Rodril wrote:I did not use these scripts with original version of game for a long time, thus i made mistakes in algorithm of default table generation. I'll fix it in next merge update, but if you want to test them now, all you need to do is:
1. Open "Class Extra.txt" table in "Data\Tables" folder, and fix promotion steps, they are basically shifted by one: Necromancer is 1, Lich is 0, make opposite Necromancer should be 0, Lich - 1 same for other classes.
2. Open "Character portraits.txt" table in "Data\Tables" folder and set 137 for portraits 24 and 25 in columns Def Attack (melee) and Def Attack (range).
Thanks, that did the trick.
I now wonder how can you align Adventurer´s Inn roster so that they don˙t clip into each other (character roster icons, that are) and what do you need to do in order to change both standard NPC and PC roster images (example, tried to turn Brimstone into a Gold Dragon as both NPC and PC as a test, didn´t manage to do it even when I changed all of his values in "NPC" files inside the .lod into an appropriate number for a Gold Dragon as he˙s presented in Character portraits.txt . He still remains brown. ^^; ) though.
Ok, stuff got really messed up when I tried to play the game: apparently even mentioning the promoted class broke the game even if I did what you told me to do, so yeah, that update to the default table generation is critical because currently your CharacterOutfits.lua and RemoveClassLimits.lua is breaking the base MM8 hardcore. ^^;