Anubis wrote:- GM Axe effect of halving enemy's AC - I didn't even know enemies had AC values at all. Can anyone confirm if they do or not? If not, perhaps the devs just intended for GM Axe to apply an effect of applying damage from all weapons/spells by 150%, giving the illusion that enemy AC was decreased.
I think you're confusing Armor Class with Physical Resistance. Armor Class is what makes them harder to hit. You don't always hit the enemies do you? Well there you go, they have Armor Class.
They can also have physical resistance or even immunity. That reduces the damage you can deal them (ever wondered why your dual wielding knight is only hitting for (ex.) 12 damage sometimes? It's because the enemy got lucky on a resistance roll).
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.