The fifth Heroes of Might and Magic V patch was released on 01/30/07.

  1. Important Info
  2. Download Locations
  3. Content of the Patch

Important Info

If you want to install this patch, you need to install patch 1.4 first.

Saves made in previous versions are not fully compatible with game v.1.4. It is recommended to restart the map to continue playing a saved campaign game.

To continue playing saved multiplayer or single scenario games, you may need to restart the program at the end of the mission.

Download Locations

European :
http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_eu.exe (18.5Mb)
European collector :
http://patches.ubi.com/heroes_might_magic_5/heroes_migh...041_eu_collectors.exe (18.5Mb)
Spanish / Italian :
http://patches.ubi.com/heroes_might_magic_5/heroes_migh..._5_1.041_eu_sp_it.exe (18.3Mb)
US and US Limited :
http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_us.exe (18.5Mb)
Czech :
http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_cz.exe (18.2Mb)
Polish :
http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_pl.exe (18.2Mb)
Czech / Polish collector :
http://patches.ubi.com/heroes_might_magic_5/heroes_migh...cz_pl_collectors.exe (18.3Mb)
Hungarian / Polish :
http://patches.ubi.com/heroes_might_magic_5/heroes_migh...gic_5_1.041_hu_pl.exe (18.3Mb)
Korean :
http://patches.ubi.com/heroes_might_magic_5/heroes_migh...ic_5_1.041_korean.exe (18.2Mb)
Digital :
http://patches.ubi.com/heroes_might_magic_5/heroes_migh..._5_download_1.041.exe (18.5Mb)

Content of the Patch

Heroes of Might & Magic V
Patch version 1.41
Jan, 2007

Contents of Readme
==================

1. System Requirements
2. Installation
3. Changes in patches
4. Known issues
5. Troubleshooting
6. Technical Support
7. Legal information

1. System Requirements
======================

Minimum
-------

- OS: Windows 2000/XP, DirectX 9.0C
- CPU: Pentium 4 / Athlon 1.5 GHz or higher
- RAM: 512 MB or higher
- Video: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 or higher video card
- CD/DVD-ROM speed: 32x
- Sound: DirectX compatible PCI 16-bit sound card


Recommended
-----------

- OS: Windows 2000/XP, DirectX 9.0C
- CPU: Pentium 4 / Athlon 2,4 GHz or higher
- RAM: 1024MB or higher
- Video: 256 MB AGP 8x GeForceFX 6600 / RADEON x800 or higher video card
- CD/DVD-ROM speed: 32x
- Dolby Surround 5.1 sound processor

2. Installation
===============

Please make sure that you are installing the right patch for your game version.

1. Before installing Heroes of Might & Magic V patch 1.41 please close all other programs.

2. Run patch installation file.

3. Follow the instructions.

Upon installation you can run the game either from windows start menu ('Start'
-> 'All Programs' -> 'Ubisoft' -> 'Heroes of Might and Magic V' -> 'Heroes
of Might and Magic V') or use 'Heroes.exe' file from the game installation
directory (By default, the game will be installed into
"C:Program FilesUbisoftHeroes of Might and Magic V").

Note:
Changes will not take effect if loading from the old save - Game restart will be needed.


3. Changes in patches:
===============

(!) Some fixes will take effect only after map restart, if loading from an
older version save.


Patch 1.41
---

Features added:
***************

In-game:

Necromancy principles changed
Training principles changed

Bugs repaired and changes made:
*******************************

Stability:

- When an attached map is used to create a multiplayer game, the game no longer crashes for the players trying to connect to the game
- Multiplayer game mistiming in certain specific circumstances repaired
- RMG crashes in attempts to generate certain maps fixed
- Game freezes on MP with time limit on in some special situations fixed
- Editor crashes in several specific cases fixed
- Trouble with Autosave working incorrectly in certain cases fixed
- Game no longer crashes when Empowered Meteor Shower hits areas with no enemy creatures

