Might & Magic X: Job Descriptions

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MMXAlamar
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Might & Magic X: Job Descriptions

Unread postby MMXAlamar » 23 Sep 2011, 21:02

Transcribed from: M&MX Feature on CH News

See also: M&MX Jobs at Concept Art.Org

The Might & Magic X: Children of the Void project is currently looking for developer assistance in the following areas:

2D Concept Artists – Includes designing character and monster concept sketches, as well as dungeon and map concept sketches. The only requirement for becoming a 2D Concept Artist is that you need to be fairly skilled in drawing with pencil and paper, or other mediums, such as watercolor, pen, or paint. You may be asked to color in your drawings, and your artwork will likely be displayed gloriously when we launch our brand new website.

2D Graphic Designers – Includes the designing of in-game graphics such as items, armor, weapons, relics, static objects, characters, and paper dolls, etc. You will need to utilize programs such as Photoshop, Paint, or Gimp, etc. We would like to maintain the same quality of graphics as MM6-8, so if you can design things in that nature, we would greatly enjoy working with you!

3D Environment Designers / Video Editors – Includes the utilization of programs such as 3ds Max to create animated environment designs, as well as in-game videos. For example, before entering a dungeon, there is a small video clip that plays showing the details of the dungeons outer appearance. These video clips are rendered in 3dsMax (Other 3d programs are acceptable). Video editors will be able to create fantastic and exciting clips that will be displayed during cut-scenes and dungeon entry screens in the completed game.

3D Monster Sprite Designers – This includes designing and rendering 3D animations of monsters that will be present as enemies (or possibly allies) in the completed game. This aspect of game development is a bit tedious, but generally fairly easy. The only requirement is a 3d program. Training will be provided for those interested in this game aspect, though it is expected that those utilizing a 3d program already know its' functions.

Musical Composers and Sound Technicians – Includes the composition of tracks to be played in-game on the M&MX soundtrack, as well as sound effects ranging from chest traps, to spell effects, to monster sounds. It will be a difficult task to follow in the footsteps of the great Paul Romero and Rob King, but if you think you're up to the challenge please apply and compose beautiful music for us!

Writers – Includes the writing of storyline, quests, dialogue, backstory, history, NPC dialogue, character, town, and dungeon name creation, etc. This requires a great deal of imagination and creativity, as well as an extensive knowledge of Might and Magic history and lore. We generally get more applications for writers, so only the best of the best, and the most dedicated writers will be selected to write for the M&MX project.

If you are interested in working on the M&MX project, please email us at either MMXDesign@live.com or MMXAlamar@gmail.com. We check our emails very frequently.

Disclaimer: Please note that since this is a 100% non-profit project, you will not be compensated for any of your work, and it may not be used in the final game if your contribution isn't meaningful enough. All completed works are the sole property of the artist or writer, and may freely be displayed in your portfolio, though may not be sold or distributed anywhere beyond the M&MX project. All of our meaningful developers who have contributed significantly to our project may include this job in their official resume and will receive their name proudly displayed in the finished game's credits.

-MMXAlamar

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Unread postby XEL II » 24 Sep 2011, 00:51

On the other hand, the writers are of lesser priority here. We already have quite a few of them :) However, any additional pair of hands on this part would also be nothing but helpful.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

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Unread postby koval321 » 04 Oct 2011, 20:29

graphic..graphic..graphic..graphic..music..writer.. as i known game is not about graphic and music, mostly in rpg important is stats and balance etc core

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Unread postby klaymen » 04 Oct 2011, 21:38

koval321 wrote:graphic..graphic..graphic..graphic..music..writer.. as i known game is not about graphic and music, mostly in rpg important is stats and balance etc core
This is about which people the dev team needs, not "what is the most important in a game". And you can't expect much graphic from a game, if there is nobody to do it, can you?
"The only good is knowledge and the only evil is ignorance."
-Ahzek Ahriman

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Unread postby MMXAlamar » 05 Oct 2011, 01:41

Cinematics and graphics are equally as important as game mechanics. We're basing the game mechanics off on MM6-8 anyway, so we have most of the work in that department already finished and will be implemented by our programming staff.

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Unread postby koval321 » 05 Oct 2011, 12:08

Stats and balance is very complex, its about everything. Whole enjoyment from game lay here, not in gfx or music.
-monsters (resistances, amount)
-treasures (reason to explore dungeon, how much you find)
-shops (prize and quality, they must be worth to visit)
-weapons and armors (stats and prize)
-spells (amount of skill need to learn, where buy, how strong)
-magic wells etc (amount of bonus from them)
-teachers and npc (find not too fast and not too late in progress)
-map distances (cheating shortcuts or boring long roads)
-quest rewards (must be worth to complete but not break balance)
-dungeons (size and difficulty)

If you add such job i will help a bit there.


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