MM:H7

Heroes 7 game by Ubisoft. Developed by Limbic Entertainment, so far, the latest installment of the serie and it's having just one Add-On, that is Trial By Fire.

  • Water Draining

    Here's a demonstration from World of Heroes of a really cool "water feature" in Heroes VII; how to use the editor to create the effect of draining water.

     

  • Fiery Flier

    H7efreet

    Another unit from Unity. How do you feel about the looks?

  • Ubisoft Release 1.7 and Unity

    Unity DLC

    As I came home from work this evening, there was finally some news about the latest developments of Heroes VII:

    Firstly, patch 1.7 has been released, the patch notes to which you can read here.

    Secondly,

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  • H7 1.7 Announced for February

    The developers have announced the upcoming release of patch 1.7, making several changes to Heroes VII. The changes include the removal of the level cap, a new campaign, balance fixes and some other stuff.

  • BeauPeep's Heroes VII Cosplay

    H7cosplayBeaupeep

    The talented costume artist and cosplayer Giulietta Zawadzki's take on a Heroes VII outfit. Awesome.

    You can check out more of her work by following her on Twitter, where she's known as BeauPeep1.

  • Might & Magic: Heroes VII Review

    Might & Magic: Heroes VII Review

    December 31, 2015

    Kalah, Celestial Heavens Admin

    (Click here to hear the review as a sound file)

     

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  • Might & Magic: Heroes VII → Sylvan → The Portals of Flickering Dreams

    The first priority here is to get to the Elemental Forge in 12 weeks. You start on a beach, and you can start by fighting some neutrals, then move up the northwestern path. Keep moving up and you'll find a lightly guarded Sylvan town. Neat, huh? Grab it and build it.

    The Sylvan town.

    East of the

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  • Might & Magic: Heroes VII → Sylvan → The Very Counterfeit of Death

    You start out with two main objectives: 1) Search the island for the solution to why your friends are behaving so weirdly, and 2) do not harm them! That means you cannot do battle with either Danan or Sylrael. Also, the only army you have left is a few trusty sea elf pirates.

     

    Things aren't too bleak, though. There's a town directly to your east, which you should take, after you first pick up the free creatures

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  • Might & Magic: Heroes VII → Sylvan → Perils of Waves and War

    In this map, there is going to be some sailing, so you should probably level up Wysloth in navigation. Also, this is the kind of frustrating map where enemies roam around and steal your towns and forts if you're not careful. You may have to go back and forth a bit. If you manage to get their strongest armies in combat against your strongest army, the job gets a bit easier. Having the town portal building is useful; you can

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  • Might & Magic: Heroes VII → Sylvan → The Griefs that Fate Assigns

    Welcome to the Sylvan campaign. This faction is all about teamwork, focusing on speed, luck and morale. Since positioning and unit cooperation is a big deal in this faction, it seems to me that the Quick Combat option makes you lose a lot more units that playing manually.

     

    Let me give you a quick run-down on the creatures: pixies are fragile, but quick and will

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  • Might & Magic: Heroes VII → Necropolis → Thoughts and Intentions

    You start as Adar-Malik, on a mission to recover Vein's skull from those pesky wizards. The target is in the northwestern corner of the map, and you're in the opposite end, but since you aren't likely to succeed by simply walking in anyway, let's start by building your town and exploring your territory.

     

    General tips: You should build town portal in your town.

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  • Might & Magic: Heroes VII → Necropolis → Something Irreversible

    Welcome to the Necropolis campaign. This faction is special. There are no morale effects, so you cannot boost your own creatures that way, but nor will they be affected negatively. You cannot heal your creatures either, such light spells are just too far away from everything these creatures stand for. There are some spells you can use to buff your creatures, of course, but mostly, this faction's strategy involves weakening the

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  • Might & Magic: Heroes VII → Stronghold → True to Ourselves

    Time is of the essence in this map, so keep tabs on the Quest log. You also have to do several things simultaneously. You find yourself in a lovely shantiri scenery with your three heroes, who have to work as a team in order to complete the main quest. The teamwork involves Kibwe helping Reem in the underground, and then Imani must help them both get back to the surface. The main quest, however, is to assault the main Academy town within 4 weeks. To do that, first the trio must split up and create a distraction;

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  • Might & Magic: Heroes VII - Stronghold - No Peace in This World

    You start off with a fort (Kuwananjaa) and a couple of dwellings. As the newly uhm... «elected» tribe leader, Imani takes the tribe into the desert. Not much water there, so the mission is to find a way out before thirst and hunger overcome your people; you will lose 6 creatures each day, so get a move on. Since Imani needs to rest, you control the heroes Reem and Kibwe. Use Kibwe as your main hero (Reem can pick up gold in the desert), give him all your creatures and

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  • Might & Magic: Heroes VII → Stronghold → The Only Freedom a Slave Knows

    After the calamities of «the great orc raid» in the previous map, Imani split off from Jengo's orc army as she believes he is a bad leader. You start out in the wilderness with two heroes (Imani and Reem, the centaur) and a town (Kesho), but no money or resources. And I mean none. Zero. The main quest is to kill Jengo, so you should start gathering resources and building the town.

    A harsh land...

  • Might & Magic: Heroes VII → Stronghold → A Very Ambitious Hatred

    Welcome to the Stronghold campaign. This faction is about strength; attack strength and bloodlust rather than magic - although you do have some access to that as well. As a general strategy, you can build strong hero attacks and focus on boosting your creatures with lots of attack and defence.

     

    A bit about the creatures: The brutes are your rush units. They have good attack stats, but aren't too good at defending. The

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  • Might & Magic: Heroes VII → Haven → A Dissolute Audacity

    Welcome to the Haven campaign. This is fairly simple, so it's a natural starting point in the game, even though you can start with any campaign you want.

    A natural strategy of the Haven faction is unit conservation; trying to fight battles with as few losses as possible, notably through the use of healing spells and units, but also defensive abilities. Haven units are tough, and those that aren't protect the ones that are. I recommend giving your Haven heroes (the main hero in particular)

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  • H7 1.4 and Beyond

    newshornIn Limbic's latest blog post, entitled "The Road Ahead", the developers take the opportunity to thank the fans for all the help and feedback about improving the game. Patch 1.4 is coming out in a few days, with the goal of mending game-breaking bugs and taking care of some of the ...

  • Patch 1.3 Coming

    The devs have announcedpatch 1.3 for Heroes VII, to be released soon, hopefully next week:

    • Fix of various remaining crashes
    • Fix of various gameplay bugs (adventure map, combat and skills/abilities)
    • Fix of various localization issues
    • Fix of various HUD and GUI glitches/bugs
    • Additional Audio and FX fixes
    • AI performances improvements and balancing
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  • Buffing in the Editor

    howtobuff

    How to BUFF.