GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Re: GrayFace MM7 Patch v2.2 [March 17, 2019]

Unread postby Novi » 29 Mar 2019, 16:30

Hey,

thanks for the amazing bug fixes, new features and additions as always.

Just want to report a bug that I'm not sure has been mentioned yet. Unfortunately, I cannot give many details about it as I have no idea when it occurs, but here's one example. https://imgur.com/F2LaDd5

Some teacher notes can get duplicated and I have a feeling that some teachers also do not get noted down at all or disappear.

satanfasza
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Re: GrayFace MM7 Patch v2.2 [March 17, 2019]

Unread postby satanfasza » 30 Mar 2019, 09:52

Hey,

I have installed the GrayFace patch to the GOG version of MM7 as previously mentioned, but it is not applied to the widescreen version.
So I can now run the game with grayface patched version (mm7.exe) or unpatched but widescreen (MM7-Rel.exe)
Is it possible to play GrayFace patched version on widescreen?

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GrayFace
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Re: GrayFace MM7 Patch v2.2 [March 17, 2019]

Unread postby GrayFace » 07 Apr 2019, 09:59

Novi wrote:Some teacher notes can get duplicated and I have a feeling that some teachers also do not get noted down at all or disappear.
I need a save file to fix it.
satanfasza wrote:So I can now run the game with grayface patched version (mm7.exe) or unpatched but widescreen (MM7-Rel.exe)
How does the widescreen version look? Like this?
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

Novi
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Re: GrayFace MM7 Patch v2.2 [March 17, 2019]

Unread postby Novi » 07 Apr 2019, 16:26

GrayFace wrote:
Novi wrote:Some teacher notes can get duplicated and I have a feeling that some teachers also do not get noted down at all or disappear.
I need a save file to fix it.
https://www.dropbox.com/s/1tlq9x1c4buxk ... e.mm7?dl=0

Here's the savefile from which I took the screenshot.

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GrayFace
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Re: GrayFace MM7 Patch v2.3 [June 4, 2019]

Unread postby GrayFace » 04 Jun 2019, 14:46

Version 2.3
Here's a screenshot.
<< MM6 - MM8 >>
[+] PaperDollInChests option shows paper doll in chest dialog: value 1 (default) will make it visible when you open inventory of a player, value 2 will make it visible right when you open the chest, value 0 will disable it.
[+] Keyboard control: some dialogs can now be controlled by pressing Up/Down and Enter. E.g. NPC conversations. Only those dialogs that already had everything in place to support it are effected.
[+] Save/load dialogs now react to Enter key.
[+] Newer MP3DEC.ASI version. In theory this might fix some problems with MP3 playback.
[-] My bug: If somehow game window managed to become smaller than 640x480, that wasn't handled gracefully in software 32-bit color mode.
<< MM6, MM7 >>
[-] My bug: Quick load key pressed during the death movie was causing a crash afterwards.
<< MM7, MM8 >>
[+] Widescreen-friendly flexible UI in Hardware 3D mode.
[+] Accurate effects coordinates in Hardware 3D mode.
[+] Accurate coordinates of top part of the outdoor sky in Hardware 3D mode.
[+] In Hardware 3D mode the game was prioritizing interacting with sprites on sides of the view too often.
[-] In Hardware 3D mode bottom of sprites didn't react to clicks indoors when mouse is away from horizontal center of the view.
[-] My bug: "Pixel-perfect mouse targeting in HD mode" wasn't working.
<< MM7 >>
[+] HigherCloseRingsButton option places the 'Close' button that closes rings view next to the magnifying glass, like in MM6. Default is 1 (enabled).
[-] The 'Close' button that closes rings view in inventory screen was misplaced by 1 pixel.
[-] In English version autonote text for Repair item Master was replaced by a duplicate of Merchant Grandmaster.
[-] In English version Identify Item Grandmaster was written as residing in Avlee instead of Tularean Forest. I previously fixed it in Autonotes, but forgot to fix it in NPC text.
[-] My bug: Pressing the quick load key while a character is taking damage was causing a temporary sound glitch.
<< Fixes in maps >>
[-] Bracada Desert (out06): Shops didn't have a teleporter leading to them, instead there were two Temple teleporters.
[-] Castle Gryphonheart (d33): Taken paintings were reappearing upon reentry.
[-] The Haunted Mansion (d37): Taken painting was reappearing on the wall upon reentry.
[-] In the fix for Thunderfist Mountain exits the party was facing in wrong direction upon entering/exiting the dungeon.
Last edited by GrayFace on 04 Jun 2019, 15:01, edited 3 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Xfing
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Re: GrayFace MM7 Patch v2.3 [June 4, 2019]

Unread postby Xfing » 04 Jun 2019, 17:17

Whoaaa, a new update! Guess I need to re-download. I also hope your merge-specific updates get incorporated into Rodril's official release.

A bug to report for MM7 though - trying to reanimate a dead lich fails, they stay dead. When you then try to raise them at a dark temple, the portrait becomes the zombie, but the paperdoll stays the lich. After curing the zombification at a good-aligned temple, you actually get reverted to the pre-lich sprite!

https://drive.google.com/file/d/1ulqH29 ... sp=sharing

Sounds like some programming screw-up with undead flags preventing proper zombification with the spell, but being overridden at a temple or something.
Last edited by Xfing on 04 Jun 2019, 17:17, edited 1 time in total.

