MM 6/7/8 Total Remake

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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GreatEmerald
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Postby GreatEmerald » May 14 2015, 7:30

Yea, why DX11 and what about cross-platform compatibility? Things after DX9 can't even be run through Wine on Linux and OS X...

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Postby Schopenhauer » May 15 2015, 22:28

DirectX 11 sounds great to me :-)

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Postby BF3000 » May 20 2015, 10:15

Ritor1 wrote:No, Project move in the same direction. We have optimized the previously decompiled code. Now we are working on drawing the terrain in DX11. But Unity files it's just alternative direction. It made one programmer from a group. Can will be continue.:)

Actually, I think unity is a good idea for the future.
It's already cross platform engine.
But even original engine remake is good enough for me if it will work someday.

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Postby plaasjapie » May 20 2015, 23:33

Screenshots from the exe I downloaded from https://www.assembla.com/spaces/mm7

I have no involvement, other than downloading the file to try it out. It works great at HD resolution, but the screenshots are a bit smaller due to me being lazy.

There seems to be a newer exe floating around, but I cant find it.

I did not load in the original game content this time, just to see the progress.

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Postby Schopenhauer » May 24 2015, 14:05

Thanks man! Like the way it looks.

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the beavers1
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Postby the beavers1 » May 24 2015, 18:24

Thanks, the game looks amazing, although it would appear that the textures need to be re-rendered at a higher res, they seem to be a bit more blurry than normal. Other than that it looks awesome!
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Postby GreatEmerald » May 24 2015, 18:54

Oh, if DX11 is just an additional renderer to OpenGL, then that's quite good. Still, it's strange that Unity is used, as opposed to Unreal Engine 4, which anyone can download and recompile on their own. I guess this was done before the announcement that UE4 was going free of charge.

As for the textures, I don't think anything is wrong with them, it's more the perspective, the camera is too close to the ground. The increased resolution of the game itself also makes it look more blurry than you may be used to.

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Postby BF3000 » Jun 7 2015, 13:11

New Unity build.
Now with dungeons. :D

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Postby RobMM8 » Jun 18 2015, 8:24

I tried the unity demo as well and I agree that it is amazing. The demo runs smooth and it looks nice as well. I enjoyed the new water graphics, but I am worried about how they'll implement the water physics from the original games. The new trees look awesome, but I really hope they don't mess with the look of the games too much.

Great work so far! I really hope to see the project finish, and I just to want to let the developers know that this project looks better than I had expected.

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Postby BF3000 » Jul 9 2015, 15:26

Thats strange.
I cant download recent Unity builds from assembla.

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Re: MM 6/7/8 Total Remake

Postby Talin_Trollbane » Sep 29 2015, 18:22

So, when will we see Unity remakes of MM1-5? :P
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HeroOfPunk
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Re: MM 6/7/8 Total Remake

Postby HeroOfPunk » Dec 7 2015, 9:54

Is this the MM7 Engine Remake? If so, they are more active on their facebook page, if it isn´t.... They are doing something similiar!
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Re: MM 6/7/8 Total Remake

Postby GreatEmerald » Dec 7 2015, 10:28

It is, and it would be nice if someone actually posted the updates here :\

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Re: MM 6/7/8 Total Remake

Postby HeroOfPunk » Dec 7 2015, 10:41

I could do a little summary, due to me being at work atm, I don't think facebook is appreciated! ;)
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Re: MM 6/7/8 Total Remake

Postby Jaspergentry » Apr 2 2016, 17:00

Is there a way of smoothing out the sharp angles of the maps when there is a hill, if so i would'nt mind spending some time changing this for MM7...
Na, That's not me...

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Re: MM 6/7/8 Total Remake

Postby plaasjapie » Jul 3 2016, 20:27

There is a new Alpha.

I played it in 1080p on best graphics. Works great. looks pretty good considering it is using very old textures.
You can shoot stuff with the bow and arrow, and go into shops/caves, and pick up some loot, even mix potions (haven't tried potions, but it is listed on the russian site as a new thing). the day/night cycle works, there are stars, trees are 3d etc.

check out the direct link:
https://new.vk.com/doc104845714_4376500 ... b450211bd9

it was uploaded to the russian site here as a music file:
https://new.vk.com/mm_trilogy

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Re: MM 6/7/8 Total Remake

Postby Graylandertagger » Jul 25 2016, 1:29

Alpha? For some reason, when I click the link it says version 1.1 indicating that it's complete. Usually when I think of alpha's I think of version 0.3 or 0.5. I must be missing something.

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Re: MM 6/7/8 Total Remake

Postby Galaad » Jul 26 2016, 7:05

Awesome work guys all the best for the continuation of project! :tsup:

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Re: MM 6/7/8 Total Remake

Postby namad » Sep 15 2016, 8:19

so you rename the .ra file to an .exe?


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