MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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bSunday
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Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Postby bSunday » Aug 6 2019, 12:46

DaveHer wrote:(Ok, I can export them from the original maps,) Thats what you are going to have to do. I am the author of "The Chaos Conspiracy Redone" and I use the editor to do it. I don't think it is possible to rotate models(I never asked GrayFace about that). I had to use blender to do that. I also created a lot of models with blender and exported them in wavefront format which are created into OBJ files and they go into the MapModels folder. :)

Thank you, I'll do it that way then.

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Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Postby xanicide » Aug 7 2019, 18:19

Is there a way to select classes in MM8 separately from portraits? I want to use the minotaur skill set but I am not a fan of the way that they look. I feel like it is certainly possible using this editor but I am unsure of how to go about it since I am not a programmer. Thanks.

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Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Postby DaveHer » Aug 7 2019, 19:25

xanicide wrote:Is there a way to select classes in MM8 separately from portraits? I want to use the minotaur skill set but I am not a fan of the way that they look. I feel like it is certainly possible using this editor but I am unsure of how to go about it since I am not a programmer. Thanks.

You can not do it with the editor. The editor is for changing the look of the land by putting trees, house, shops, and other items. Did you want a different looking Minotaur? If so you will need a bitmap editor and to extract the minotaur bitmap from Icons.Lod with MMAchive and bring it into a bitmap editor like photo shop. If you just want any of the other character's face and still have the minotaur skills, that's easy, use a the save game editor call mm8che. With that you can change the portrait and the skill will stay the same.
David Hernandez :)

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Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Postby xanicide » Aug 7 2019, 19:41

DaveHer wrote:
xanicide wrote:Is there a way to select classes in MM8 separately from portraits? I want to use the minotaur skill set but I am not a fan of the way that they look. I feel like it is certainly possible using this editor but I am unsure of how to go about it since I am not a programmer. Thanks.

You can not do it with the editor. The editor is for changing the look of the land by putting trees, house, shops, and other items. Did you want a different looking Minotaur? If so you will need a bitmap editor and to extract the minotaur bitmap from Icons.Lod with MMAchive and bring it into a bitmap editor like photo shop. If you just want any of the other character's face and still have the minotaur skills, that's easy, use a the save game editor call mm8che. With that you can change the portrait and the skill will stay the same.
David Hernandez :)


Worked perfectly, thanks a bunch!

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Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Postby Anerag » Aug 20 2019, 11:20

Having some trouble making custom lod archives for MM6. I made a new archive named "01 mod.games.lod" and put some modified map files in there. When I run the game, the modified map from the new archive isn't used. Is it broken or am I doing it wrong? Just to be clear, the modified map works fine if I put it in the original lod.

Also while I'm here I might as well ask. Is it possible to add new NPCs to NPCdata.txt? Modifying existing ones works well enough but I'd like to keep those if possible.
Last edited by Anerag on Aug 20 2019, 11:22, edited 1 time in total.

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DaveHer
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Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Postby DaveHer » Aug 20 2019, 18:14

Anerag wrote:Having some trouble making custom lod archives for MM6. I made a new archive named "01 mod.games.lod" and put some modified map files in there. When I run the game, the modified map from the new archive isn't used. Is it broken or am I doing it wrong? Just to be clear, the modified map works fine if I put it in the original lod.

Also while I'm here I might as well ask. Is it possible to add new NPCs to NPCdata.txt? Modifying existing ones works well enough but I'd like to keep those if possible.

I think this will work (00 patch.games.lod) because it has been done for other games.

I too tried to add new NPCs but i think there is a limit as to how many NPCs MM6 can handle. GrayFace would have to answer that one.
David
Last edited by DaveHer on Aug 20 2019, 21:59, edited 4 times in total.

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Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Postby GrayFace » Aug 21 2019, 21:08

Anerag wrote:I made a new archive named "01 mod.games.lod" and put some modified map files in there.

How have you created it? The easiest and always working way is to open games.lod, select nothing and press "Export Selection As Archive".

Anerag wrote:Also while I'm here I might as well ask. Is it possible to add new NPCs to NPCdata.txt?

Nope. I didn't feel the need to support it when there's a ton of "Boob" lines in MM7 and MM8, but in MM6 it's a problem.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Postby Anerag » Aug 22 2019, 0:06

GrayFace wrote:How have you created it? The easiest and always working way is to open games.lod, select nothing and press "Export Selection As Archive".

I made the new .lod with ctrl+N in MMArchive, .lods created this way would either crash the game or not do anything. Exporting empty selection worked though so thanks for that!

GrayFace wrote:Nope. I didn't feel the need to support it when there's a ton of "Boob" lines in MM7 and MM8, but in MM6 it's a problem.

Too bad, luckily it looks like there's just enough space for my needs.

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Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Postby GrayFace » Aug 22 2019, 8:41

Anerag wrote:I made the new .lod with ctrl+N in MMArchive, .lods created this way would either crash the game or not do anything.

You have to specify lod type in "Save as type" selection (I shouldn't have added "all archive types" to it).
Last edited by GrayFace on Aug 22 2019, 8:44, edited 1 time in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.


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