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GrayFace
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Re: GrayFace MM7 Patch v2.3 [June 4, 2019]

Unread postby GrayFace » 04 Jun 2019, 18:32

I've fixed a bug in the installer and reuploaded with the same links. If you need to install it over some mod, re-download (instead of being installed always, new UI was dependent on "Install LOD archives with fixes for particular maps and game progression")

Xfing, that's a funny one :)
Last edited by GrayFace on 04 Jun 2019, 18:33, edited 2 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Dragonfly
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Re: GrayFace MM7 Patch v2.3 [June 4, 2019]

Unread postby Dragonfly » 06 Jun 2019, 13:57

Hey! Great work!!! Love the way it looks!!!
:applause: :applause: :applause: :applause:

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Anubis
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Re: GrayFace MM7 Patch v2.3 [June 4, 2019]

Unread postby Anubis » 07 Jun 2019, 19:58

The "of Spirit Magic" effect on the relic, Glory Shield, does not work.

The "-30 Earth Resistance" on the relic, Kelebrim, does not work.
Last edited by Anubis on 07 Jun 2019, 21:39, edited 1 time in total.

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GrayFace
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Re: GrayFace MM7 Patch v2.3 [June 4, 2019]

Unread postby GrayFace » 09 Jun 2019, 17:04

Thanks. Together with the already fixed ones that's an impressive number of artifacts that NWC forgot to implement in MM7.
Last edited by GrayFace on 09 Jun 2019, 17:06, edited 2 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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GrayFace
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Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Unread postby GrayFace » 10 Jun 2019, 00:20

Version 2.3.1
<< MM7, MM8 >>
[-] My bug: ScalingParam1 and ScalingParam2 options were ignored in flexible UI mode.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Xfing
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Re: GrayFace MM7 Patch v2.3 [June 4, 2019]

Unread postby Xfing » 12 Jun 2019, 05:57

GrayFace wrote:Thanks. Together with the already fixed ones that's an impressive number of artifacts that NWC forgot to implement in MM7.
Yeah - now that you think about it, a staggering number of those simply doesn't work! MM8 was way more reliable when it comes to this, lol

Speaking of which - kind of frightening that all these fixes will need to be done in the merge separately.

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GrayFace
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Re: GrayFace MM7 Patch v2.3 [June 4, 2019]

Unread postby GrayFace » 12 Jun 2019, 10:03

Xfing wrote:Speaking of which - kind of frightening that all these fixes will need to be done in the merge separately.
Not at all! It's all re-implemented in the merge.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Unread postby Aetheron » 15 Jun 2019, 17:37

Hello! I'm hoping everyone can help me with a mouselook issue I am having. Middle Mouse button no longer seems to activate "MouseLookChangeKey." I'm running MM6 with GrayFace's 2.3.1 patch in Win10 Pro x64 and with a Logitech G602 mouse. The pertinent part of my MM6.ini reads as follows:

MouseLook=1
MouseSensitivityX=50
MouseSensitivityY=-50
MouseSensitivityAltModeX=90
MouseSensitivityAltModeY=-90
MouseLookChangeKey=121
MouseLookTempKey=0
CapsLockToggleMouseLook=1
MouseLookUseAltMode=0
AlwaysStrafe=1
MouseLookFly=1
MouseWheelFly=1
AutorunKey=114
NoIntro=0
MouseLookWhileRightClick=1

Has the key number for Middle Mouse Button changed? Is there something else I should check?

Thank you very much!

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GrayFace
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Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Unread postby GrayFace » 15 Jun 2019, 18:45

Aetheron wrote:MouseLookChangeKey=121
MouseLookChangeKey=4
(or you can simply remove the line to revert it to default of 4)
Last edited by GrayFace on 15 Jun 2019, 18:46, edited 2 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Anubis
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Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Unread postby Anubis » 19 Jun 2019, 03:28

GrayFace, did GM Axe ever get fixed? I was told in the Might & Magic Discord that it might be. Reason I'm asking is because I want to roll a solo ranger w/ GM Axe for my next MM7 Playthrough.

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GrayFace
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Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Unread postby GrayFace » 19 Jun 2019, 18:00

No, it wasn't.
[edit] Good news, I'm fixing it for the next version.
Last edited by GrayFace on 19 Jun 2019, 18:39, edited 1 time in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Dragonfly
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Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Unread postby Dragonfly » 20 Jun 2019, 05:31

Anubis wrote:GrayFace, did GM Axe ever get fixed? I was told in the Might & Magic Discord that it might be. Reason I'm asking is because I want to roll a solo ranger w/ GM Axe for my next MM7 Playthrough.
What is the Might & Magic Discord?
Thanks

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Anubis
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Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Unread postby Anubis » 20 Jun 2019, 18:07

https://discord.gg/tBj4qF5 (Emjayen had a thread about it that included the invite link)

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Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Unread postby EstelRandir » 25 Jun 2019, 03:22

The 2.3 patch offers an option to install a "Widescreen-friendly flexible UI in Hardware 3D mode." I did not find any documentation on how this new UI was "flexable" in the patch notes. After reading a post in the MM8 greyface patch regarding turning the UI on / off, I noticed the values in the bottom of the mm7.ini.

Scale=1.0
PartyScale=1.0
StatusbarScale=0
StatusbarPlace=0
MouseShiftY=30
FOVMul=1
PortraitsDistance=17
FlyEtcOnTop=1

So, I played around with them & got a feel for what they do. Is it possible to find a list of all the parameters of the MM UI & can we add our own to the mm7.ini? Say for instance, a parameter specifying the location of the UI elements I.E. the party portraits). Or the ability to turn back on parts of the UI that you turned off. etc. I would be interested in playing around with making my own UI.
Last edited by EstelRandir on 26 Jun 2019, 06:24, edited 2 times in total.


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