Wox2 - DEMO IS AVAILABLE ! (only RUS language)

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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GrayFace
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Re: Wox2 - new screenshots

Unread postby GrayFace » 14 Feb 2012, 01:39

Larik wrote:It's last and final images from project. Next release will be demo.
These look fantastic!
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MMXAlamar
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Unread postby MMXAlamar » 14 Feb 2012, 02:02

Damn, this looks so much better than MMX loL!

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Unread postby nublard » 15 Feb 2012, 18:25

These graphics do look fantastic.

Really looking forward to this and MM10 both.

But I must confess, graphics was never the reason M&M was great. Its the gameplay I think most of us are looking for.

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Unread postby DeTHiCa » 23 Feb 2012, 01:01

really looking forward to this demo!

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Mn
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Re: Wox2 - new screenshots

Unread postby Mn » 26 Feb 2012, 08:30

Larik wrote:It's last and final images from project. Next release will be demo.
I want to play Demo as soon as it will be ready... Thanks for good work, graffic shots are nice.

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Unread postby DeTHiCa » 10 Apr 2012, 21:45

over half a year has passed since the last news.
anyone know what happened?

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Unread postby DeTHiCa » 25 Sep 2012, 23:52

I don't usually doublepost, but when I do...

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Unread postby Talin_Trollbane » 29 Sep 2012, 15:25

dead, mayhaps?

hopefully not, but better be prepared for the worst.
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Unread postby DeTHiCa » 03 Oct 2012, 00:21

I hope not, especially when they were so close to releasing a playable demo.

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Re: Wox2 - DEMO IS AVAILABLE ! (only RUS language)

Unread postby Larik » 04 Dec 2013, 09:32

We decided to put our past achievements as a demo version, because sure there are people who would be interested to see this.

The demo contains one open location and one dungeon.
The method of distribution - freeware.

Download the demo version :
Version 0.8.1 . ( for Windows XP) -
https://disk.yandex.ru/public/?hash=6M1 ... er0lYqc%3D

Version 0.8.2 (Windows 7/Vista) -
https://disk.yandex.ru/public/?hash=WvH ... y/J/EHs%3D

Our forum: http://wox2.org/forum/

Controls:
WASD - movement
Q - switch viewing modes (MM6-8 style OR first-person shooter style)
ctrl - stealth mode
alt - jump
space - tactical pause (you can use spells in this mode)
enter - classic turn-based combat. Enemies must be at close range.

About the project :

Start of development : 18.12.2009 .
Termination of development : somewhere in February 2013.

Minimum system requirements:

Operating system - Windows XP/Vista/7
Video Card - 512MB , OpenGL 2.1 support
Processor 1.5 GHz
300 MB free hard disk space



Description: RPG in the first person . The player's task to manage a party of four characters, explore the area, improve skills , complete quests .
The game was planned in a modified setting of Might & Magic 6-8. Events occur prior to the collision of two blades which led to the death of the planet. Action game should have happened on the island Vori . We have revised the story suggesting that the climate has changed on the island after Kilgor cleared so-called "the Sword of Frost" ( events Heroes Chronicles).

Project History :
In early 2010, resumed drafting World of Xeen 2 . Planned as a working title , which will be subsequently modified . The team was actually collected again. Was seriously modified game engine and a new game content .

During the development was done:
- Graphics engine
- The level editor , dialogues and objects. Loading the remaining data derived from tables.
- Skeletal animation
- Batch Management - moving , melee, ranged , interaction with NPC, the choice of objects in the scene (eg opening boxes ) , stealth mode
- game system - slightly modified system of Might & Magic 6th and 7th part
- Many different art : textures, models , characters, sounds and music
- A huge number of 2D images of items for game inventory
- Interface : main window , statistics , inventory, dialog windows, alchemy, map of the area , the start menu
- 7 open locations
- 5 dungeons
- A few quests
- About 20 spells (almost everything is in demo version)
- Turn-based combat system
- Combat system in real time

Taken from other sources :
- Some of the textures are taken from cgtextures.com
- Some sounds taken from freesound.org



Old stuff

Trailer:
http://www.youtube.com/watch?v=WZONwMafXa0
Battle:
http://www.youtube.com/watch?v=0Bk34Vly7Fw[url][/url]

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Unread postby Avonu » 06 Dec 2013, 09:35

Nice to see this project is still alive and to play demo.

However I have one questin - how to skip character turn during combat?

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Unread postby tolich » 06 Dec 2013, 17:12

Avonu wrote:Nice to see this project is still alive and to play demo.
It's dead, Jim.
Avonu wrote:However I have one questin - how to skip character turn during combat?
No way, I suppose.

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Unread postby Avonu » 06 Dec 2013, 18:53

Who's Jim?

And just one Resurrection spell and it should be allright. :D

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Unread postby Larik » 06 Dec 2013, 21:33

Avonu wrote: Nice to see this project is still alive and to play demo.
However I have one questin - how to skip character turn during combat?
'P' key
Also when you see "running man" pic, it's mean you can move in Turn Based combat.


Aaaand, well, project is dead... actually.

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tolich
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Unread postby tolich » 07 Dec 2013, 08:15

Avonu wrote:Who's Jim?
Jim is the guy who receives bad news.

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Unread postby Avonu » 07 Dec 2013, 11:49

http://en.wikipedia.org/wiki/Rhetorical_question :P
Larik wrote:'P' key
Also when you see "running man" pic, it's mean you can move in Turn Based combat.
Thanks
As for second part, I figured it out - demo and control is very easy to play, if you ever played MM6-8, so language is not a big barrier.

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Unread postby Talin_Trollbane » 08 Dec 2013, 19:38

tolich wrote:
Avonu wrote:Nice to see this project is still alive and to play demo.
It's dead, Jim.
Avonu wrote:However I have one questin - how to skip character turn during combat?
No way, I suppose.
so, is it dead and this demo release was the last gasp or is it alive?

clarification pl0x
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orzie
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Unread postby orzie » 11 Dec 2013, 07:19

Too bad to know it's dead.
Perhaps releasing the source code could help the project to see the logical end sometimes.
Looks much more promising than classic mm9 and MMT, although projects like MMT should be also top rated.

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Unread postby DeTHiCa » 13 Dec 2013, 01:53

Damn it guys, I was so looking forward to this. Oh well, at least we have a demo of what could have been... And the upcoming MMX.


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