New tricks with M&M6 interface

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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koval321
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New tricks with M&M6 interface

Unread postby koval321 » 04 Jun 2012, 17:26

Am experiment with new gfx and found that it is possible to make ornate frame around playing window, similar to earlier M&M 3-5.

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unknownone
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Unread postby unknownone » 04 Jun 2012, 21:03

Nice try! The decorations are fine, but the gargoyles are really in the way because they cover part of the gaming screen.
I see that you also changed some of the character faces, they are nice but a bit oversized.
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

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MMXAlamar
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Unread postby MMXAlamar » 04 Jun 2012, 21:52

Looks good! You might want to reskin the older graphics so they mesh better with the newer ones in MM6.

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koval321
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Unread postby koval321 » 25 Jun 2012, 08:48

Am now experiment with new monsters, before I made around 40 new monsters for Dungeon Master mod Ravenhood 3 from M&M paperdolls (and new items used in Suicide Squad / Medieval Balance) Each monster have 3 frames of animation walk, attack, block. They actualy could work as monsters in M&M game, only need to add few frames for leg movement.

Experiment test

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Some of new monsters (I have many of them, enough to change all monsters in game)

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Already have completed monster, mage. They will have universal death as turn into skeleton. After tests I can say that method basicly works.

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the beavers1
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Unread postby the beavers1 » 27 Jun 2012, 04:32

cool looks interesting! :D
"Rot in Hell You Penny Pinching Miser!"


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