MM8,5 - Echo of Destruction

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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GreatEmerald
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Postby GreatEmerald » Jun 22 2011, 19:26

Frames.

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tolich
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Postby tolich » Jun 22 2011, 19:51

Image

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vladimir-maestro
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Postby vladimir-maestro » Jun 22 2011, 20:08

actually they called "sprites" but nevermind - you can call them all way they are - images, renders, pictures...photos =)
You can contact me here:
maestro_mod@yahoo.com
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Site about MODs: http://www.mmgames.ru
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if you wish to upload some materials for this site - let me know.

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tolich
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Postby tolich » Jun 22 2011, 20:15

Cadre is not image, it is staff.

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GrayFace
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Postby GrayFace » Jun 23 2011, 17:41

Ha, I wish I knew that before I made it into my Heroes 1 & 2 resource editors.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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vladimir-maestro
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Postby vladimir-maestro » Jun 30 2011, 9:11

fixed problem of bigger monsters. new ones looks siilar size as ordinary mm8 monsters but still got +50-100% better quality.

due to different appearance new creatures got new abilities - so archer lizards now can shoot, warriors got stronger armor and witch doctors can cast spells and drain life (non completed ability)

Image
You can contact me here:

maestro_mod@yahoo.com

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Site about MODs: http://www.mmgames.ru

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if you wish to upload some materials for this site - let me know.

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tolich
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Postby tolich » Jun 30 2011, 9:27

vladimir-maestro wrote:so archer lizards now can shoot
They shoot in the vanilla version, didn't they?

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vladimir-maestro
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Postby vladimir-maestro » Jun 30 2011, 15:20

tolich wrote:
vladimir-maestro wrote:so archer lizards now can shoot
They shoot in the vanilla version, didn't they?


what's this?

they can shoot in original mm8 but do this at 20% chance. now they got changed AI.
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

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tolich
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Postby tolich » Jun 30 2011, 16:24

vladimir-maestro wrote:what's this?
Ah, 'vanilla' means unpatched and unmodded.
vladimir-maestro wrote:20% chance. now they got changed AI.
Got it.

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vladimir-maestro
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Postby vladimir-maestro » Jul 5 2011, 9:46

more creatures updates:

bone, ghost, spectre dragons
Image

gorgons
Image

lizardwomen
Image

vampires
Image

ogres
Image
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

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tolich
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Postby tolich » Jul 5 2011, 16:50

The dragon on the first shot show my emotion, lol!
P.S. Do these new ogres drop axes instead of swords?

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vladimir-maestro
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Postby vladimir-maestro » Jul 5 2011, 19:35

tolich wrote:P.S. Do these new ogres drop axes instead of swords?


they drops nothing. i'm testing only sprites now and tracking "blending" edges.
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

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Konfuzius
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Postby Konfuzius » Jul 6 2011, 14:03

I liked the lizard people they way they were :x.

And I'm a bit confused about this, is this a total conversion like TCC or more an expansion?

I always thought that mm8 itself was good, but only lacks more content like a longer story, more deeper conflicts (dark/light, dragon/warrior), a second promotion and mm6ish big high level dungeons.

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vladimir-maestro
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Postby vladimir-maestro » Jul 6 2011, 17:46

Konfuzius wrote:I liked the lizard people they way they were :x.

And I'm a bit confused about this, is this a total conversion like TCC or more an expansion?

I always thought that mm8 itself was good, but only lacks more content like a longer story, more deeper conflicts (dark/light, dragon/warrior), a second promotion and mm6ish big high level dungeons.


it won't be TCC remake. it will keep original base mm8 storyline but will be expanded as you thought. i can't promise you deepest dundeon but mike kienberger helps much with his editor and if there will be a possibility to create a dungeons - we will completly use it. now we can create only outdoor maps.

unfortunatly it is impossible to add one more promotion of extra classes. the only thing we can do - change existing ones. classes are hardcoded in EXE file and even grayface got alot of trouble to pasre it.
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

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vladimir-maestro
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Postby vladimir-maestro » Jul 11 2011, 19:37

new tech demo

1\3 of all creatures are already remaded. also we got some interesting pearls... can you guess the "admiral nelson's" new look? :devil:
http://www.youtube.com/watch?v=K5nCkZOjMzo
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

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Sure Valla
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Postby Sure Valla » Jul 12 2011, 16:52

Enhanced graphics? I pass this one on. I love how it is, and I dont like changes to this lovely old graphic sphere. Sorry guys

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Coldy
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Postby Coldy » Jul 13 2011, 12:44

Wow this mod looks awesome. Best of luck with it and thanks for your time, much appreciated! :D

I look forward trying it one day.

By the way are you planing on enhancing just the creatures or structures (temples, forts and houses) as well?

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vladimir-maestro
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Postby vladimir-maestro » Jul 13 2011, 15:32

Coldy wrote:Wow this mod looks awesome. Best of luck with it and thanks for your time, much appreciated! :D

I look forward trying it one day.

By the way are you planing on enhancing just the creatures or structures (temples, forts and houses) as well?


monsters, foliage, spells, classes, skills, quests, locations etc.
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

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vladimir-maestro
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Postby vladimir-maestro » Jul 20 2011, 10:09

unique look of unique bosses!
Image

now you will be able to see the boss in a crowd!
but not only appearance is unique! now bosses are really BOSSES - enhanced skills and stats, new abilities and spells. you will need more EXP and skills to be able to beat them up!
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

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MMXAlamar
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Postby MMXAlamar » Jul 20 2011, 16:21

Awesome bosses Vlad! It reminds me of Crusaders of Might and Magic a bit - especially his weapon.

A question - will you be able to enhance things such as the sky and the rain with Grayface's new enhancement tool?


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