New Indie MM "Clone"

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Charles-cgr
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New Indie MM "Clone"

Unread postby Charles-cgr » 28 Jan 2011, 17:46

First I'd like to thank Kalah for allowing me to post here :)

I thought some of the older folks here might like to know I made a game that is strongly inspired by the first two Might and Magics those came out before Heroes even existed). It's a pretty big project that offers 20-40 hours of old school gameplay.

Similarities include the classes, the eternal 'square by square' map exploration, and the general combat mechanics.

Enhancements include automapping, some character attributes like Berserk (Knight), Bleed (Rogue) or Barrage (Archer), a much more prominent storyline & NPC interaction, higher def sound & graphics...

I'd love to read feedback from hardcore MM fans!

Find Swords and Sorcery - Underworld on www.olderbytes.com
Last edited by Charles-cgr on 27 Jan 2013, 00:57, edited 1 time in total.
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Unread postby NicholasRay » 28 Jan 2011, 18:40

Wish they woulda used 6, 7 or 8 engine or remake but cool none the less.

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tolich
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Unread postby tolich » 29 Jan 2011, 09:36

They made this with the Game Maker, and this engine will not change.

P.S. Hi, Donovan!

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Unread postby Charles-cgr » 29 Jan 2011, 09:47

Heyy tolich! Nice seeing you again!

The engine does evolve but it definitely won't become an MM 6-8 engine anytime soon :D

I like blobbers & make blobbers for blobber fans.
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Talin_Trollbane
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Unread postby Talin_Trollbane » 30 Jan 2011, 23:14

well, it looks nice and plays nice, but those encounter images...
i dunno but they dont look like they really belong ingame, ex that Necromancer who has a Naga as a representation pic.

maybe you should ask someone to make some nice NPC/monster/encounter pics for you.

other then that, good job.
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Charles-cgr
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Unread postby Charles-cgr » 31 Jan 2011, 22:58

Actually the naga would be a race and necromancer a class so I don't see the discrepancy there. As for the monster images in general I guess it's mostly a question of taste. I hope to find the time to hand-draw monsters for a sequel.

Thanks for giving it a try!
Underworld and Sovereign, hommage to MM2.

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Charles-cgr
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Unread postby Charles-cgr » 27 Jan 2013, 00:58

Much, much has changed with a graphical overhaul, new content, new mechanics (skills, combat tactical options, puzzles and NPC interaction...)

I built on the MM2 inspiration mostly, but expanded on that a little.

Also, I announced a sequel, which will probably be a new thread soon.

And the name of the company is OlderBytes now. OMG it's been two years 8|
Underworld and Sovereign, hommage to MM2.

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Unread postby legendoferthia » 27 Jan 2013, 02:55

You finally completed it! Great work, I will have a look at it in the next couple of days. I am loving the screenshots! Also, it's great to know that you are making a sequel too. We need more of these kinds of games.
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Unread postby Agalloch » 27 Jan 2013, 09:20

This looks pretty awesome!

Has anyone else here bought/played it? If it's anything like MM2, I'd be happy to buy it at todays price!

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Unread postby Charles-cgr » 27 Jan 2013, 23:26

Hi Agalloch,

Browsing the forums might give you an idea what players think of it.

www.olderbytes.com/community

Just steer clear of the ones marked as spoilers :)

EDIT - Yes, MM2 is a major influence. I expanded on a few things, namely NPCs, battle tactical options and a somewhat more visible storyline.
Underworld and Sovereign, hommage to MM2.

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Unread postby Agalloch » 28 Jan 2013, 09:42

I actually got a chance to play the demo last night, and I really like. I still play MM2 for both the PC and MegaDrive (Genesis), so this is right up my street. As I was writing this, I have bought the game, as it seems I didn't miss the offer - thankyou!

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Unread postby Charles-cgr » 04 Feb 2013, 08:53

Happy adventuring and thanks for your support! :)
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Unread postby Istrebitel » 09 Apr 2013, 12:43

I watched a trailer. Looks good, but there is one awful problem with there not being a variation of textures for walls/cave outlines. It makes it very awkward because you don't feel like you're moving, but rather that walls are sliding inside some rails. A small difference here and there would go a long way to make you feel you are actually moving.

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Unread postby Charles-cgr » 09 Apr 2013, 12:53

Actually there are torches :p

Still, I've been thinking about adding moss. That was for the sequel though.
Underworld and Sovereign, hommage to MM2.


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