Am experiment with new gfx and found that it is possible to make ornate frame around playing window, similar to earlier M&M 3-5.
New tricks with M&M6 interface
- unknownone
- Pixie
- Posts: 132
- Joined: 10 Mar 2011
- Location: Italy
Nice try! The decorations are fine, but the gargoyles are really in the way because they cover part of the gaming screen.
I see that you also changed some of the character faces, they are nice but a bit oversized.
I see that you also changed some of the character faces, they are nice but a bit oversized.
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4
Am now experiment with new monsters, before I made around 40 new monsters for Dungeon Master mod Ravenhood 3 from M&M paperdolls (and new items used in Suicide Squad / Medieval Balance) Each monster have 3 frames of animation walk, attack, block. They actualy could work as monsters in M&M game, only need to add few frames for leg movement.
Experiment test
Some of new monsters (I have many of them, enough to change all monsters in game)
Already have completed monster, mage. They will have universal death as turn into skeleton. After tests I can say that method basicly works.
Experiment test
Some of new monsters (I have many of them, enough to change all monsters in game)
Already have completed monster, mage. They will have universal death as turn into skeleton. After tests I can say that method basicly works.
- the beavers1
- Assassin
- Posts: 299
- Joined: 20 Feb 2011
- Location: Lil town in Oregon
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