Dharcness wrote:MM6, not because it's my first MM game. and not because it's my first western rpg ( Diablo doesn't count ). But because of all the fond memories I have with this game.
And the fond memories are because it's your first MM game...
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GreatEmerald wrote:Dharcness wrote:MM6, not because it's my first MM game. and not because it's my first western rpg ( Diablo doesn't count ). But because of all the fond memories I have with this game.
And the fond memories are because it's your first MM game...
GreatEmerald wrote:XEL II wrote:You're saying this almost as if MM6 is not a good game of which one can have fond memories for reasons other than it being his first
Not that it can't, but the post sounded hypocritical. It's just talk about why it's good due to nostalgia...
Aha! Internet!! Oooo..there's lots of info in the internet. *smack forehead* So this is how you should play the game!
Unfortunately, The other MM games doesn't give me the same kind of Ooh! Aaah! anymore.
GreatEmerald wrote:Dharcness wrote:You seem to have some kind of an issue here. Not sure why.
Can't we just accept other people's opinion (even if it's different that yours) and get along?
I don't have an issue at all, just pointing out an inconsistency.
Dharcness wrote:Probably, but in my opinion, MM6 trumps MM7 in several areas.
1. Dungeons in MM6 is bigger, way way bigger. I prefer bigger dungeons than smaller ones. Not sure why it got small in MM7 and even smaller in MM8. Probably because all those people who got lost and running in circle?
2. More dungeons to explore, each is quite different than the other. New Sorpigal alone got 3 dungeons. each dungeons layout is different.
4. Nicer music, okay this might be subjective. But the 3 musics in New Sorpigal is really relaxing and peaceful.
5. Real human pictures used (I think?) in characters and npc. I like them a lot. Too bad no other MM games or others rpgs used them. sadly.
Dharcness wrote:Probably, but in my opinion, MM6 trumps MM7 in several areas.
hellegennes wrote: MM6 was actually criticized by a lot of people for the fact that it was so difficult! Especially Castle Darkmoor. In my view, that made the game much better, but many gamers feel that a notoriously difficult game detracts from the experience of playing.
Dharcness wrote:1. Dungeons in MM6 is bigger, way way bigger. I prefer bigger dungeons than smaller ones. Not sure why it got small in MM7 and even smaller in MM8. Probably because all those people who got lost and running in circle?
Dharcness wrote:2. More dungeons to explore, each is quite different than the other. New Sorpigal alone got 3 dungeons. each dungeons layout is different.
Dharcness wrote:3. No magics that makes your characters achieve near invincible. Protection from Magic in MM7 is different than the one in MM6, Disease? Stoning? Death? Paralyse? In mm7 this won't be a problem. In mm6, monsters actually can kill your high level party outright. So you still have to be very careful.
Dharcness wrote:4. Nicer music, okay this might be subjective. But the 3 musics in New Sorpigal is really relaxing and peaceful.
Dharcness wrote:5. Real human pictures used (I think?) in characters and npc. I like them a lot. Too bad no other MM games or others rpgs used them. sadly.
Dharcness wrote:6. Reputation actually mean something.
Dharcness wrote:7. Nice starting town. Nothing beats nice a cozy coastal town of New Sorpigal with a really relaxing and peaceful music.
Dharcness wrote:8. Being able to master both light and dark magic. Muahahah! I'm both good and evil!!
Bandobras Took wrote:The *kind* of difficulty makes a difference; a game like Dragon Age was difficult for me, but merely in the sense that I felt like I always needed to be paying attention and using my characters' abilities to the utmost or I would die. MM6 felt more like "We'll drop 500 ranged enemies in a room and see if the player can figure out some way to survive, and Heaven help them if they don't have dedicated casters."
GreatEmerald wrote:That's a nice thing, yes. Although if you master Dark, you can no longer master Light (but not vice versa).
GreatEmerald wrote:Same in Mandate of Heaven. A few evil eyes is good, they are interesting enemies. A hundred of them is not. It just gets tedious. And tedious hard is not the kind of hard that is fun. After all, we often tend to play games to get away from tediousness to begin with.
hellegennes wrote:Not really. Nothing keeps you from becoming a master of Dark on day 1 (theoretically). It's just that usually you get to reach Paradise Valley late in the game, when you have already completed most of the quests that boost your karma.
hellegennes wrote:True, but you can actually skip these battles simply by outrunning the enemies. For example, you can still get to the interior of Castle Darkmoor without having to fight the surrounding beholders, by entering the crack in the wall. You can also skip the 100-liches fight, all thanks to free-roaming non-turn-based alternative. Sure, you might get hit a few times while running, but you can still avoid a lot of battles this way.
GreatEmerald wrote:hellegennes wrote:Not really. Nothing keeps you from becoming a master of Dark on day 1 (theoretically). It's just that usually you get to reach Paradise Valley late in the game, when you have already completed most of the quests that boost your karma.
You can't even learn Dark Magic until you finish some quests IIRC.
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