I'm in the temple of the snake in MM6 and having our equipment broken at every turn is REALLY getting old. I can repair most of it myself but it's still a lot of tedious micromanagement I could really do without. Is there anything that can be done within MM6 to prevent this, or at least reduce the chance of it happening? (There is no "Harden Item" potion in VI.)
Failing that, is there any easy way to mod up the hardness values of everything, preferably without destroying a saved game? I've never finished VI due to its sheer length and am currently attempting to do so, but I'm close to quitting, that's how annoying I find this issue.
(I am using the Greyface patch but no other mods).
[MM6] Equipment breakage (and, is it moddable?)
[MM6] Equipment breakage (and, is it moddable?)
Last edited by jeffh on 02 Jul 2010, 08:00, edited 1 time in total.
To my knowledge, you just have to keep passing the broken equipment to your Repair Item person over and over. I like to think of it as a form of magic, since it's completely unrealistic that a person could mundanely "repair" a broken item in mid-combat.
I usually think of Samantha from Bewitched twitching her nose and causing broken items to reassemble on the spot!
It's tedious as heck, sure, as far as actual gameplay. But I don't think you have any other choice but to just deal with it. Complaints about the tediousness are why the devs added the Harden Item ability in MM7.
I usually think of Samantha from Bewitched twitching her nose and causing broken items to reassemble on the spot!
It's tedious as heck, sure, as far as actual gameplay. But I don't think you have any other choice but to just deal with it. Complaints about the tediousness are why the devs added the Harden Item ability in MM7.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke, "Clarke's Third Law".
- UndeadHalfOrc
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Far too many monsters late game use a break item/weapon/armor ability and that's why it gets so ridiculous, every other hit or so something breaks.jeffh wrote:Okay, that's what I figured but not what I'd hoped for.
What about the question about moddability?
In my monsters.txt I removed this ability from some of them, namely the gold dragon, (basic) titan and basic robot unit, so that in any large packs, only 1 type of monster (out of 3) can break items.
- Macros the Black
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@ Macros, because there are much higher priorities for NPC's - such as enchanters and instructors and gatemasters and airmasters and scholars, and ... well, at least in my opinion, one needs other kinds of NPC's more.Macros the Black wrote:Why not just take a blacksmith NPC with you so you can at least repair the tiem with any party member?
And moving along, I have discovered that Grayface's latest patch for MM7 greatly reduces the chances of item breakage. It almost never happens - only when a character is knocked unconscious or killed, and only the torso armor.
It may do the same for MM6, but I haven't verified that yet.
@ the OP - do you have the latest Grayface patch installed?
Last edited by BMJedi on 05 Jul 2010, 19:16, edited 1 time in total.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke, "Clarke's Third Law".
- motter28218
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You can mod the monsters.txt file, just go through and find all the brkitem/brrkweapon/brkarmor entries and change them to 0, this will take away the monsters abilities to break your stuff. If you don't know how to do this let me know and I will mod the file for you and we can PM each other and I will mail it to you.
Otter
Otter
- UndeadHalfOrc
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I thought I had noticed certain monsters concentrating their fire on specific characters during combat in MM games!UndeadHalfOrc wrote:If you're in a monsters.txt editing mood, I highly recommend also removing the monsters' targeting preferences, such as Titan targetting females and many enemies preferring Sorcerers, or Archers, etc
Thanks for verifying that it wasn't just my imagination!
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke, "Clarke's Third Law".
- motter28218
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