GrayFace MM7 Patch v2.1 [July 7, 2018]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Moderator: Moderators

User avatar
Phobos
Assassin
Assassin
Posts: 281
Joined: 17 Jan 2006
Location: Finland

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Postby Phobos » Nov 12 2018, 20:02

GrayFace wrote:
vocab wrote:
Phobos wrote:Acid Burst deals physical damage

It doesn't. You're confusing it with Shrapmetal or blasters.

Oh... I always thought that was the case because Acid Burst works on Medusas but doesn't work on Oozes. It also works on Blue Dragons, which are immune to Water. Maybe it's a bug then. 8|
Last edited by Phobos on Nov 15 2018, 8:49, edited 1 time in total.

maxigen
Leprechaun
Leprechaun
Posts: 1
Joined: 12 Nov 2018

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Postby maxigen » Nov 12 2018, 22:35

Hi,

Can this patch be applied to Maestro Mod and will it work? http://mmgames.ru/index.php?option=com_content&view=article&id=95&Itemid=191&lang=en

Xfing
Hunter
Hunter
Posts: 514
Joined: 04 Jul 2011

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Postby Xfing » Nov 12 2018, 23:00

GrayFace wrote:Are you sure? They should have 1.5 more delay between frames than normal monsters - 3 instead of 2.


Well all I know is I've been playing the game at 2x and only then did the animations feel natural in terms of speed. Vanilla MM7's animations for Trogs are horribly slow and clunky, including death animations.

vocab
Leprechaun
Leprechaun
Posts: 7
Joined: 12 Sep 2018

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Postby vocab » Nov 18 2018, 10:19

GrayFace wrote:
vocab wrote:Weird crash in Red Dwarf Mines.

vocab wrote:Ran into some more crashes in Tatalia.

Send me the ErrorLog.txt file from the game folder.



https://www.dropbox.com/s/oephpbs6ejnw7 ... g.txt?dl=0

newsorpigal
Leprechaun
Leprechaun
Posts: 1
Joined: 18 Nov 2018

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Postby newsorpigal » Nov 18 2018, 17:47

Greetings All, first time poster here :)
I was searching for [Tatalia crash] and came across this forum.

GrayFace wrote:Indeed I've noticed it too on my playthrough in the past few days. I'm wondering what could have made this bug and the Tatalia ship one manifest themselves. The ship bug was there all along (before my patches), but only now it revealed itself. This one is probably the same. Too bad it can't be reproduced consistently.


I just want to add my experience with this particular bug. The crash at the Tatalia docks went away for me when I remove the Music folder from [\3DO\Might and Magic VII], so maybe there is something there. To explain, I added the Music folder as per instructions in patch notes, to play mp3 sound. But when experience the crash, I took a step back and found the solution.

For info, I am running the patch v2.1 on the original CD install of the game.
On that note, Thanks to GrayFace for your hard work on timeless MM series! :tsup:

User avatar
GrayFace
Pit Lord
Pit Lord
Posts: 1210
Joined: 29 Nov 2005

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Postby GrayFace » Dec 6 2018, 21:04

vocab wrote:https://www.dropbox.com/s/oephpbs6ejnw7qf/ErrorLog.txt?dl=0

Good news: both crashes are already fixed in the next version, not yet released.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 24 guests