3D Dungeon Crawl Script for RPG Maker VX (Updated Links)
- legendoferthia
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I think for the towns and dungeons it's not too bad, it is the outdoors which is a little bit difficult. I'm going to figure out a way to modify the script to add ore than three diferent wall types.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
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- Talin_Trollbane
- Swordsman
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so what, its a forced demo version? i am not able to open the file even with full VX?savetara wrote:The sample game was created by a Japanese artist which has been encrypted. You will not be able to open the game. The file I supplied is the scripot with a little demo I created. You need RPG Maker VX to open the demo I created which has the script. The combat system is on the map, but it is not realtime like Might and Magic, it is random encounter similar to Wizardry.
no, that just make it into another JRPG wizardry clone.However, I think the random encounter is probably better for this engine anyways.
Ultima, Elder Scrolls and Might and Magic Veteran.
- legendoferthia
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I also get the same thing, I will see if I can creater a fix for that.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
https://www.facebook.com/thelegendoferthia
I'm very interested in that script, only reason i joined here
Having a problem downloading it, can that be fixed please?
"You don't have permission to access /downloads/3D Dungeon.rar on this server.
Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request."
Thank you
Having a problem downloading it, can that be fixed please?
"You don't have permission to access /downloads/3D Dungeon.rar on this server.
Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request."
Thank you
- legendoferthia
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Hello, you will be able to download the files now. I have updated the links.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
https://www.facebook.com/thelegendoferthia
Thank you VERY VERY much, sorry i didn't reply sooner, i actually got a notification as soon as you posted, and i know it's rude of me not to have said thanks sooner, but i just had to mess with the script. It's great.
Wouldn't hurt to still allow a top-down view when the map doesn't have the trigger name for other purposes, exploring a dungeon is all fine and dandy, but needs variety.
Sorry went off track, thank you again,
Have a nice day!
Wouldn't hurt to still allow a top-down view when the map doesn't have the trigger name for other purposes, exploring a dungeon is all fine and dandy, but needs variety.
Sorry went off track, thank you again,
Have a nice day!
- legendoferthia
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Know worries! You can use either or. Rename the map with only the map name and no <#>.
Last edited by legendoferthia on 21 Mar 2012, 08:10, edited 1 time in total.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
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- legendoferthia
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Unfortunately, I do not have any plans for creating graphical art due to the time I am spending on my current projects. Marzhin, I think mentioned something about creating a graphics pack from Dark Messiah earlier in this topic. Perhaps he created more resources for this.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
https://www.facebook.com/thelegendoferthia
I did try using no <#> but the actor isn't visible and only walking downwards makes the actor somewhat visible. By somewhat i mean that the entire actor sheet used becomes visible for half a second.
Is there a way around it?
I absolutely love this script and about 20% done making a game with it.
The only other problem with it is you can't play animations/effects.
Is there a way around it?
I absolutely love this script and about 20% done making a game with it.
The only other problem with it is you can't play animations/effects.
- legendoferthia
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Sorry, I forgot that I modified a few scripts in this version. The top down is not working because I set it up so you only have to use a picture instead of making animations for each sprite in the 3d view. I may have to make a patch for this version.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
https://www.facebook.com/thelegendoferthia
Well on this note, i accidentally saw your video upload on youtube with the 3d dungeon, i forgot the name and forgot the name now...
But basically you had trees and stuff and an actual shop visible and quite some other stuff
Do you have that script public?
I've translated the updated japanese version of this 3d dungeon seems the regular view works there, but didn't try it out yet if it works with the regular view.
If you want i can send the updated, translated verion (version 2.00_alpha26 10/09/23)
But basically you had trees and stuff and an actual shop visible and quite some other stuff
Do you have that script public?
I've translated the updated japanese version of this 3d dungeon seems the regular view works there, but didn't try it out yet if it works with the regular view.
If you want i can send the updated, translated verion (version 2.00_alpha26 10/09/23)
- legendoferthia
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I am currently working on The Legend of Erthia which uses this script. Unfortunately, the script will not work with any other game but LOE. I have done massive amounts of editing to both the 3d scripts and core scripts. It will crash any other game. I had to do much custom modifications in order to get everything to work properly. This includes the visual enemy detection, anti-lag where I can have virtually unlimited events on a single map, the speed in which the player moves across maps, and more.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
https://www.facebook.com/thelegendoferthia
a few assets I made.
