Xfing wrote:BTW, a question just to you - since you are following the Merge topic: are you taking note of bugs reported there which were an issue with the core game and could be fixed just for the standalone games? There are certain such bugs reported in the merge thread every now and then instead of here, just because of how popular the Merge has gotten.
No, I don't follow it, I only visit it occasionally.
Xfing wrote:Another question: You've removed the spells that aren't working from the elementals (Imposion, Mass Distortion). Do you think it's even possible to fix the base game's code so that spells like this (hitscan, single target) could be made to work? The behemoth lookalikes in the Plane Between Planes also carry Paralyze, which likewise makes them waste a turn without working (unless you've already fixed it, just forgot to mention it in the patch notes). If this spell worked, to say it would be a big deal in terms of difficulty would be an understatement. The party would have to come prepared with "immune to paralysis" gear, otherwise they could get incapacitated in mid-flight in a few seconds if not invisible. I might have asked you that question before and you opted to remove the spells altogether, but obviously the desired long-term solution would be to get them to work somehow, if possible.
Paralyze was disabled in the previous version, then people told me about other non-functioning spells. Do you remember blue balls Empress Medusas throw at you in MM6? That shows how Paralyze spell is supposed to look. Whether it should work as a proper spell on impact is unknown - that is, the spell you cast is temporary unlike the Paralyzed condition. So yes, in MM6 these balls don't do anything either, but they look cool, so I ruled against messing with them
A proper fix is only a question of effort vs benefit, that is, technically entirely possible.