Camera, graphics, interfaces:

- Happiness animation added for Fortress creatures
- Visual errors in mission-pertaining cut-scenes fixed
- Renegade heroes' attack animation fixed
- The Monster Strength list in RMG interfaces now sorts correctly
- Player now sees caravans that can't move
- The issue with no message displaying when trying to move a hero from "visiting" slot to "garrison" with Space hotkey although he does not have enough free slots to gather all the army is now fixed
- Trouble with player not being informed of the number of creatures who want to join now fixed
- Trouble with inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases fixed
- The slider buttons of the Split Stack interface now move only one creature for each click
- Wrong difficultly level indication in the network game's tooltip corrected
- Combat statistics corrected
- Twitches that happened when rotating the camera in towns with high FPS rates now fixed
- When ghosts combat in Ghost Mode, the player now sees how much damage the ghost has suffered
- In 3x3 Duel, a message telling that the opponent replaces a hero has now been added
- Camera’'s movement for following the hero now fixed (the camera no longer falls behind the hero in high movement velocity)
- Camera now moves to the nearest of the caravans when clicking on a pop-up telling about caravans standstill
- The hero's path no longer appears on the Puzzle Map
- Hero's flag color change when changing owner by the script (SetObjectOwner) now fixed
- Special Hero Trail no longer disappears when loading a saved game
- Various texts corrected

Gameplay, Mechanics, Balance:

- Calculations for quick combat fixed (the results used to differ from auto combat at times)
- The AI does not cast the Armageddon spell anymore if it can win with no casualties without using the spell
- The AI now understands various player's diverting placing tactics (like those needed to defend the shooting creatures)
- The AI can now bring its troops closer to the moats
- Hero with Angel Wings or Boots of Levitation does not land on impassable tiles anymore.
- AI does not cease to cast spells anymore after Counterspell has been cast
- The Eternal Light perk modified (Hero’s light spells are now twice harder to dispel. Opposite spells like Slow vs. Haste applied by an enemy to hero's creatures have a 50% chance to fail.)
- Resource cost of certain buildings in Fortress modified (Dwarves need Crystals more than Gems now)
- Warlord controlled by Puppet Master damages himself no longer when using the Stormstrike ability
- Movement Points subtraction when using the Town Portal spell corrected
- Possibility of leaving a hero without an army in network game removed
- Fountain of Fortune no longer grants +0 Luck
- Summon Creatures spell now works similarly to that in the original game, version 1. 3 and higher, taking 75% of the Hero’s movement points for the day after summoning.
- In 3x3 Duel, stacks can only be split when a new army (a hero who has not fought yet) is placed onto the field
- Possibility of Consume Artifact being used on the same creature again (when the artifact already no longer exists) removed
- Improper behavior of Souldrinker specialization for spell-casting creatures of the hero’s army now fixed
- In Duel, micro-artifacts can now only be equipped onto Academy creatures
- Warlords can no longer damage towers in Siege combat
- Magical elements now work with new creatures as well

Maps:

- Map "Questing For Peace": Improper collision between the guarding stack and Dwarven Military Post now fixed
- Map "The Duel": trouble with impossibility to complete the mission if one of the players has lost his or her hero before 2 weeks expire now fixed
- Map "The Guerillas": The trouble with the camera auto-focusing even if the Dwarves have joined the hero now fixed

Map Editor and RMG:

- RMG now creates better imbued and balanced maps
- Certain bugs in map generation now fixed
- Non-working objects removed from the editor (Dwarven bridges, Dwarven wall_down set)
- "Wand Of..." artifacts have the setting of their number of charges corrected
- "Defeat Neutrals" objective now works (it now works for all cases)
- Minimap can be hidden now in RMG generation screen
- "Random town" can now be selected as an option in the random map generator
- The starting race can now be selected in the Game Create screen of the random map generator (if the "random town" were selected before)

Not written in the readme: improved game response performance in MP standard mode