Might & Magic 10

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Bandobras Took
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Postby Bandobras Took » Mar 28 2013, 2:48

Variol wrote:^^That always bugged me about the games. I mean, who the heck walks around practically necked?? 8|


Well, I didn't want to admit it, but . . . :)
Far too many people speak their minds without first verifying the quality of their source material.

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tolich
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Postby tolich » Mar 28 2013, 6:33

Bandobras Took wrote:You mean like every single resident of Ravenshore and Alvar?
Yes, white hair, but not black skin, ectomorphic constitution. So it's not drow.

Edit: Well, not Salvatore's drow. D&D rules could include them, if these elves are evil. (And they are not.)

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tolich
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Postby tolich » Mar 28 2013, 7:17

There're dwarf and gnome:
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Avonu
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Postby Avonu » Mar 28 2013, 8:09

On the left Gnome Paladin or Cleric, on the right Dwarf Ranger or Druid. :D

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GrayFace
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Postby GrayFace » Mar 28 2013, 8:42

Dwarf on the left for sure.

Bandobras Took wrote:Ignoring the recklessly inaccurate exaggeration, the most common reason I saw that people were disappointed with MM9 is that it was unfinished. In case it isn't clear, that means they wanted more of the game, not less.

Have you actually played it? :| Everyone wanted the game, not an unfinished mess that was released.

Variol wrote:^^That always bugged me about the games. I mean, who the heck walks around practically necked?? 8|

Erm, http://www.african-tribes.org/african-women.jpg Compare to cannibals in MM6 :) (though, corpses on sticks pass the fan service test :devil: necrophiliac fans rejoice)
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Variol
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Postby Variol » Mar 28 2013, 9:25

GrayFace wrote:

Erm, http://www.african-tribes.org/african-women.jpg Compare to cannibals in MM6 :) (though, corpses on sticks pass the fan service test :devil: necrophiliac fans rejoice)


They're just dressed up for The Amazing Race. See all the red and yellow colours on them? B-)

..and of course, that's an exception. There's no need for it in a game. Remember, the internet was created for porn. People can get it from there. :)
Last edited by Variol on Mar 28 2013, 9:26, edited 1 time in total.

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Variol
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Postby Variol » Mar 28 2013, 9:26

Crap, I always hit "quote" instead of "edit". :mad:

Woohoo, I hit the 1k mark!!! Genie huh?!?!? :hoo:

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tolich
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Postby tolich » Mar 28 2013, 18:46

GrayFace wrote:Dwarf on the left for sure.
Yep.
Avonu wrote:On the left Gnome Paladin or Cleric, on the right Dwarf Ranger or Druid. :D
Not necessarily, Dark Shade looks close to the left picture, but he is a Robber. He upsets Esoterica, no doubt.

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Postby Avonu » Mar 28 2013, 21:05

You really should check MM3 manual.
As for classes - each one had one champion from one race on begining, trained by Forces of Dome, but later these champions tought others, how to be paladin or sorcerer, so there was no race restrictions after all.

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Bandobras Took
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Postby Bandobras Took » Mar 28 2013, 21:52

GrayFace wrote:Dwarf on the left for sure.

Bandobras Took wrote:Ignoring the recklessly inaccurate exaggeration, the most common reason I saw that people were disappointed with MM9 is that it was unfinished. In case it isn't clear, that means they wanted more of the game, not less.

Have you actually played it? :| Everyone wanted the game, not an unfinished mess that was released.


Er . . . yes, that was my point. Did you read what I was responding to, which claimed that the reason people hate MM9 is because of its aesthetics?
Far too many people speak their minds without first verifying the quality of their source material.

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Postby Nomad » Mar 28 2013, 22:09

People hated it for many reasons.
Personally, i was hating it for moving away from the old world, for being long & boring, and for unreadable names. Throjgard.. like, wtf? How do I remember or even read that?

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Bandobras Took
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Postby Bandobras Took » Mar 29 2013, 3:20

That's "Thjorgard." :tongue:
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the beavers1
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Postby the beavers1 » Mar 29 2013, 3:25

Bandobras Took wrote:That's "Thjorgard." :tongue:

His Point Exactly! :D

The Reason I didn't like it was 1. It didn't have the grid based inventory from 6-8, 2. The black chests were to damn easy to deal with, and too few. 3. I never felt I made much progress, creatures would suddenly get stupid strong. 4. Lack of adventure feel, and way too few dragons. last, I didn't like the skill table, and taking away fly just broke my heart.
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hellegennes
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Postby hellegennes » Mar 29 2013, 4:50

Nomad wrote:People hated it for many reasons.
Personally, i was hating it for moving away from the old world, for being long & boring, and for unreadable names. Throjgard.. like, wtf? How do I remember or even read that?


The names and the setting were based on norse and celtic mythologies. That was also a departure from Central Europe's and Graeco-Roman mythologies, which the earlier games were based upon (the same goes for the Heroes games).

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tolich
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Postby tolich » Mar 29 2013, 5:19

Avonu wrote:As for classes - each one had one champion from one race on begining, trained by Forces of Dome, but later these champions tought others, how to be paladin or sorcerer, so there was no race restrictions after all.
More over, there are exactly one champion for race/gender combination.
I read, it's why I mentioned upsetting Esoterica. BTW, she was Force who trained two gnomish champions.

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Postby GrayFace » Mar 29 2013, 5:36

First thing I hated was that whenever I picked up a corpse there was a few seconds delay before their inventory is shown. Then I hated that walking was too slow compared to distances (now I know there's a spell to speed it up later in the game, but I dropped playing earlier). Then I finished 2nd promotion quest for my ?paladin? before getting the quest for it and didn't get the promotion due to game bug. That's when I dropped playing. So, my reason was its unfinished buggy state.

Bandobras Took wrote:Er . . . yes, that was my point. Did you read what I was responding to, which claimed that the reason people hate MM9 is because of its aesthetics?

Agreed, that Nomad's claim was wrong.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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hellegennes
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Postby hellegennes » Mar 29 2013, 9:51

I can think of a million reasons why I didn't like MM9. Ugly graphics, bad interface, lag in picking up corpses, like Grayface said, class system change, bugs, bugs and bugs, empty world, not enough money to even pay for your level ups, bugs, some more bugs, uninteresting story, no scifi elements, and so much more.

I did like the music though, it was the one thing holding the thing together and helping with the atmosphere. There were also some interesting quests, trying to deviate from the classic kill this, get this item, deliver X object to Y person.

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Bandobras Took
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Postby Bandobras Took » Mar 29 2013, 12:46

the beavers1 wrote:I never felt I made much progress, creatures would suddenly get stupid strong.


That's the content I really missed -- midgame areas/monsters.
Far too many people speak their minds without first verifying the quality of their source material.

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tolich
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Postby tolich » Mar 29 2013, 13:10

GrayFace wrote:Then I hated that walking was too slow compared to distances (now I know there's a spell to speed it up later in the game, but I dropped playing earlier).
It's why patch by DJAlex gives this spell Forad Darre.
GrayFace wrote:Then I finished 2nd promotion quest for my ?paladin? before getting the quest for it and didn't get the promotion due to game bug.
You cannot complete any promo quest before getting it. Though you can complete some necessary steps. E.g., you can destroy Yobbos before getting Crusader's quest, or learn a Magrib before getting Scholar's quest, but you still can get the quest and then complete it. Perhaps you just forgot to pick a party member to become Paladin.
GrayFace wrote:So, my reason was its unfinished buggy state.
Mine not.

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Postby ThunderTitan » Mar 29 2013, 18:59

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