M&MX: December 2011
M&MX: December 2011
Hey M&M lovers!
I have some exciting news for you folks who are following the M&MX project. We're going to break down the game into episodes so that the workload is more manageable, and the game will actually see the light of day. There will be 5 separate episodic releases, and you will be able to port your party from one episode to another, so you don't lose any progress on your characters.
In other news, production has slowed due to Vector's absence, but we're still going at it. We're accumulating a great deal of Character Artwork and Monster Artwork, which will be released simultaneously with the M&MX website when it's launched. Due to Vector's absence, we have not been able to complete the site, but it's our goal to finish things up with the site in a month or two, and then Christian, our Lead Programmer, will begin to develop the game mechanics in Unity. By the way, our new plan is to program M&MX so it will support Windows and WINE, which provides support for Unix.
Join the M&MX developers!
We are still in need of 3D modelers, level designers, and video designers. If you want to help us finish this game, please, by all means, let us know and apply to join the project!
Drop me an email at MMXAlamar@gmail.com if you're interested.
-Alamar
I have some exciting news for you folks who are following the M&MX project. We're going to break down the game into episodes so that the workload is more manageable, and the game will actually see the light of day. There will be 5 separate episodic releases, and you will be able to port your party from one episode to another, so you don't lose any progress on your characters.
In other news, production has slowed due to Vector's absence, but we're still going at it. We're accumulating a great deal of Character Artwork and Monster Artwork, which will be released simultaneously with the M&MX website when it's launched. Due to Vector's absence, we have not been able to complete the site, but it's our goal to finish things up with the site in a month or two, and then Christian, our Lead Programmer, will begin to develop the game mechanics in Unity. By the way, our new plan is to program M&MX so it will support Windows and WINE, which provides support for Unix.
Join the M&MX developers!
We are still in need of 3D modelers, level designers, and video designers. If you want to help us finish this game, please, by all means, let us know and apply to join the project!
Drop me an email at MMXAlamar@gmail.com if you're interested.
-Alamar
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Re: M&MX: December 2011
Why wouldn't he start now?MMXAlamar wrote:Due to Vector's absence, we have not been able to complete the site, but it's our goal to finish things up with the site in a month or two, and then Christian, our Lead Programmer, will begin to develop the game mechanics in Unity.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: M&MX: December 2011
It's finals week for him, so this will bump the site's launch into January.GrayFace wrote:Why wouldn't he start now?MMXAlamar wrote:Due to Vector's absence, we have not been able to complete the site, but it's our goal to finish things up with the site in a month or two, and then Christian, our Lead Programmer, will begin to develop the game mechanics in Unity.
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Slaughtering peasants is an art in itself. We had a whole school of thought about that back in the days of the 3DO forums.Torur wrote:Shame on you! Where's your sense of justice...ywhtptgtfo wrote:I like getting the town guards to do the dirty work for me (i.e. berserk)
By the way, it's also fun to berserk a peasant to mark him for execution by a friendly and dutiful guard.
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Just like in MM7, we will have a path of Good/Evil theme. We call it Order and Chaos. This will effect the events of the game much more than in MM7, because the factions you side with and the deeds you do will have completely different outcomes. For example, you may decide to defeat an evil warlord and throw him in jail. The warlord breaks out of jail and becomes stronger, and you have to fight him again. On the contrary, you may have the option of killing the warlord on the spot after you defeat him. Your questgiver may be displeased and refuse to continue to give you quests. (This wouldn't happen with main quests of course.) Now lets say the warlord's loyal subjects pay your kingdom a visit, and they get revenge for their master. Basically the idea is that we want the story line to be very open-ended.dretnoth wrote:I forget but now when we talk about harmlees peasant. There will be quest line for baaaaaad guis?
The Episodes files will be somthing that: I dont need sacriface previus episode "files" to play next?
Sry for my very bad En.
Just keep in mind that killing Warlord must also be a viable option. No second fight and no additional quests are both serious losses, so there must be something in case of killing to account for that, like that revenge happening only if you kill him.MMXAlamar wrote:For example, you may decide to defeat an evil warlord and throw him in jail. The warlord breaks out of jail and becomes stronger, and you have to fight him again. On the contrary, you may have the option of killing the warlord on the spot after you defeat him. Your questgiver may be displeased and refuse to continue to give you quests. (This wouldn't happen with main quests of course.) Now lets say the warlord's loyal subjects pay your kingdom a visit, and they get revenge for their master.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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