Hello all,
I got this game pretty recently, and am doing Monk/Archer/Cleric/Sorcerer. I'll go the path of light when I get the chance.
I have a few questions about the monk:
1) For dodging, do I need to be totally naked, or can I just not use any chest armor? Like, are boots, helm, ring, gauntlets, amulet all okay, or will any of those negate my ability to dodge?
2) Staff or unarmed?
3) Is it worth raising learning as soon as possible, or would the points spent there be better put towards other skills?
Thank you!
MM7 Monk Question
- Deadguy118
- Assassin
- Posts: 294
- Joined: 03 Jun 2006
- Location: Somewhere
Thanks for the replies, they are extremely helpful!
I just had one more question... I've only really had experience with a knight in that first spot. How would a paladin do with the same party (Pal/Arch/Cle/Sor) as opposed to a monk? Same, no different, more healing/less damage?
Thank you again,
Tetanus
I just had one more question... I've only really had experience with a knight in that first spot. How would a paladin do with the same party (Pal/Arch/Cle/Sor) as opposed to a monk? Same, no different, more healing/less damage?
Thank you again,
Tetanus
Paladin and archer is quite good, altough his Paladins plate wearing habbits without GM plate slows down attacks, but it gets compensated with overgrown mace skill that paralyzes. Archer is quite useful although both of them have hard promotions.
Main problem with such setup is that there is noone that could grow Disarm skill above expert. and it seriously frustrates game-play process during whole game.
Main problem with such setup is that there is noone that could grow Disarm skill above expert. and it seriously frustrates game-play process during whole game.
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
Paladin vs Monk: Generally, Paladins are better magicians - they can master all self spells and also learn basic dark/light magic. However, they're really slow, without GM plate they're even slower than Knights. Now I'm not sure, but I think that it also affects the recovery time of their spells. A Monk is a lot, lot quicker, needs a lot less gold and are nice fighters. If your party is dark, Ninjas will be able to master Disarm Trap, which is a huge plus for a party like that; however, the light side gives Masters access to more spells - expert in all self spells - yet that still doesn't match Paladins.
So all in all, if you want a slow, but powerful spellcaster and warrior - go with the Paladin, if you want a quick, cheap healer and someone to disarm traps if you're dark - go with the Monk.
So all in all, if you want a slow, but powerful spellcaster and warrior - go with the Paladin, if you want a quick, cheap healer and someone to disarm traps if you're dark - go with the Monk.
- Sure Valla
- Swordsman
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