Macros the Black wrote:Another thing that would be nice is if the Merchant Guild in Ravenshore could be made to not respawn. I think it's set to respawn after two years, along with the Ravenshore area itself? That's a long enough time if you have teleportation magic, but on solo playthroughs, you can run into trouble with that. And you really need the extra inventory space. I feel like this place was intended to be for storage, like the Harmondale castle in MM7, but having it respawn along with the area ruins that. But maybe it's hardcoded that way? I know I could use the adventurer's inn character inventory for storage, but that always feels a little unintended/cheaty. Either way, it feels bad when the game tells you to use it for storage and then overwrites your storage.
I don't remember if Goblinwatch in MM6 was set to not respawn at some point? It would obviously be good if it didn't for the same reason. I think people use that place for storage as well.
They're actually using Goblinwatch to store their stuff in many videos I've saw, so I'm supporting all of that.
GrayFace wrote:![]()
As is written above and another question, how are the color-coordinated enemies going on (ones that you don't see to be color-coordinated in the vanilla version, like Boulders, Elementals and Crystal Dragons)?
