Ultimate MM7 party

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Jacko
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Re: Ultimate MM7 party

Unread postby Jacko » 31 Dec 2015, 19:44

And just remembered it - armour for Cleric - leather or chain? Royal leather of health +22 hp or artefact governor armour?

Thanks a lot mate 4 your assistance!

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Re: Ultimate MM7 party

Unread postby Jacko » 31 Dec 2015, 19:49

I just got war trident of darkness shall i keep it?

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Re: Ultimate MM7 party

Unread postby Arret » 31 Dec 2015, 20:14

Chain until really late, around the time you get blasters.

Yes, darkness is great for a knight spear.

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Re: Ultimate MM7 party

Unread postby Arret » 31 Dec 2015, 20:17

Use Governor's armor for sure. You will find good leather by the time you need it.

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Re: Ultimate MM7 party

Unread postby Jacko » 31 Dec 2015, 20:42

I got pretty good drops but im holding out for wallece. There are also two other artefact swords names i cannot remember for one hand use.

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Re: Ultimate MM7 party

Unread postby Jacko » 31 Dec 2015, 22:33

There are many elemental dmg types on weapon - of infernos, of thunderbolts, of ice, of acid. I know of darkness is to be kept, but what about other types of additional dmg? what to keep - ice fire or electric?

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Re: Ultimate MM7 party

Unread postby Jacko » 31 Dec 2015, 22:51

Aside from wallace is it worthwhile to try to get iron feather and puck?
Charele goes without saying.

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Re: Ultimate MM7 party

Unread postby Arret » 31 Dec 2015, 23:21

Puck is good, but not too much better than a champion sword of ice. Iron feather I thought was 2h, which is a no.

All the enchants have a range. 3-18, 1-6, 3-12, etc.
Take the average value of the range.
There are 3 tiers, one around 3.5, one around 7, and one around 10.5. Anything from the third tier is a good weapon such as Thunderbolts, Ice, Inferno. Lightning damage is probably the best, but the difference is negligible.

Of acid/venom is higher damage (+5, +10, +15) but does body damage which works on a lot less.

If you can get of the dragon, take it (10-20 fire and +25 might).

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Re: Ultimate MM7 party

Unread postby Jacko » 31 Dec 2015, 23:36

I got one of the dragon with my deleted AAAC party :(

Now I have 2x regnan cutlass of Ice, 1 regnan cutlass of thunderbolts, so all 3 from tier 3.

I also have war trident of darkness and sublime spear of infernos, so alos tier 3 :)

I have one of acid but i will sell it.

Now Im trying to get Wallace. if i get it i move to second dragon for Charele. and items of light and of body as my cleric only has of spirit atm.

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Re: Ultimate MM7 party

Unread postby Jacko » 01 Jan 2016, 11:50

Cool. Just got Charele and Ring of Light Magic :)

But Charele doesnt have ny special properties...

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Re: Ultimate MM7 party

Unread postby Jacko » 01 Jan 2016, 17:17

Ok, Im again on the fence as to what pieces of equipment to keep:
- helmet with +20 speed or + 8 armsmaster?
- plate with +24 armour or with +7 armsmaster?

I know gloves can also bewith armsmaster but atm I dont have such.

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Re: Ultimate MM7 party

Unread postby Arret » 01 Jan 2016, 19:53

Charele doesn't have magical properties because it doesn't need them. The +hit and +damage is insane.

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Re: Ultimate MM7 party

Unread postby Arret » 01 Jan 2016, 20:00

Without enchant item, just take whatever you can get with armsmaster. You can enchant up to 17 at GM, but natural drops only go to 11. Even at level 1 the skill reduces recovery time, so it is far from useless there. At GM each skill rank is -2 recovery, +2 hit, and +2 damage, so a +8 armsmaster item is -16 recovery, +16 hit, and +16 damage. The only problem is GM armsmaster is in Eeofol (Land of the Giants) but even at master you can see how powerful it gets.

My knight build is usually
Sword 7 -> Spear 7 -> Armsmaster 7 -> Plate 10 -> Armsmaster 10 -> Body Building 10 -> Dump everything else in armsmaster the rest of the game.

If you already have armsmaster items you might consider getting it before spear, but either way works.

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Re: Ultimate MM7 party

Unread postby Jacko » 01 Jan 2016, 20:59

So far the Emerald island dragon dropped (multilooting while watching Euronews ;) ):

- plate with +12 armsmaster (!)
- gloves with +12 armsmaster (!)
- crown with +8 armsmaster
- helmet with +7 armsmaster

Unfortunately these do not stack so only the highest value has effect :(

I wander if artefact + item stack, Wallace + gloves for example.

So basically I will try to get Wallace from emerald island dragon and I need ring of body magic - atm I only have of light and of spirit.

Btw, my friend just started a 4 x P party. 1st with max spirit, second with high body, 3rd and 4th all GM mace - atm still multilooting emerald island dragon. I wander what his party will look like later with all this paralyze.

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Re: Ultimate MM7 party

Unread postby Arret » 01 Jan 2016, 21:51

Wallace is supposed to stack.

He will have problems with healing early, but will be very strong until very late. Get sword master first. With PPPP I would advise a gate master and a wind master probably all game. You can kill anything that moves outside of the tunnels to Eeofol and the Pit, but will spend a ton of the game getting there.

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Re: Ultimate MM7 party

Unread postby Jacko » 01 Jan 2016, 22:23

Is it possible that the Emerald island dragon stops giving artefacts / relics? Justice, sevenleague boots, and other staff were often drops but for last 2 session half hour each no artefacts / relics. and earlier i would see lots of them. The toon to loot him has 62 luck btw.

We are still looting the dragon. I just got ring of body magic so my friend got really jealous :)

unfortunately he cannot speak any english so i will serve as an interpreter if he happens to have some questions / issues.

Ok - thanks - i will tell him aabout it.

Now back to looting for several minutes (till the end of a movie) and maybe move on to tatalia dragon as emerald island creature seems to be broken ;)

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Re: Ultimate MM7 party

Unread postby Jacko » 01 Jan 2016, 22:27

it just hit me - maybe the dragon has a limited number of artefacts / relics it drops. I sold 5 or 6 artefacts / relics while multilooting...and back to cavern to loot some more?

or maybe i just ran out of luck...

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Re: Ultimate MM7 party

Unread postby Arret » 01 Jan 2016, 22:34

There's a hard cap of 13 artifacts/relics in the game (don't ask why), but not to a specific monster that I'm aware of. You shouldn't have reached it with the Emerald Isle dragon, but it always seems the drop rate goes down as you get more.

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Re: Ultimate MM7 party

Unread postby Jacko » 01 Jan 2016, 22:35

Btw, I only have 4 atm - charele, yoruba, ania sleving, governor armour. I sold several but I do not think they count towards the limit of artefacts you can have at a time, or the game does treat sold items as if you have them? does it mean no more artefact drops from corpses? no Wallace...

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Re: Ultimate MM7 party

Unread postby Jacko » 01 Jan 2016, 22:37

or his drop rate just suddenly went down? should try to squeeze some more out of him or move to Tatalia?

Btw, with sold artefacts / relics it could be 13 altogehter but im not sure...


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