guys kept misquoting it on blind dates? Saw it once on TV but i can't remember it's name.


That's "Next Stop Wonderland" with Philip Seymour Hoffman. I remember one of the guys attributes the quote to Karl Marx :)

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Postby jorgamesh » Apr 6 2013, 10:19

Seven months in development and they stated November 2013 release date and later corrected to within a year. That does not sound long enough to make a proper RPG with such a small team. There will be some serious cutting or a delay in release.

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Postby hellegennes » Apr 6 2013, 10:32

We don't know how big is the team. Maybe Marzhin can divulge this information. The development time is tied to other things as well, such as if there is an engine or if they're building it from scratch, how big will the game be (content-wise), if they're using already available artwork, models, etc, or not, and some other minor things. More or less, all of these applied to MM7, and that's why it only took a year for it to be released. MM7 shared content and artwork with previous games (mainly H3 but also MM6 as well), it had MM6's engine, etc.

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Postby Talin_Trollbane » Apr 7 2013, 19:38

ThunderTitan wrote:Came here to post this, guess i'm too late.


BTw, does anyone remember a film in whish they used this quote: " Well, as Ralph W. Emerson famously stated, “A foolish consistency is the hobgoblin of little minds”. " and a bunch of guys kept misquoting it on blind dates? Saw it once on TV but i can't remember it's name.


well i am the local Codex agent so i kinda have first views of these things. ;)

also, its not official yet and i dont even know if i get invited at all, but i have been applicated to Ubisofts Might and Magic X VIP forums by Crooked Bee along with 4 others as representatives of the Codex's Might and Magic fans, so i'll have even further insights into this game, if all goes well.
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Postby Marzhin » Apr 7 2013, 21:08

Talin_Trollbane wrote:also, its not official yet and i dont even know if i get invited at all, but i have been applicated to Ubisofts Might and Magic X VIP forums by Crooked Bee along with 4 others as representatives of the Codex's Might and Magic fans, so i'll have even further insights into this game, if all goes well.


Yes but if that happens you'll be under NDA :devil:

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Postby Talin_Trollbane » Apr 8 2013, 9:46

Marzhin wrote:
Talin_Trollbane wrote:also, its not official yet and i dont even know if i get invited at all, but i have been applicated to Ubisofts Might and Magic X VIP forums by Crooked Bee along with 4 others as representatives of the Codex's Might and Magic fans, so i'll have even further insights into this game, if all goes well.


Yes but if that happens you'll be under NDA :devil:


yeah i know that. :(
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Postby koval321 » Apr 8 2013, 11:44

In my opinion it will look as some hack&slash in slow motion (turn based) Did you see in clip what he do after leveling? click click click that good and this bit more click click, then battle: click click click done, do you known why? because after pick race you will known what profession for him is best and after pick profession you will known what skills are for him best, its dumb proof.

Modern games are simplified and target to wide range of players age (they just want to sell it for that many players as possible- even mentioned that in review)

Ok so if it is pure hack&slash why pretend to tactic, puzzle game as was WoX ? becaus its niche for this kind of games, but they will dont give it, only pretend to give you what you need. Just look what happen with X-Com :"hey we created super classic strategy game based on best strategy in history of gaming" and players wow, but what they get, ten stats for character appearance his race and voice, and what choices during play? none just run forward and kill.

classic:

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dumbified:

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Postby Tress » Apr 8 2013, 12:00

Just look what happen with X-Com


I wouldn't say new X-COM is much more simple. First of all yes, it have less stats , and seemingly fact that each unit have D&D sort of move and standard action instead of quantified AP may seem simpler but it is not. First of all each unit in old X-COM differed only in stats. Game may be more tactical as chess and less realistic. It have more wargame sort of things like extra abilities and so, but that doesnt make game more simple. Basicaly once you fired bad recruits you could just recruit new ones untill you roll good stats and solve any problems you may ever have with that(also unless you had some really bottom psi weaklings you could just forget stats as they would improve anyway, and you could as well forget them at all). In remake, you actually have builds which defines type of strategy you use. For example taking sniper who can shoot via spotter is game changing strategy. I would even say that difference between characters due to classes and perks sepperate them much more fro meach other than original XCOM counterparts where they differ only by few % of accuracy, TU, or psi potential. All had same armor, same heavy plasma + couple guys with blaster launchers.
Also they added extra layer to strategy aspect. In original you just bought ton of scientists and forget about it, in remake you must think ahead where to get scientists and engineers, or even soldiers.
Bottom line is that they reduced some aspects but I wouldnt say that it made game simpler. After all you cant finish xcom remake in 15 minutes as is case with original.

As for MMX - I am somewhat disappointed they droped elements like training, even for reason that it is with us since mm1. For me it gives some extra immersion in game that you need to visit towns once in while.
As for game puzzles, mechanics and such, we have just wait and see.

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Postby hellegennes » Apr 8 2013, 14:17

koval321 wrote:Ok so if it is pure hack&slash why pretend to tactic, puzzle game as was WoX ?


You got that from a 3-minute gameplay video?

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Postby Talin_Trollbane » Apr 9 2013, 10:27

hellegennes wrote:
koval321 wrote:Ok so if it is pure hack&slash why pretend to tactic, puzzle game as was WoX ?


You got that from a 3-minute gameplay video?


from what i saw the combat look very much like the old games, sans newer 3D graphics.
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Postby Istrebitel » Apr 9 2013, 12:47

Guys this was an alpha demo with overpowered characters. That's why it looked so hack&slash - it was made to be easy.


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