Hi I was wondering if you had the script translated some more? and did you happen to be able to extend the 3 tile limit yet.
well anyway here is a few assets I created.
Walls and Gates:
http://s1256.photobucket.com/albums/ii4 ... %20Assets/
Parallax Backgrounds:
http://s1256.photobucket.com/albums/ii4 ... /Parallax/
Characters:
http://s1256.photobucket.com/albums/ii4 ... haracters/
All I have in characters so far is stairs leading up.
I hope you all like them. I will be making more especially a character tiles for detail of the dungeon walls and floors and a stairs leading down.
Question: will the 3D dungeon script be able to handle animation for like fountains, fireplaces, torches, active teleporters, ect, ect.
Oh yeah I almost forgotten this fine tool!
http://donjon.bin.sh/d20/dungeon/
Let me know what you think.
well anyway here is a few assets I created.
Walls and Gates:
http://s1256.photobucket.com/albums/ii4 ... %20Assets/
Parallax Backgrounds:
http://s1256.photobucket.com/albums/ii4 ... /Parallax/
Characters:
http://s1256.photobucket.com/albums/ii4 ... haracters/
All I have in characters so far is stairs leading up.
I hope you all like them. I will be making more especially a character tiles for detail of the dungeon walls and floors and a stairs leading down.
Question: will the 3D dungeon script be able to handle animation for like fountains, fireplaces, torches, active teleporters, ect, ect.
Oh yeah I almost forgotten this fine tool!
http://donjon.bin.sh/d20/dungeon/
Let me know what you think.
Re: 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)
It seems the Authors website is down also.savetara wrote:I just wanted to create this topic to share a script for RPG MAKER VX that allows people to create 3D Dungeon Crawler like games, similar to Might and Magic.
Author of the script's site:
http://sabakan.cc/rpg/blog/
- legendoferthia
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Great work Rtester! I can definitely make good use to these graphics. I HAVE BEEN great need for those stairs! Also, thanks for sharing the link to that dungeon generator that will be very useful.
Unfortunately, I haven't worked much on the translation of the script. Perhaps I can do a little more work on that. That is kind of a drag that the author's rgss2 script site is down. His new site covers rgss3 scripts. He is also doing the dungeon script for VX Ace, but it is still incomplete as compared to this one.
I am looking forward to seeing more art from you! Keep up the good work. One thing I am in need for LOE is decorating objects that will be useful. You can have animated objects! I set it up in LOE where you place a tag in the name for animated objects. When I translated the script I did some adjustments to make creating easier. Originally, the animated objects was part of the script, but it made work difficult when you don't have animated creature sprites. So I made it so all you have to do is create one picture. However, I can add the same animated feature from LOE into the 3d dungeon script and write up a little tutorial. It will lag the game though, in LOE it works well because of the anti-lag script I created for it.
Unfortunately, I haven't worked much on the translation of the script. Perhaps I can do a little more work on that. That is kind of a drag that the author's rgss2 script site is down. His new site covers rgss3 scripts. He is also doing the dungeon script for VX Ace, but it is still incomplete as compared to this one.
I am looking forward to seeing more art from you! Keep up the good work. One thing I am in need for LOE is decorating objects that will be useful. You can have animated objects! I set it up in LOE where you place a tag in the name for animated objects. When I translated the script I did some adjustments to make creating easier. Originally, the animated objects was part of the script, but it made work difficult when you don't have animated creature sprites. So I made it so all you have to do is create one picture. However, I can add the same animated feature from LOE into the 3d dungeon script and write up a little tutorial. It will lag the game though, in LOE it works well because of the anti-lag script I created for it.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
https://www.facebook.com/thelegendoferthia
Demo would be great lol
Hi
Could you maybe make a tutorial explaining exactly what the 3d script does
e.g.
like what does this stuff really do?
