MM8,5 - Echo of Destruction

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
zahnpfau
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Unread postby zahnpfau » 07 Feb 2012, 20:12

I just created an account to say that you are doing great work and I am excited to see the final result.

Furthermore, I offer spellchecking(for the english version of course).
I am not a native speaker but hey, an extra pair of eyes is always helpful.
So if you have any texts you want spellchecked I will gladly do it.

Just contact me here: pilzaffe@gmx.de !
You can directly write the text in your e-mail and I will check it (or not :P, since I am doing this for free).

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vladimir-maestro
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Unread postby vladimir-maestro » 15 Mar 2012, 07:13

development in progress...
to update a topic i'm posting one of new loading screens:
Image
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regna is keeping some dark secrets on a forbitten lands - cemetary of a sunk ships. vile undead creatures and sirens will protect their treasures...
Image
Image
Image
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
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Site about MODs: http://www.mmgames.ru
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if you wish to upload some materials for this site - let me know.

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unknownone
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Unread postby unknownone » 16 Mar 2012, 16:44

Really nice! Great work!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

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Variol
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Unread postby Variol » 17 Mar 2012, 01:42

I'm looking forward to playing it!

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Devlin_Arcanus_II
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Unread postby Devlin_Arcanus_II » 07 Apr 2012, 09:56

Nice work!
Will you make a Russian version of mod?
really wanna help)

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vladimir-maestro
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Unread postby vladimir-maestro » 10 Apr 2012, 18:09

Devlin_Arcanus_II wrote:Nice work!
Will you make a Russian version of mod?
really wanna help)
if you'd ask "if we will make an english version of the mod..." - i could understand you =)) cause all team is russian :D

mod will be both in english and russian language
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
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Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Talin_Trollbane
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Unread postby Talin_Trollbane » 10 Apr 2012, 20:12

hum, i think the undead pirate captain shouldnt have eyes, it looks kinda off.
Ultima, Elder Scrolls and Might and Magic Veteran.

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Devlin_Arcanus_II
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Unread postby Devlin_Arcanus_II » 11 Apr 2012, 14:11

ну и хорошо :D

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vladimir-maestro
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Unread postby vladimir-maestro » 18 Apr 2012, 20:25

you travelled the land and the sea in might and magic 8...
...in might and magic 8,5 you will be able to travel...air!

Image

merchants of jadame have bought an incredible technology from braccada wizards - ultimate flying ships! after some upgrades this new ships became sooo popular between merchants and simple adventurers who wish to travel with comfort and safety from criminals and pirates.
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with new aircrafts you will be able to travel more faster and to new locations you've never be able to travel by other types of transport.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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the beavers1
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Unread postby the beavers1 » 19 Apr 2012, 01:33

OOOOOO!!!!! (= (= (= SUPER INTEREST!!!!!! CAN NOT WAIT!!!!!!

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tolich
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Unread postby tolich » 19 Apr 2012, 07:58

In fact I see no difference in riding horses or flying on the airship, if players don't see the process, like diving in pedal-powered submarine.

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vladimir-maestro
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Unread postby vladimir-maestro » 19 Apr 2012, 12:50

tolich wrote:In fact I see no difference in riding horses or flying on the airship, if players don't see the process, like diving in pedal-powered submarine.
do not say anything about things you do not know!

there will be about 5 new maps that won't be able to reach by land or sea...only by feet or via air.
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and if we could releaze air encounters - you will see the flight and have to protect the airship from attackers whatever they will be...but if we could do this!
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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tolich
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Unread postby tolich » 19 Apr 2012, 17:31

I meant that usual transport in MM world means are nothing but delayed scheduled teleporters. If you add some control of transition process, it could provide some additional challenge. Then why not. If it be possible to expand other transport means as well, i.e. to make riding or walking through hostile territory, sailing through sea monsters and water elementals, etc.

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GrayFace
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Unread postby GrayFace » 21 Apr 2012, 15:11

I'm afraid you may get something like Morrowind as a result (that is, a game where going from one place to another is a terrible pain). Fallout way is a good one, it may be cool to have in WoX2 for example. Incorporating it in MM8 won't be worth the effort.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Talin_Trollbane
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Unread postby Talin_Trollbane » 22 Apr 2012, 15:53

vladimir-maestro wrote:
tolich wrote:In fact I see no difference in riding horses or flying on the airship, if players don't see the process, like diving in pedal-powered submarine.
do not say anything about things you do not know!

there will be about 5 new maps that won't be able to reach by land or sea...only by feet or via air.
---
and if we could releaze air encounters - you will see the flight and have to protect the airship from attackers whatever they will be...but if we could do this!
hey, calm down man, dont go overboard with stuff like this, im fine with having the normal travel teleporting but with airships.
Ultima, Elder Scrolls and Might and Magic Veteran.

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Xfing
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Unread postby Xfing » 07 May 2012, 11:15

Amazing! And I found out about this project only just now... I can help you assure that the English version is free of errors, send me the script anytime : )

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koval321
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Unread postby koval321 » 24 May 2012, 05:37

What was name of that graphic addition to chaos conspiracy mod? And do exist alternate version other than exe instaler (First I was unable to download and unpack it because 7zip and then to install because this instaler does not work, and BTW dont relase mods again with this strange style because I will never be able to play it)

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vladimir-maestro
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Unread postby vladimir-maestro » 24 May 2012, 16:27

koval321 wrote:What was name of that graphic addition to chaos conspiracy mod? And do exist alternate version other than exe instaler (First I was unable to download and unpack it because 7zip and then to install because this instaler does not work, and BTW dont relase mods again with this strange style because I will never be able to play it)
legendary heroes v1.0

did you read the instructions?
1) 7zip MUST be dowloaded manually ()right clic -> save file as...
2) exe patchs and addons work with file they affect on - place EXE file to destination folder with proper file they should affect - and it will work: patch and close
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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koval321
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Unread postby koval321 » 25 May 2012, 05:20

I found this topic
TCC Add-ons but download links are dead

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koval321
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Unread postby koval321 » 28 May 2012, 17:47

ok I found where lay problem 7z on my comp dont unpack whole content, am recently download anvil of davn packed in this archive and it always unpack some about 60%. The same was probably with your file it dont unpack full exe thats why it does not work.

EDIT

Worst thing is that when am trying to delete these unpacked files, scan disc warn about possible bad secrots on hd, so to me 7z archive is rubbish


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