It's October 1st, and time to give the monthly progress report for M&MX. The first project update was made in May 2011, and every subsequent report has been a successful attempt to communicate with Might and Magic fans. We always appreciate your feedback and suggestions, and enjoy discussing the future of M&MX with the people who will one day be playing it for themselves!
Vote here to decide which character races will be featured in M&MX!
M&MX Current Project Status (October 2011):
- A new engine has finally been selected for M&MX, and we promise that there will be no turning back or changing engines this time. M&MX will be developed on the Unity3D game engine. Unity will allow us to more easily assemble our assets and design levels, to program M&MX for multi-platforms (windows and linux), and it will give us the opportunity to upgrade the graphics from MM6-8, though keeping the game the way it always was, preserving the core essence of Might and Magic. This means some of the game will be in 3D, and some will be in the traditional "2.5D" from past games.
The M&MX main storyline is roughly 60% complete (an approximate completion of +10% over the month of September), and we have learned of ancient secrets, thanks to former NWC staff members Paul Rattner and Bryan Farina. Based on what we've written thus far, M&MX will be the most intricate and involved game out of any other in the whole series.
The M&MX Design Team has a new and very talented Lead Character Concept Artist, Robert Anderson, who will be drawing a collection of at least 20 characters, both old and new, that will be appearing in the game. You will see some very cool characters in the next few months to come!
The M&MX Design Team has a new Lead Programmer, Çağrı Karabudak, who will be in charge of programming and scripting the physics, game mechanics, combat and spell systems, and AI of M&MX in Unity. We're still open to assistance from other programmers interested in working on M&MX in Unity.
M&MX Project Leader Vector is still around, and will be working on designing a brand new user interface (UI/HUD) for M&MX that will be incorporated into Unity. Vector will also be working on a professional render of the M&MX world map.
Might and Magic X: Children of the Void will take place on the continent of HoMM IV, which is called Iranese. We have discovered the original world map of HoMM IV and the name of the continent thanks very much to Jennifer Bullard, a developer at NWC who worked on the original Heroes IV team.
- Our Lead Programmer will begin laying down the framework for M&MX in Unity. If you're a programmer and you'd like to help him out, please let us know!
We will set out to hire 3D modelers and level designers with experience in Unity to build the actual game. There are currently no 3D modelers on the M&MX Design Team, but depending on who we're able to hire, there is the possibility of releasing a tech demo before the year 2011 is over.
Our Lead Character Concept Artist will complete approximately 4 sketches of major characters this month, meaning one per week! Additional concept artists are still needed for sketches of monster designs, dungeon designs, town designs, and mapping. If you're interested in drawing fantasy for M&MX, please inquire about a job!
We plan to make another huge milestone in the main storyline writing for M&MX. When the main storyline is complete, it will be passed on to several former NWC developers for them to review and critique. We are currently 60% finished with the main storyline, and still interested in hiring writers to create side quests, item descriptions, and write dialogues and additional lore.
There have been several songs completed for the M&MX soundtrack, but if you're a talented composer and would like to collaborate and write music for M&MX, by all means, let us know!
Vector will begin developing the world map and the UI for M&MX.
-Alamar, Producer of M&MX
-Vector, Executive Producer of M&MX