BTB wrote:Am I able to add strings to this as necessary, or am I limited to only the blank spots that I have?
In mm7 you are limited, i don't rememeber if you can use blank spots, probably yes. In mm8 (in merge mod) this limit is removed.
BTB wrote:It's also making me want to go back and look a the RemoveItemsLimits.lua script again and see if I can learn anything from it... except it no longer seems to be available on Dropbox (very likely because you've since put up a new version). Any chance you can re-post it?
Yes, but barely it will be helpfull, mostly it consist of asm injections: https://www.dropbox.com/s/cot9oz2zhjqy1 ... s.lua?dl=0
BTB wrote:(Another question... Grayface had also mentioned that it should be easy to get white barrels to randomly show up alongside the others, but he never mentioned how. Is this something you know how to implement? Similarly, for the various contests I want to *remove* the random factor and simply have each one be set so that you're guaranteed to run across one of each. Is THAT doable?)
Should be. There's few examples how to modify sprite's events on GrayFace's site: https://grayface.github.io/mm/ext/ref/# ... ck-up-(MM8)