GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

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SpectralDragon
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Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Postby SpectralDragon » Dec 9 2020, 9:47

Macros the Black wrote:Another thing that would be nice is if the Merchant Guild in Ravenshore could be made to not respawn. I think it's set to respawn after two years, along with the Ravenshore area itself? That's a long enough time if you have teleportation magic, but on solo playthroughs, you can run into trouble with that. And you really need the extra inventory space. I feel like this place was intended to be for storage, like the Harmondale castle in MM7, but having it respawn along with the area ruins that. But maybe it's hardcoded that way? I know I could use the adventurer's inn character inventory for storage, but that always feels a little unintended/cheaty. Either way, it feels bad when the game tells you to use it for storage and then overwrites your storage.

I don't remember if Goblinwatch in MM6 was set to not respawn at some point? It would obviously be good if it didn't for the same reason. I think people use that place for storage as well.


They're actually using Goblinwatch to store their stuff in many videos I've saw, so I'm supporting all of that.
GrayFace wrote: :gong:

As is written above and another question, how are the color-coordinated enemies going on (ones that you don't see to be color-coordinated in the vanilla version, like Boulders, Elementals and Crystal Dragons)? :)
Yes?

cthscr
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Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Postby cthscr » Dec 9 2020, 10:05

Take 'mapstats.txt' from EnglishT.lod, change 'Refill Days' column value for row '20'/'Merchant House of Alvar' to something like 67200. Put file into DataFiles directory.

Goblinwatch has refill value of 672 days set in mapstats.txt. As well as Castle Harmondale.
Last edited by cthscr on Dec 9 2020, 10:07, edited 1 time in total.

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Macros the Black
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Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Postby Macros the Black » Dec 9 2020, 12:19

cthscr wrote:Take 'mapstats.txt' from EnglishT.lod, change 'Refill Days' column value for row '20'/'Merchant House of Alvar' to something like 67200. Put file into DataFiles directory.

Goblinwatch has refill value of 672 days set in mapstats.txt. As well as Castle Harmondale.

Done, thanks. :applause: :)
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J. M. Sower
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Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Postby J. M. Sower » Dec 24 2020, 13:31

GrayFace, I saw someone was writing about bug with consuming potions etc. when using UI layout. I have the same. And I saw something confusing. Problem disappears after instaling MMMerge mod, also with newest updates where is used that newest MM8 patch. So maybe Rodril have found some way to fix it? But I tried to replace some files in my mod to his, and still there is the bug. :wall: There is any way to fix that? Or maybe we need to wait for your next patch? Huh, below is my error log.

Code: Select all

Time: 24.12.2020 14:31:31 (24.12.2020 13:31:31 UTC)
Windows Version 4.10

Exception EAccessViolation in module MM8patch.dll at 0005B74D.
Access violation at address 03B1B74D in module 'MM8patch.dll'. Read of address 043EA108.

Function Calls:

03B1B74D | D:\Might and Magic VIII LOD\MM8patch.dll + 5B74D
03B1B80A | D:\Might and Magic VIII LOD\MM8patch.dll + 5B80A
03B283AE ? D:\Might and Magic VIII LOD\MM8patch.dll + 683AE
03B1BCD8 | D:\Might and Magic VIII LOD\MM8patch.dll + 5BCD8
03B1C0A2 ? D:\Might and Magic VIII LOD\MM8patch.dll + 5C0A2
03B2824A | D:\Might and Magic VIII LOD\MM8patch.dll + 6824A
03B32885 | D:\Might and Magic VIII LOD\MM8patch.dll + 72885
0049D247 | D:\Might and Magic VIII LOD\mm8.exe + 9D247
03B32D56 ? D:\Might and Magic VIII LOD\MM8patch.dll + 72D56
0048FB88 ? D:\Might and Magic VIII LOD\mm8.exe + 8FB88
0043E374 | D:\Might and Magic VIII LOD\mm8.exe + 3E374
00461856 | D:\Might and Magic VIII LOD\mm8.exe + 61856
00461114 ? D:\Might and Magic VIII LOD\mm8.exe + 61114
00460FAE ? D:\Might and Magic VIII LOD\mm8.exe + 60FAE
779CD791 ? C:\Windows\SYSTEM32\ntdll.dll + 4D791
779F341A ? C:\Windows\SYSTEM32\ntdll.dll + 7341A
74852B0C ? C:\PROGRA~1\AVASTS~1\Avast\x86\aswhook.dll + 2B0C
7763EFE4 ? C:\Windows\System32\KERNELBASE.dll + 10EFE4
616661ED ? C:\Windows\SYSTEM32\AcGenral.DLL + 461ED
03B1CD57 ? D:\Might and Magic VIII LOD\MM8patch.dll + 5CD57
03B1CD73 ? D:\Might and Magic VIII LOD\MM8patch.dll + 5CD73
03B2C52F ? D:\Might and Magic VIII LOD\MM8patch.dll + 6C52F
03B37E10 ? D:\Might and Magic VIII LOD\MM8patch.dll + 77E10
03B36801 ? D:\Might and Magic VIII LOD\MM8patch.dll + 76801
004DC906 ? D:\Might and Magic VIII LOD\mm8.exe + DC906
776215BB ? C:\Windows\System32\KERNELBASE.dll + F15BB
77466357 ? C:\Windows\System32\KERNEL32.DLL + 16357
779E8942 ? C:\Windows\SYSTEM32\ntdll.dll + 68942
779E890F ? C:\Windows\SYSTEM32\ntdll.dll + 6890F

