- by Pol
We will focus on what happened in this month and what wasn't summoned on our table yet.
First goes fheroes2 project by fheroes2 Resurrection team. Who work with constant passion to get to the 1.0 milestone. This time, release 0.9.1, they added:
- Instant battles
- Upgraded their AI to be more 'craftier and smarter'
- View Word Spell
- Easy units splitting by a few mouse clicks
- Another part of campaing
Heroes Orchestra presents new arrangement, Battle Theme II from Heroes IV
Myself I remember listening to Heroes IV. soundtrack again and again for almost a year. Always enthralling, always yours. Opera music.
This is a small Heroes like game, with it's own engine and simplified graphic. You can take for pay what you want. Take a look here. We have been alerted about the game by Darmani, here, thanks for it!
- Random map generation from 25 map types
- 6 factions, each with 7 different creatures + upgrades
- 43 unique creature abilities
- Additional nonplayable creatures
- Real-time combat
- Give orders and change stances - or just watch!
- Procedural town tech trees
- Unique town perks as your town levels up
- Level up your heroes
- 28 unique skills to level up
- Challenging but fair AI opponents
- 53 spells
- 120 artifacts
- Unique artifact sets
- ~30 adventure objects
- True to the original gameplay
- Tweaks to gameplay, like the infirmary system
What says Darmani about the game:
"When they say "based on", that's an understatement. It has the same 7 resources as HoMM, units spawn in a castle on day 1 of every 7 day week, there are treasure chests that give gold or experience, and many of the adventure map objects are identical to ones from HoMM (Fountain, Rally Flag, Idol of Fortune). The town mechanics are most similar to HoMM VI, with a "town level" that increments when you build enough, unlocking more buildings (hope I'm remembering HoMM VI correctly). Main difference is the real-time combat, of course, though there are also differences in the magic system, and the "hospital mechanic" by which some of your lost creatures will very slowly become available to hire back at the castle.
It doesn't come with instructions, and, on my machine, had a problem that the mouse's hitbox wasn't under the cursor (meaning I thought many buttons were broken and unusable), and that tooltips appeared pretty far from what I was mousing over (meaning I initially had no idea the strength of what I was fighting). Once I got the hang of it though, it was a pretty cool game.
I don't know how much longevity it has (I'm finding the real-time combat rather shallow --- past the early game, I usually just watch my army fight by itself and win with no casualties), but it's an interesting twist on the HoMM series. One thing that impresses me game-design wise is that it manages to make the obelisk/buried treasure mechanic actually fun. No hunting down obelisks all across the map and then spending days doing nothing but digging in some forgotten corner of the map. Instead, each obelisk gives you a flavorful paragraph like "Ki-g Ragna- left his treas-re som-where n-ear the mino-r shrine" you walk over to the nearest minor shrine, and watch as your "Dig for treasure" button turns from gray to black when you get close enough.
It's pay-what-you-want right now. I've played about 5 hours the last 2 days. Still buggy (e.g.: the win-condition doesn't work; it just keeps going), and has a terrible AI (I let it run around an area for weeks....and it still never reclaimed a Sawmill I took). Still, I had fun, and I'll be giving him some of my money."
- by Pol
Welcome. Hope each of you is doing relatively well.
With this Newsletter, I’m making a couple changes. First, this will be last update on subscriber numbers. As to the reason why, see Questions, Answers & Comments.
Last Newsletter: ~2725.
This Newsletter: ~2900.
+ If you would like to support Greg with FANSTRATICS, subscribe here. +
Second, I’m going to begin talking ‘features’.
As for this month's Troop concept sketch, I give you the Medusa Vanguard. For those of you who want to see Justin actually render the drawing, you can watch a VOD of his Twitch stream here...
Also, a quick shoutout to Tim Lang and Aeolwyn’s Legacy. Tim and I both worked at New World Computing (NWC), but our paths rarely crossed. However, I do have one story.
