Equipment with useless specials

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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UndeadHalfOrc
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Equipment with useless specials

Unread postby UndeadHalfOrc » 19 Mar 2010, 17:31

In this topic let's list some equipment that have completely pointless abilities - abilities that are usually better on other type of equipment- and are KNOWN to occur sometimes in a real game.

I'll start with this:

MM6, MM7:

Plate armor with a bonus to Intellect (Knights and Paladins don't need intellect)
Any melee weapon with "of carnage" (much better on bows)

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Sure Valla
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Re: Equipment with useless specials

Unread postby Sure Valla » 19 Mar 2010, 17:45

UndeadHalfOrc wrote:Any melee weapon with "of carnage" (much better on bows)

Uhh, they only work on bows right?

Mamma Jamma
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Unread postby Mamma Jamma » 19 Mar 2010, 18:06

I don't remember ever seeing "of carnage" melee weapons. And I've never heard anyone ever having such a weapon.

But I have seen quite a few "vampiric bows" in MM6 (even enchanted some myself), you know, the ones that are supposed to drain HPs from the target. However this doesn't actually work for a bow, as you can't use the bow at close-range. And I don't think you can drain HPs through the slipstream of an arrow...

So I guess "vampiric bows" are the most useless to me. Anyone knows if these kind of bows were disabled by some patch?

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DaveO
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Unread postby DaveO » 20 Mar 2010, 19:50

Anything with a bonus to Diplomacy(unless you're using the BDJ Chaos Conspiracy mod).
I'd rather be part bull than a complete sheep.

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Avonu
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Re: Equipment with useless specials

Unread postby Avonu » 20 Mar 2010, 20:03

Sure Valla wrote:
UndeadHalfOrc wrote:Any melee weapon with "of carnage" (much better on bows)

Uhh, they only work on bows right?
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UndeadHalfOrc
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Unread postby UndeadHalfOrc » 20 Mar 2010, 21:33

Thanks Avonu. I knew I remembered at least one.

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tolich
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Unread postby tolich » 21 Mar 2010, 05:13

When I pick this axe I sell it ASAP. So it's good. For selling. :D
It gives Fire Resistanse to wielder only, but harms all the party.

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Mn
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Unread postby Mn » 21 Mar 2010, 10:04

I think that almost no players use Identify Monster skill in MM7 and any items for increase this skill. Everybody knows without any hints monsters stats and resistanses

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Sure Valla
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Unread postby Sure Valla » 21 Mar 2010, 16:37

Mn wrote:I think that almost no players use Identify Monster skill in MM7 and any items for increase this skill. Everybody knows without any hints monsters stats and resistanses
well some are easy to guess, like a water elemental (resistance to water)


But some are hard, you CANT say that the Blood Titan is inmune to air magic from a distance.



But you can find it out yourself, indentify monster is a waste of skill points!
Last edited by Sure Valla on 18 Apr 2013, 13:31, edited 1 time in total.

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GreatEmerald
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Unread postby GreatEmerald » 21 Mar 2010, 17:15

Personally I like knowing what enemies can cast.

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Macros the Black
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Unread postby Macros the Black » 13 Apr 2010, 15:37

Just found an unbreakable ring in MM9.. Of course, since items can only have one enchantment on them.... ;|
Sure Valla wrote:But some are hard, you CANT say that the Blood Titan is inmune to air magic from a distance.
Titans are still pretty obvious. They cast air magic spells, so they're immune to air magic.. :)
Last edited by Macros the Black on 13 Apr 2010, 15:40, edited 1 time in total.
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phamlongtuan
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Unread postby phamlongtuan » 13 Apr 2010, 15:39

How's about unique "increased value" ability, i do not know what can i go with them.

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Macros the Black
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Unread postby Macros the Black » 13 Apr 2010, 15:41

phamlongtuan wrote:How's about unique "increased value" ability, i do not know what can i go with them.
It sells for more, but I rarely run out of gold so it's kinda wasted on me.
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.

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GrayFace
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Unread postby GrayFace » 13 Apr 2010, 16:00

As for skills, I find Diplomacy, ID Monster, Stealing and Regeneration useless.
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phamlongtuan
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Unread postby phamlongtuan » 13 Apr 2010, 16:32

GrayFace wrote:As for skills, I find Diplomacy, ID Monster, Stealing and Regeneration useless.
Yeah i do think they are useless, but without them the game look like unreal and not might and magic at all.

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Macros the Black
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Unread postby Macros the Black » 14 Apr 2010, 01:39

GrayFace wrote:As for skills, I find Diplomacy, ID Monster, Stealing and Regeneration useless.
Stealing depends on your playstyle I guess. Personally I never use it, but I'd love to run into a situation where not having it means being unable to finish a minor quest, or you'd have to make a huge detour or have to fight guards because you couldn't steal a key, etc.. Still, I know people like to use the skill to get the control cube..
I agree about the other three though.
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.


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