MM7; looping music?

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
User avatar
Sure Valla
Swordsman
Swordsman
Posts: 587
Joined: 28 Mar 2009
Location: Celeste

MM7; looping music?

Unread postby Sure Valla » 15 Jul 2010, 10:22

With I believe the Grayface patch you can loop music in mm6, so how about mm7?

User avatar
GreatEmerald
CH Staff
CH Staff
Posts: 3330
Joined: 24 Jul 2009
Location: Netherlands

Unread postby GreatEmerald » 15 Jul 2010, 11:11

The same feature is in all patches Horizon engine games. Just that it won't work in Vista/7 for some odd reason.

User avatar
Sure Valla
Swordsman
Swordsman
Posts: 587
Joined: 28 Mar 2009
Location: Celeste

Unread postby Sure Valla » 18 Jul 2010, 09:44

So what should I do?

Cause i dont get it :-D

User avatar
GreatEmerald
CH Staff
CH Staff
Posts: 3330
Joined: 24 Jul 2009
Location: Netherlands

Unread postby GreatEmerald » 18 Jul 2010, 11:02

Nothing, except for switching your OS or maybe using Windows XP mode, although I haven't tested it.

User avatar
Sure Valla
Swordsman
Swordsman
Posts: 587
Joined: 28 Mar 2009
Location: Celeste

Unread postby Sure Valla » 18 Jul 2010, 16:24

Is there seriously no way of getting the music looped?


Some chances in the system, read me or whatever?

User avatar
GreatEmerald
CH Staff
CH Staff
Posts: 3330
Joined: 24 Jul 2009
Location: Netherlands

Unread postby GreatEmerald » 18 Jul 2010, 16:50

No way. The only thing you can do about sound overall is enable EAX by using Creative ALchemy. But that doesn't affect music.


Return to “Might and Magic”

Who is online

Users browsing this forum: Ahrefs [Bot] and 33 guests