About MM6 - 8 level formats

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Postby GreatEmerald » Dec 7 2009, 15:26

Well of course, you can't port actors to a mesh format. The way they work wouldn't be compatible with other game engines anyway. It's only the geometry (and probably texture usage) that we want to extract right now.

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Postby default8p » Dec 7 2009, 15:42

I will try to finish this program and release it.

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