WALL48 = 1640
WALL8 = 1641
WALL68 = 1642
WALL468 = 1643
WALL4 = 1648
WALL6 = 1650
WALL46 = 1651
WALL24 = 1656
WALL2 = 1657
WALL26 = 1658
WALL246 = 1659
WALL248 = 1660
WALL28 = 1661
WALL268 = 1662
WALL_TOP = [WALL48, WALL8, WALL68, WALL28, WALL468, WALL248, WALL268]
WALL_BOTTOM = [WALL24, WALL2, WALL26, WALL28, WALL246, WALL248, WALL268]
WALL_LEFT = [WALL48, WALL4, WALL24, WALL46, WALL468, WALL248, WALL246]
WALL_RIGHT = [WALL68, WALL6, WALL26, WALL46, WALL468, WALL268, WALL246]
WALL48_2 = 1616
WALL8_2 = 1617
WALL68_2 = 1618
WALL468_2 = 1619
WALL4_2 = 1624
WALL6_2 = 1626
WALL46_2 = 1627
WALL24_2 = 1632
WALL2_2 = 1633
WALL26_2 = 1634
WALL246_2 = 1635
WALL248_2 = 1636
WALL28_2 = 1637
WALL268_2 = 1638
WALL_TOP_2 = [WALL48_2, WALL8_2, WALL68_2, WALL28_2, WALL468_2, WALL248_2, WALL268_2]
WALL_BOTTOM_2 = [WALL24_2, WALL2_2, WALL26_2, WALL28_2, WALL246_2, WALL248_2, WALL268_2]
WALL_LEFT_2 = [WALL48_2, WALL4_2, WALL24_2, WALL46_2, WALL468_2, WALL248_2, WALL246_2]
WALL_RIGHT_2 = [WALL68_2, WALL6_2, WALL26_2, WALL46_2, WALL468_2, WALL268_2, WALL246_2]
WALL48_3 = 1592
WALL8_3 = 1593
WALL68_3 = 1594
WALL468_3 = 1595
WALL4_3 = 1600
WALL6_3 = 1602
WALL46_3 = 1603
and where in the script does it set up the place holders only for 3 walls and gates?
I sorry to seem to be such a noob but I am new to ruby and the Rpg maker scripting language.
Could you maybe make a tutorial explaining exactly what the 3d script does
e.g.
like what does this stuff really do?
WALL48 = 1640
WALL8 = 1641
WALL68 = 1642
WALL468 = 1643
WALL4 = 1648
WALL6 = 1650
WALL46 = 1651
WALL24 = 1656
WALL2 = 1657
WALL26 = 1658
WALL246 = 1659
WALL248 = 1660
WALL28 = 1661
WALL268 = 1662
WALL_TOP = [WALL48, WALL8, WALL68, WALL28, WALL468, WALL248, WALL268]
WALL_BOTTOM = [WALL24, WALL2, WALL26, WALL28, WALL246, WALL248, WALL268]
WALL_LEFT = [WALL48, WALL4, WALL24, WALL46, WALL468, WALL248, WALL246]
WALL_RIGHT = [WALL68, WALL6, WALL26, WALL46, WALL468, WALL268, WALL246]
WALL48_2 = 1616
WALL8_2 = 1617
WALL68_2 = 1618
WALL468_2 = 1619
WALL4_2 = 1624
WALL6_2 = 1626
WALL46_2 = 1627
WALL24_2 = 1632
WALL2_2 = 1633
WALL26_2 = 1634
WALL246_2 = 1635
WALL248_2 = 1636
WALL28_2 = 1637
WALL268_2 = 1638
WALL_TOP_2 = [WALL48_2, WALL8_2, WALL68_2, WALL28_2, WALL468_2, WALL248_2, WALL268_2]
WALL_BOTTOM_2 = [WALL24_2, WALL2_2, WALL26_2, WALL28_2, WALL246_2, WALL248_2, WALL268_2]
WALL_LEFT_2 = [WALL48_2, WALL4_2, WALL24_2, WALL46_2, WALL468_2, WALL248_2, WALL246_2]
WALL_RIGHT_2 = [WALL68_2, WALL6_2, WALL26_2, WALL46_2, WALL468_2, WALL268_2, WALL246_2]
WALL48_3 = 1592
WALL8_3 = 1593
WALL68_3 = 1594
WALL468_3 = 1595
WALL4_3 = 1600
WALL6_3 = 1602
WALL46_3 = 1603
and where in the script does it set up the place holders only for 3 walls and gates?
I sorry to seem to be such a noob but I am new to ruby and the Rpg maker scripting language.
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