Each page includes the pros and cons of each class and an analysis of each skill, with a rating from 0 to 5. Some quick tips are provided to get the most of your spells and weapons, and a more detailed strategy will show you how you can be useful to your team. The online component of Dark Messiah is, after all, a team-based game. No matter which class you choose, the best tip we can give you is not to give up after your first game: spend some time with all the classes, experimenting with the various skills, and after a couple or rounds you will start to get kills on a regular basis. And that's when the game gets really fun.
Cost: Indicates the cost of an ability. If multiple slashes are listed, the skill is upgradeable (second slash is total cost for skill level 2, for example). Note that you get 2 skill points per level.
Prerequisites: What is required to learn the ability.
Effect: Description of what the ability does
Commentary: My personal take on the ability.
Rating: The score I have given the ability, from one to five stars. Reader input is needed to make them accurate. My criteria is as follows:
: Terrible or otherwise ineffective ability.
: A below-average ability, or one that a person can rarely find a use for.
: A solid ability, generally a decent one to have available.
: A very useful or powerful ability.
: Extremely useful skill to have; it is highly recommended to get this.
Upgrade Commentary: Describes any special conditions involved in upgrading (if any), and a little extra commentary either way.