GrayFace MM7 Patch v2.4 [Sep 17, 2019]

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Vinevi
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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby Vinevi » Oct 3 2020, 11:30

(Not related to the patch, just a bug in the game). Learning spells while in the spellbook crashes the game. The crash itself only seems to happen if the spell image wasn't seen previously.
https://www.youtube.com/watch?v=rdahV3yigKM
Last edited by Vinevi on Oct 3 2020, 13:38, edited 1 time in total.

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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby NotABroom » Nov 18 2020, 20:01

The Farie Ring doesn't seem to do anything. Description says "increases effect of air spells", but there is no bonus to my air magic. Don't know if this is an issue with the patch or the game itself.
Last edited by NotABroom on Nov 18 2020, 20:01, edited 1 time in total.

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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby keksua » Jan 26 2021, 14:21

GrayFace wrote:
keksua wrote:- Flying without MouseLook flying is broken- you change your altitude in direction you face.

What do you mean?

Same behaviour as with MouseLook- you change your altitude in direction you face, which shouldn't happen without MouseLook.
GrayFace wrote:
keksua wrote:- FixMovement=0/1 does nothing. it is a good new experience not having the opportunity co climb whatever you want, but flying mobs cannot overcome any obstacles like they still walking on them but not flying, and all mobs and corpses are now sliding in dungeons.. so it would be nice to have an option to revert this..

Looks like you're using an old version.

MM7PatchReadme says:
GrayFace MM7 Patch v2.4
By Sergej....

it's on win10/64
Last edited by keksua on Jan 26 2021, 14:28, edited 4 times in total.

d2r
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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby d2r » Feb 20 2021, 16:02

Not sure if this is an issue native to the patch, or if this is game default; thought I'd bring it up here.

Basically, all the info I see online and the game's actual manual says that the Archer can get Expert disarm trap at their base class level (e.g. AS an Archer rather than a Warrior mage etc.). I'm playing with the patch and it says I need to be Master Archer/Sniper to do it.

Was this a (intended?) nerf native to the patch, or is it something in the base game that somehow every single online walkthrough and the game manual got wrong? I don't have an unpatched copy of the game to check against.

This isn't exactly a game-ending issue, as I can trivially use a character editor to give myself the skill and deduct 500 gold from my inventory, but it would be interesting to know whether this is a bug or an intended game feature that somehow nobody checked until now...
Last edited by d2r on Feb 20 2021, 16:05, edited 1 time in total.

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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby Tomsod » Jul 21 2021, 0:48

Heya Grayface! A quick question about the *.UI.txt drop-in files: can they be used to overwrite values in the original UI.txt?

In particular, I want to modify UI.txt as follows:

Code: Select all

--- UI.txt.orig   2019-09-15 16:42:00.000000000 +0300
+++ UI.txt   2021-07-21 03:06:17.312209222 +0300
@@ -158,25 +158,25 @@
 icon UI-MapL               RL-167   B   -      Game.Neutral               Minimap
 icon %sMap               R      -   #ff00ff   Game.Good   ui            Minimap
 icon %sMap         1      RL-167      -   +   Game.Evil   ui            Minimap
 icon %sMap   4   B      4   R   B   -   #ff00ff   Game.Evil   ui            Minimap
 
 ; Spells Top                                          
-   474   244   158   27            +                  SpLeft
+   474   244   160   29            +                  SpLeft
    484   255   1   1         +   -         158   27      SpLeft
 icon UI-SpMskL                     -   and                  SpLeft
 if empty   5                                    Game.PartyBuffs
 icon %sSpBgL   1      22      1      -   +      ui            SpLeft
 if empty   6                                    Game.PartyBuffs   
 icon %sSpBgL   23      22      23      -   +      ui            SpLeft
 if empty   0                                    Game.PartyBuffs   
 icon %sSpBgL   47      22      47      -   +      ui            SpLeft
 if empty   17                                    Game.PartyBuffs   
 icon %sSpBgL   68      22      68      -   +      ui            SpLeft
 if empty   12                                    Game.PartyBuffs   
-icon %sSpBgL   86      22      86      -   +      ui            SpLeft
+icon %sSpBgL   90      22      90      -   +      ui            SpLeft
 if empty   4                                    Game.PartyBuffs   
 icon %sSpBgL   109      30      109      -   +      ui            SpLeft
 if empty   1                                    Game.PartyBuffs   
 icon %sSpBgL   140            140      -   +      ui            SpLeft
 if

Can a something.UI.txt file be created that achieves this without altering the original UI.txt?

d2r wrote:Basically, all the info I see online and the game's actual manual says that the Archer can get Expert disarm trap at their base class level (e.g. AS an Archer rather than a Warrior mage etc.). I'm playing with the patch and it says I need to be Master Archer/Sniper to do it.

Was this a (intended?) nerf native to the patch, or is it something in the base game that somehow every single online walkthrough and the game manual got wrong? I don't have an unpatched copy of the game to check against.

The guide I use does correctly note that an Archer can learn Expert Disarm only after the 2nd promotion, and it's rather thorough. Looks like a mistake in the manual that was carelessly copied to a bunch of walkthroughs.

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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby Novi » Jul 21 2021, 10:23

Tomsod wrote:Can a something.UI.txt file be created that achieves this without altering the original UI.txt?

From what I understand, yes. Just create your new file, alter what you want, then in mm7.ini instead of naming the section [UI] you will name it [something.UI] or whatever you choose.

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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby Tomsod » Jul 21 2021, 15:42

Novi wrote:From what I understand, yes. Just create your new file, alter what you want, then in mm7.ini instead of naming the section [UI] you will name it [something.UI] or whatever you choose.

No, I specifically didn't mean entirely replacing UI.txt, but rather adding a new file that only describes the two lines I want to change, possibly with some context. Here's what the MM7Patch readme says:
MM7Patch ReadMe.TXT wrote:If you set UILayout=UI, a flexible UI layout (named "UI") will be used. The layout is defined in corresponding Data\UI.txt file and uses icons.UI.lod graphics. It's possible to extend it with *.UI.txt files or create brand new layouts, but I haven't made any description for its format.

Although it says "extend", not "overwrite", but I'm still hopeful.

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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby GrayFace » Jul 27 2021, 0:13

Tomsod wrote:Can a something.UI.txt file be created that achieves this without altering the original UI.txt?

https://pastebin.com/P8dzyd2H
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby Tomsod » Jul 27 2021, 2:05


Thank you, this works perfectly!


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