MM8,5 - Echo of Destruction

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Moderator: Moderators

User avatar
Echo
Conscript
Conscript
Posts: 211
Joined: 02 Aug 2012

Postby Echo » Aug 27 2012, 10:54

Is there a place where I could see all of the art remade/added by this mod? It's all so spread out in a looong topic here :)

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Aug 27 2012, 11:53

Echo wrote:Is there a place where I could see all of the art remade/added by this mod? It's all so spread out in a looong topic here :)


it is sooo huuuge base and it is always in developing.
You can contact me here:
maestro_mod@yahoo.com
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

User avatar
Echo
Conscript
Conscript
Posts: 211
Joined: 02 Aug 2012

Postby Echo » Aug 27 2012, 11:55

So they're not uploaded somewhere? :< DeviantArt, photobucket, some-site-i-dont-even-know-existed?

Sadpanda!

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Aug 27 2012, 12:19

uploaded with alot of junk.
i do not want to confuse people with some materials. they could be canceled or remaded.
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

User avatar
GrayFace
Dragon
Dragon
Posts: 1472
Joined: 29 Nov 2005

Postby GrayFace » Aug 28 2012, 9:54

vladimir-maestro wrote:there is such tool called mm8leveleditor

Not mm8leveleditor, but mmleveleditor.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Oct 1 2012, 16:00

elder brother of two mastersmiths. he used to forge assylum armors for those who need it...his hobby is to made masks and lamps...in the shape of masks.
Image
to see the animation visit youtube:
http://www.youtube.com/watch?v=-GM4HgHM ... e=youtu.be
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Nov 19 2012, 17:17

Presenting Snowie coast, a Vori. and now you will be able to visit and see it. snow elves, goblins, ixe giants, snow hydras and much more! 2 outdoors maps full of dungeons and quest areas.

new loading screen:
Image
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

User avatar
the beavers1
Assassin
Assassin
Posts: 278
Joined: 20 Feb 2011
Location: Lil town in Oregon

Postby the beavers1 » Nov 20 2012, 4:12

so the game is going to feature new maps??????? If so I Ill be even more impatient! :D
"Rot in Hell You Penny Pinching Miser!"

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Nov 20 2012, 7:42

we announced that before thata there will be new maps: rocky gorge, snake island, dead city etc.
original mm8 got about 9 outdoor maps - we got about 22. so you can count. outdoor maps could be applied almost easily but with dungeons we still got some technical issues
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Nov 20 2012, 7:48

world of mm8,5 - echo of destruction:

- alvar
- ravenshore
- shadospire
- garrote gorge
- murmur woods
- roaming ravage
- daggerwound
- ironsand desert
- regna

and totally new locations:

- bay of the lost ships
- dead city
- snake island
- hunting grounds
- rocky gorge
- snowie coast
- icewind valley
- world crossings
- kas'anthea, the growing city
- sinkhole
- forest of hands
- obscurantism
- lands of silence
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

User avatar
GrayFace
Dragon
Dragon
Posts: 1472
Joined: 29 Nov 2005

Postby GrayFace » Nov 22 2012, 1:45

Ah, now that's the list we must cut down to a reasonable count :)
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Nov 22 2012, 11:05

GrayFace wrote:Ah, now that's the list we must cut down to a reasonable count :)


Image

=)))
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Nov 22 2012, 14:43

Serena - boss of the grotto gungeon. here you can listen a music background of the boss fight and see how she is looked like.
Image
http://youtu.be/Vmfh5eL4l1g

you really should be scared by this music -_X
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

User avatar
Konfuzius
Pixie
Pixie
Posts: 125
Joined: 03 Jan 2009

Postby Konfuzius » Nov 23 2012, 16:57

Great track. Wel, it didn't scare me that much but I can imagine it being really nasty when played in a dark and evil dungeon ^^

User avatar
Talin_Trollbane
Swordsman
Swordsman
Posts: 595
Joined: 23 Apr 2006
Location: Up North

Postby Talin_Trollbane » Nov 26 2012, 21:16

so, are these new places lore friendly or entirely new locations never featured in any MM lore?
Ultima, Elder Scrolls and Might and Magic Veteran.

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Dec 3 2012, 20:01

testing dungeon editor:
Image
here is a grotto boss chamber. nothing special yet - just a raw interior
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

User avatar
koval321
War Dancer
War Dancer
Posts: 366
Joined: 20 Jan 2008

Postby koval321 » Dec 3 2012, 20:51

What mean new locations, did you extend size of game world?

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Dec 3 2012, 21:08

yes we did
also extended some game restrictions to be able to make all that stuff work
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

User avatar
unknownone
Pixie
Pixie
Posts: 119
Joined: 10 Mar 2011
Location: Italy

Postby unknownone » Dec 3 2012, 23:12

Nice progress!!
Keep going!!

vladimir-maestro wrote:yes we did
also extended some game restrictions to be able to make all that stuff work
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

User avatar
koval321
War Dancer
War Dancer
Posts: 366
Joined: 20 Jan 2008

Postby koval321 » Dec 18 2012, 11:27

If I may give some advice, in my opinion somewhere deep in each dungeon should lay rare item (like artifact or something or part of set) and not necessary in obviously chest behind pack of monsters, but some puzzle or secret. Just to give extra reason to explore it.

Uh and as I known Oblivion for example, dont produce hundreds similar locations, even if they are weird like cheese temple its good to see anything new, original (so don't throw away from project things like that, for example am would like to see basic original location than advanced but boring)

And quest items should be always small, because if player explore it before quest he waste space in backpack and cant throw it away (nothing like Korbu sarcophagus please or not too much of them)


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 15 guests