GrayFace MM7 Patch v2.4 [Sep 17, 2019]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Vinevi
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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby Vinevi » Oct 3 2020, 11:30

(Not related to the patch, just a bug in the game). Learning spells while in the spellbook crashes the game. The crash itself only seems to happen if the spell image wasn't seen previously.
https://www.youtube.com/watch?v=rdahV3yigKM
Last edited by Vinevi on Oct 3 2020, 13:38, edited 1 time in total.

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NotABroom
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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby NotABroom » Nov 18 2020, 20:01

The Farie Ring doesn't seem to do anything. Description says "increases effect of air spells", but there is no bonus to my air magic. Don't know if this is an issue with the patch or the game itself.
Last edited by NotABroom on Nov 18 2020, 20:01, edited 1 time in total.

keksua
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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby keksua » Jan 26 2021, 14:21

GrayFace wrote:
keksua wrote:- Flying without MouseLook flying is broken- you change your altitude in direction you face.

What do you mean?

Same behaviour as with MouseLook- you change your altitude in direction you face, which shouldn't happen without MouseLook.
GrayFace wrote:
keksua wrote:- FixMovement=0/1 does nothing. it is a good new experience not having the opportunity co climb whatever you want, but flying mobs cannot overcome any obstacles like they still walking on them but not flying, and all mobs and corpses are now sliding in dungeons.. so it would be nice to have an option to revert this..

Looks like you're using an old version.

MM7PatchReadme says:
GrayFace MM7 Patch v2.4
By Sergej....

it's on win10/64
Last edited by keksua on Jan 26 2021, 14:28, edited 4 times in total.

d2r
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Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Postby d2r » Feb 20 2021, 16:02

Not sure if this is an issue native to the patch, or if this is game default; thought I'd bring it up here.

Basically, all the info I see online and the game's actual manual says that the Archer can get Expert disarm trap at their base class level (e.g. AS an Archer rather than a Warrior mage etc.). I'm playing with the patch and it says I need to be Master Archer/Sniper to do it.

Was this a (intended?) nerf native to the patch, or is it something in the base game that somehow every single online walkthrough and the game manual got wrong? I don't have an unpatched copy of the game to check against.

This isn't exactly a game-ending issue, as I can trivially use a character editor to give myself the skill and deduct 500 gold from my inventory, but it would be interesting to know whether this is a bug or an intended game feature that somehow nobody checked until now...
Last edited by d2r on Feb 20 2021, 16:05, edited 1 time in total.


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