Yes, I'd forgotten about multiplayer. Back with MM6 they were already thinking about making a multiplayer game with the same engine where you could import your MM6 party and play online against/with other players. In the present day and age, for a game like this, some multiplayer and/or modding options are certainly needed to get enough sales. But I have thought about this before and arrived at mostly the same conclusions as you did - arena fighting, pvp, each player controlling a party member... One question this raises, however, is will this be turn-based or realtime? Obviously you cannot simply switch between the two as you are playing multiplayer. But some players may prefer realtime and others may prefer turn-based. Maybe the host can choose this when creating a game?
My problem with games that work this way instead of you forming your team at the beginning of the game and sticking with it is kind of the same as my problem with adjustable difficulty settings... You don't live with the consequences of your actions, which - speaking in extremes - dulls down the challenge of a game. If you can simply choose which party member to take with you, you don't feel like you're building out a team. Instead, you're building out possibilities... Possible members to put in your party. When you encounter something you can't beat, you switch party members.. this is not right. I think the party should have it's weaknesses and strengths, and certain dungeons can be more or less difficult depending on what party members you chose to take with you. Another concern is that it reduces replayability.. If you can take any party member at any point in the game, then there's no point in trying again with a different party is there? You've likely already played each possible combination in the first play-through.koval321 wrote:in tavern you meet many random peoples who may join to team (similar to Ishar and MM8 system, but they always have the same level as you)