koval321 wrote:To complete the game you'll need someone capable of casting the two 'Travel' spells (Llyod's and Town Portal) and a fully promoted and 'spelled' Light Magic Master.
Am always play dark way, will be dark magic useless here? Anyway as i remember mage have some light/dark spells but am not sure what level they can train.
From what i understand from all your sugestions i need mage, cleric, and two knights (lot of close combat, and need some axe)
In might and magic 6 you can get both light and dark magic and all skills can be raised to master no matter what class you are. He is merely suggesting if you wish to be able to do everything the mod has to offer at least 1 cleric or sorcerer and at least 1 knight, archer or paladin. (those classes cover axe and sword as well as light magic)