...that weren't in the original game?
It turns out that I can't add Deadly Swarm, Poison Spray, or Flying Fist to any monsters because the game's internal code doesn't recognize them as valid monster spells.
Any thoughts?
How do I modify the MM7 monster tables to use spells...
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
I've also noticed another wonky issue in that the offset seems to be a bit... off.
I've modified Treants with the ability to summon spiders. Giving them the ability to summon "Spider A" lets them summon Giant Spiders, which is correct. However, telling them to summon "Spider B" instead summons Widowmakers, which is wrong (Widowmakers are Spider C). Telling them to summon Spider C makes them call up Guards (Swordsman A), so it's like it's skipping a line in there somewhere.
Bear in mind that any instances that call for Spiders to appear as regular monsters don't have this problem. It's weird.
I've modified Treants with the ability to summon spiders. Giving them the ability to summon "Spider A" lets them summon Giant Spiders, which is correct. However, telling them to summon "Spider B" instead summons Widowmakers, which is wrong (Widowmakers are Spider C). Telling them to summon Spider C makes them call up Guards (Swordsman A), so it's like it's skipping a line in there somewhere.
Bear in mind that any instances that call for Spiders to appear as regular monsters don't have this problem. It's weird.
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
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