Here's a screenshot
. << MM6 - MM8 >>
[+] PaperDollInChests option shows paper doll in chest dialog: value 1 (default) will make it visible when you open inventory of a player, value 2 will make it visible right when you open the chest, value 0 will disable it.
[+] Keyboard control: some dialogs can now be controlled by pressing Up/Down and Enter. E.g. NPC conversations. Only those dialogs that already had everything in place to support it are effected.
[+] Save/load dialogs now react to Enter key.
[+] Newer MP3DEC.ASI version. In theory this might fix some problems with MP3 playback.
[-] My bug: If somehow game window managed to become smaller than 640x480, that wasn't handled gracefully in software 32-bit color mode. << MM7, MM8 >>[+] Widescreen-friendly flexible UI in Hardware 3D mode.
[+] Accurate effects coordinates in Hardware 3D mode.
[+] Accurate coordinates of top part of the outdoor sky in Hardware 3D mode.
[+] In Hardware 3D mode the game was prioritizing interacting with sprites on sides of the view too often.
[-] In Hardware 3D mode bottom of sprites didn't react to clicks indoors when mouse is away from horizontal center of the view.
[-] My bug: "Pixel-perfect mouse targeting in HD mode" wasn't working. << MM8 >>
[-] Buildings weren't drawn on sides of the view.
[-] Indoors the field of view wasn't increased to account for wider view, so the area of view was even smaller than in MM6 and MM7.
[-] Quickly pressing R, R, Esc to rest was glitching the game if monsters attacked you in your sleep.
[-] Enter key pressed in the main menu had an effect in the game (when starting a new game).
[-] Screenshots of Saves were shrinked horizontally (fixed in Hardware 3D mode only for now).