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The Dragoness: Command of the Flame is the new homm like game, with rogue twist, which is scheduled for 1st September. Created by polish developer Crazy Goat GamesThe game already passed all testing phases and it's fully ready. Check the "dev blog" at Steam News page.

Interesting interview with Producer Maciej Struzyna and Designer Janina Wojciechowska is available at ScreenRant.com. It's also worthy to check the other one at rpggamer.com, which brings in some additional sparks of info.

The game should be about:

  •  Heroes and Tolkien inspirations
  •  Myriad of Monsters
  •  Perfection - like shield mechanism, to prevent unnecessary losses in the battle
  •  Chess like battlefields
  •  RPG driven story
  •  Quick save and leave "aka father's mod"
  •  Cute pangolin guide
  •  "We had time to polish it, and this is the baby we wanted to make."
    (I never heard that from Ubisoft.. )

Give it a try and let us know!

You would like to win it? You can, if you visit heroes3wog.net, which run 10th Years Anniversary Contest with many prices, and this game, among them. Certainly recommended! angel

Create 3 miniatures in Hero's Forge Editor, submit them and do that till 15th Sept. The contest is only valid if 10 or more Heroes 3 miniatures are created.

Fingers crossed Liso1, this the huge amount of work and time invested into the site. CH is joining the congratulation, lets do some party, gremlins rushed to your palace! applause

The editor is relatively clumsy, when there was M&M Showndown, the drawing part was in some aspects more creative. What requires praise, even if I cannot add more hands, is grimace editor - that's funny enough. Eyes are somewhat unfinished or you need subscription to Pro. This is kickstarter project and indeed not bad.
Yes, this is Winged Naga. And it does feature a very small tail and some defensive thorns on the back, which are not visible from this angle.

naga heroforge


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ezgif 77

Dear supporters and fans of Heroes of Might and Magic 2!

Today we are excited to announce a new release of fheroes2 - 0.9.18! This release is a bit unusual in terms of visual representation but it contains a lot of important changes.

The first thing which the team was fixing is audio. As you remember we made significant changes in the code to push audio on the next level. In this release we polished things to make it even better. Windows OS players were facing a lot of issues related to MIDI music: fading sounds, inability to restart songs where they being stopped, or even crashes on Windows 8. We added new sound font package to fix all these issues so you can enjoy music in full power. This applies only for SDL 2 build.

The second thing which closed over 40 bugs is a new rendering system for Adventure Map. Old rendering system was full of issues such as heroes being visible through mountains, boats being rendered over other objects, monsters being seen over fog. Now most of these issues are gone.

This new rendering system allows us to progress towards new map format, in-built map editor and also to easily add new objects on Adventure Map.

We also fixed multiple issues with amount of monsters in objects, their distribution during battle, Diplomacy rules and other small but important logical situations. The team updated Polish, Bulgarian, Russian and Hungarian translations.

We hope that you enjoy this more polished release which is very close to 1.0 release.

You could also support the project development on Patreon.

You can discuss fheroes2 here, as well as to check previous releases.


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It sure took some time, but we can finally present you with our interview with the one and only David Mullich, director of Heroes of Might and Magic III.

The interview actually turned out nicely in the end, even though we had to overcome some audio syncing issues as well as straight out audio cuts (thank you Discord).
Hope you all enjoy it as much as I did having the chance to interview Sir Mullich!

 


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newshornHello Folks!

CelestialHeavens.com is migrating to a new hoster.

IF you see this you landed on the new site.

New site is currenly locked, once new NS spread, it will be opened. With old site locked instead and updating about new content - posts, articles

Migration is completed, forums unlocked and re-indexing should be finished soon. Enjoy!

New site IP: 78.128.43.103
Old site IP: 67.222.10.191

Thanks for understanding,
celestial yours your CH Staff :D


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There's new roadmap, check it, it's in pic format only but "sounds" very confidently daring.

SongsOfConquest Roadmapv1220627

Oh, and there's 25% discount going as well. :D

Unveil the full news here.


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From June 23 to July 7 Steam have a big summer sale in their shop, of both old classics and newly released games, giving gamers the opportunity to find gems to play at lowered prices.

Among the deals available are:

Happy browsing and shopping!

Steam Summer Sale 2022 Banner


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Dev-vlog #45 - Sim turns, game balancing and much more!

This is one of hell important updates.

Also I cannot resist idea, that we are looking at Heroes III future alternative. The map scenery is really well done. We will see if there will come anything like ERM, to script the impossible. :D


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GOG summer sale logo

Good Old Games, as practicaly anyone else at these times, is having summer grand sale action. Which won't bring you happines for free but some game may be close. :D

Watch our thread or gog pages for free giweavays

Heroes III on sale! Back to our evergreen, there's nice image on twitter, what do you think about it?

h3 forever

Still the same game? I dare say no. Firstly my parents, duh, were not playing it, as the game wasn't even existing in that times. And when I started, we have been playing RoE for years, after that Armageddon - for which everyone sought because of improved Dragon Flies (with Dispel!) and now, you have so many choices, like HD Mod, HotA or ERA(3) or even Sucession Mod. Check our tags, to see the links.

So it's the same game?
No! Because of modding, it grows with us!


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map tiles explores draw the map 750x422

Read the full blog by Jakub Olekszyk here.

  • Every new tile is shrouded in a Fog of War. This means that you have no idea what's waiting for you until you decide to explore it. Once you travel from your current tile to an undiscovered one, you draw a tile from a stack. It might come with new mines to flag, outposts to control, or secret locations to explore. Whatever it is, get there as soon as possible, as your opponent is not sitting and waiting.
  • Whenever you discover a new tile, you decide how it's going to be placed. The map is built of tiles that can be rotated, and you choose how they will fit to already revealed terrain. You can turn a tile to ensure that the most valuable locations are closest to you. Flagging an important mine or acquiring an artifact sooner than later can have dire consequences later in the game!
  • But tiles are not only a Gift Festival. They can be used as a weapon as well! The majority of tiles come with mountains and other regions that cannot be traveled through. If you are into master strategy, you might build a "Great Wall" with sneaky tile play.
  • But as I said before – be faster than your opponents, as only the explorer gets the right to adjust a tile. Once the tile is placed, you cannot modify it. taurus

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Hello,
you can read both here.

Dev Diary #11
Beta Applications Form

Also let me to post first link to gameplay :)

There are some screenshots, to show you development progress and bugs fixing. This sentence is interesting:

And as part of a larger design progress of monster lairs, we now also show the more difficult lairs with the red light.

So, what difficulty they will be? Beasts only or any other nasty suprises? This leave us with questions only, for now :D


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