Registers:

EAX = 043EA108
EBX = 00000500
ECX = 000000EF
EDX = 000007FF
ESI = 00000001
EDI = 3ACEBA30
EBP = 0019FAF4
ESP = 0019FAE8

Stack Trace:

0019FAE8: 0019FB78
0019FAEC: 000007FF
0019FAF0: 00000280
0019FAF4: 0019FBCC | Last EBP
0019FAF8: 03B1B80F | D:\Might and Magic VIII LOD\MM8patch.dll + 5B80F
0019FAFC: 000000F0
0019FB00: 0439F108
0019FB04: 00000140
0019FB08: 000000F0
0019FB0C: 1E0739C8
0019FB10: 7FD20010
0019FB14: 03B283B3 ? D:\Might and Magic VIII LOD\MM8patch.dll + 683B3
0019FB18: 0019FDAC | TExcFrame.next
0019FB1C: 03B285ED | D:\Might and Magic VIII LOD\MM8patch.dll + 685ED
0019FB20: 0019FBCC | TExcFrame.hEBP
0019FB24: 04353E88
0019FB28: 03DC2600
0019FB2C: 3ACEBA30
0019FB30: 00000000
0019FB34: 00000000
0019FB38: 00000000
0019FB3C: 00000000
0019FB40: 00000000
0019FB44: 00000000
0019FB48: 00000000
0019FB4C: 00000000
0019FB50: 00000000
0019FB54: 00000000
0019FB58: FFFFF936
0019FB5C: FFFFFEF9
0019FB60: 000000B6
0019FB64: 00000331
0019FB68: 000000F0
0019FB6C: 00000000
0019FB70: 00000690
0019FB74: 00000438
0019FB78: 00000000
0019FB7C: 00000000
0019FB80: 00000281
0019FB84: 0000022A
0019FB88: 3ACA1AF8
0019FB8C: 3ACA1C26
0019FB90: 1E0739C8
0019FB94: 000001E0
0019FB98: 00000280
0019FB9C: 42FF0010
0019FBA0: 04353E88
0019FBA4: 0000005B
0019FBA8: 00000124
0019FBAC: 000000AD
0019FBB0: 0000022A
0019FBB4: 00000000
0019FBB8: 00000000
0019FBBC: 3ACEBA30
0019FBC0: 03DC2600
0019FBC4: 00000000
0019FBC8: 00000000
0019FBCC: 0019FC14 | Last EBP
0019FBD0: 03B1BCDB | D:\Might and Magic VIII LOD\MM8patch.dll + 5BCDB

================================================================================

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GrayFace
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Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Postby GrayFace » Dec 26 2020, 15:53

SpectralDragon wrote:As is written above and another question, how are the color-coordinated enemies going on (ones that you don't see to be color-coordinated in the vanilla version, like Boulders, Elementals and Crystal Dragons)? :)

I have so many things I should release...
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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SpectralDragon
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Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Postby SpectralDragon » Dec 26 2020, 16:04

GrayFace wrote:I have so many things I should release...

No doubt. Still eager for ´em all ... and I hope you´re staying safe in those insane times we´re in.
Yes?

raekuul
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Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Postby raekuul » Mar 15 2021, 12:02

I know from experimenting with Might and Magic 7 that you can play arbitrary music instead of the "official" soundtrack. Which cd tracks in MM8 correspond to which regions? (Note: having this list would also let us make "improved" album tags for the official soundtrack since then we could say "Ironsand Desert" instead of "Exploration Theme 5")
Last edited by raekuul on Mar 15 2021, 12:04, edited 3 times in total.

cthscr
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Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Postby cthscr » Mar 15 2021, 19:25

raekuul wrote:Which cd tracks in MM8 correspond to which regions?

See "Redbook track" column of MapStats.txt.


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