Town Hall
Cost: 2500 gold
Provides owner's kingdom with 1,000 gold per day
City Hall
Cost: 5000 gold
Provides owner's kingdom with 2,000 gold per day
Capitol
Cost: 10,000 gold
Provides owner's kingdom with 4,000 gold per day; only one may exist at any one time in a kingdom; if a player with a Capitol takes over an enemy town that has a Capitol built, the enemy Capitol is destroyed
Fort
Cost: 20 wood, 20 ore, 5000 gold
Promotes dwelling construction; provides owner's town with defensive walls that protect it during a seige
Citadel
Cost: 5 ore, 2500 gold
Increases base creature growth by 50%, adds one turret to the Fort, strengthens the town's walls, and adds the town ditch
Castle
Cost: 10 wood, 10 ore, 5000 gold
Doubles base creature growth; adds two additional turrets to the Fort, and further strengthens the town's walls
Marketplace
Cost: 5 wood, 500 gold
Allows owner to trade resources; the rates get better as the number of Marketplaces increases in the owner's kingdom
Resource Silo
Cost: 5 ore, 5000 gold
Provides owner's kingdom with +1 wood and ore every day
Shipyard
Cost: 20 wood, 2000 gold
Allows the purchasing of ships; can only be bought and used if the town is near water
Blacksmith
Cost: 5 wood, 1000 gold
Provides owner's armies with First Aid tents
Tavern
Cost: 5 wood, 500 gold
Allows recruiting of heroes; increases the morale of troops defending the city; grants allied heroes basic knowledge of enemy troops in garrisons and towns
Skeleton Transformer
Cost: 1000 gold
Allows owner to transform any unit or group of units into skeletons for free
Necromancy Amplifier
Cost: 1000 gold
Increases the effectiveness of all owner heroes' Necromancy skills by 10%
Unearthed Graves
Cost: 1000 gold
Increases Skeleton/Skeleton Warrior base growth by +6 per week
Cover of Darkness
Cost: 1000 gold
Covers town in a permanent shroud to all other non-allied players
Mage Guild Level 1
Cost: 5 wood, 5 ore, 2000 gold
Allows visiting heroes to learn level 1 spells if they have a spell book; spell books can be bought for 500 gold
Mage Guild Level 2
Cost: 5 wood, 5 ore, 4 sulfer, 4 gems, 4 crystal, 4 mercury, 1000 gold
Allows visiting heroes to learn level 2 spells if they have a spell book; spell books can be bought for 500 gold
Mage Guild Level 3
Cost: 5 wood, 5 ore, 6 sulfer, 6 gems, 6 crystal, 6 mercury, 1000 gold
Allows visiting heroes to learn level 3 spells if they have a spell book and Basic Wisdom; spell books can be bought for 500 gold
Mage Guild Level 4
Cost: 5 wood, 5 ore, 8 sulfer, 8 gems, 8 crystal, 8 mercury, 1000 gold
Allows visiting heroes to learn level 4 spells if they have a spell book and Advanced Wisdom; spell books can be bought for 500 gold
Mage Guild Level 5
Cost: 5 wood, 5 ore, 10 sulfer, 10 gems, 10 crystal, 10 mercury, 1000 gold
Allows visiting heroes to learn level 5 spells if they have a spell book and Expert Wisdom; spell books can be bought for 500 gold
Cursed Temple
Cost: 5 wood, 5 ore, 400 gold
Provides your army with Skeletons.
Upg. Cursed Temple
Cost: 5 wood, 5 ore, 1000 gold
Provides your army with Skeleton Warriors, and allows you to upgrade Skeletons into Skeleton Warriors.
Graveyard
Cost: 5 ore, 1000 gold
Provides your army with Walking Dead.
Upg. Graveyard
Cost: 5 wood, 5 ore, 1000 gold
Provides your army with Zombies, and allows you to upgrade Walking Dead into Zombies.
Tomb of Souls
Cost: 5 wood, 5 ore, 1500 gold
Provides your army with Wights.
Upg. Tomb of Souls
Cost: 5 mercury, 1500 gold
Provides your army with Wraiths, and allows you to upgrade Wights into Wraiths.
Estate
Cost: 5 wood, 5 ore, 2000 gold
Provides your army with Vampires.
Upg. Estate
Cost: 5 wood, 10 crystal, 10 gems, 2000 gold
Provides your army with Vampire Lords, and allows you to upgrade Vampires into Vampire Lords.
Mausoleum
Cost: 10 ore, 10 sulfer, 2000 gold
Provides your army with Liches.
Upg. Mausoleum
Cost: 5 ore, 5 sulfer, 2000 gold
Provides your army with Power Liches, and allows you to upgrade Liches into Power Liches.
Hall of Darkness
Cost: 10 wood, 10 ore, 6000 gold
Provides your army with Black Knights.
Upg. Hall of Darkness
Cost: 5 wood, 5 ore, 2 mercury, 2 sulfer, 2 gems, 2 crystal, 3000 gold
Provides your army with Dread Knights, and allows you to upgrade Black Knights into Dread Knights.
Dragon Vault
Cost: 5 all, 10,000 gold
Provides your army with Bone Dragons.
Upg. Dragon Vault
Cost: 5 wood, 5 ore, 20 mercury, 15,000 gold
Provides your army with Ghost Dragons, and allows you to upgrade Bone Dragons into Ghost Dragons.