HoMM3 was winding down. HoMM3 Armageddon’s Blade and Might and Magic 7 were both ramping up. Frequently, when a project needed additional staff, the first place we looked was Quality Assurance (QA). Jennifer Bullard and a couple of HoMM3 Map Makers asked me to try and bring Tim onto the team. Subsequently, I went into a meeting with Paul Rattner (MM7 Design Lead) where we talked personnel. At the time, we had already solidified our teams, with a couple exceptions. Tim was one of those exceptions. When I told Paul, I wanted Tim on the HoMM3 team, he flatly said, “I talked to Tim. He doesn’t want to work on Heroes. He wants to work on Might and Magic.” I must admit to feeling oddly rejected. Tim was the first person I’d encountered who didn’t want to work on HoMM3. Regardless, Tim went on to work on MM7, MM9, and more. Ironically, Tim and I have chatted more in the past few months, than the entirety of my time at NWC. ;-)
This month, I have seven initial questions, followed by the final part of my lengthy interview with Tavern of Might and Magic.
Until next time.
Fanstratics Game Director & Designer
- by Pol
World Championship in Heroes 3 has started!
Four different eliminations - Poland, Russia, Ukraine & Belarus, and the 'rest of the world' (representing all countries not named before).
Do you feel overwhelmed by the tournament format? Worried that you aren't strong enough to participate? You are not alone, there are many who have similar doubts - all the more reason to overcome them! Also, it feels like a good time to remind you that the more players sign up for a given elimination, the more places in the final will be awarded to that elimination. So every player, no matter their skill or experience, can help their country.
You can find more info in two places.
First is the main website of the whole tournament, and the second is HotA discord - official communications channel of the tournament.
- by CH - Administrator
registration for the Kings online tournament of Heroes of Might and Magic 4 opens!
King's league leader: Brennus Whiskey
aigle édenté (e-mail: aigle_edente[at]aol[dot]fr)
Game version — Heroes IV Equilibris 3.51. Or 3.55 if both players agree. Any other game modifications are prohibited.
You can be registered via e-mail to Coordinator or post in this theme. Please type usefull indications:
Country and Time zone (UTC):
Time for game:
18th February : publication on forums ;
19-23rd February : sending the official invitation mail. Registration will open, the Kings tournament related post will be gradually created, tournament maps will be decided ;
19th March : the player registration will close ;
20th March : tournament starts.
Each tour of playoff must be played during 21 days (3 weeks, 3 weekends).
There will be no money prize this year.
See you on the battlefield!
the Kings league site : http://h4kings.ucoz.pl/
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- by Pol
The release date was pushed to late August (August 24, 2021). According to the game’s producer, Denis Maltzev, the game is “complete and playable”, but they want more time to make sure it’s the best it can possibly be. In fully he states:
“We are currently at a stage where the game is complete and playable, but we need more time to finish playtesting, fixing, polishing, and postponing launch will give us the precious months to balancing phase, much needed for such important project for us, with its ambitious, open world, its complex narrative, deep turn-based tactical and RPG mechanics.”
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- by Pol
Welcome. Hope each of you is doing relatively well. Greetings to those of you finding your way here from...
Here’s the subscriber update...
Last Newsletter: ~2550.
This Newsletter: ~2725.
This month's Troop concept sketch is the Bile Worm.
This month, I have five initial questions, followed by part four of the lengthy interview I did with Tavern of Might and Magic.
Until next time.
Fanstratics Game Director & Designer
(Questions, Answers & Comments)
Fanstratics Faction #3: Thornwood.
This faction rounds out the three ‘good’ cultures. Elfin in origin, the Thornwood inhabit tribal towns throughout the enchanted Spring Lands. Where most cultures resist nature’s merciless cycles of birth, life, transformation, and death, the Thornwood zealously embrace them. If you are familiar with HoMM3’s ‘Rampart’, you should find comfort in playing this fierce, wild, and virtuous faction. Representing the Thornwood is the Elfin Sharpshooter, which can be viewed in the Fanstratics Gallery.
When HoMM3 was in development, did the team think Eagle Eye would be a viable or competitive secondary skill? I've seen players say it was meant to be a bad one to balance out with the good ones, but things like the boosting artifacts, a few pre-made Seer Huts and Witches high learning chance tell me otherwise.
Regarding Eagle Eye... it was a holdover from HoMM2. While we knew it was a ‘lesser’ skill, we didn’t consider it ‘useless’. In hindsight, I should have cut it, but like I said... it was a legacy skill from HoMM2, and there was a desire to maintain some consistency between HoMM2 and HoMM3. So, to directly answer your question, we never intentionally created ‘bad’ skills to balance out ‘good’ skills.
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