Town Hall
Cost: 2500 gold
Provides owner's kingdom with 1,000 gold per day
City Hall
Cost: 5000 gold
Provides owner's kingdom with 2,000 gold per day
Capitol
Cost: 10,000 gold
Provides owner's kingdom with 4,000 gold per day; only one may exist at any one time in a kingdom; if a player with a Capitol takes over an enemy town that has a Capitol built, the enemy Capitol is destroyed
Fort
Cost: 20 ore, 20 wood, 5000 gold
Promotes dwelling construction; provides owner's town with defensive walls that protect it during a seige
Citadel
Cost: 5 ore, 2500 gold
Increases base creature growth by 50%, adds one turret to the Fort, strengthens the town's walls, and adds the town ditch
Castle
Cost: 10 wood, 10 ore, 5000 gold
Doubles base creature growth; adds two additional turrets to the Fort, and further strengthens the town's walls
Tavern
Cost: 5 wood, 500 gold
Allows recruiting of heroes; increases the morale of troops defending the city; grants allied heroes basic knowledge of enemy troops in garrisons and towns
Blacksmith
Cost: 5 wood, 1000 gold
Provides owner's armies with ballistae
Shipyard
Cost: 20 wood, 2000 gold
Allows the purchasing of ships; can only be bought and used if the town is near water
Marketplace
Cost: 5 wood, 500 gold
Allows owner to trade resources; the rates get better as the number of Marketplaces increases in the owner's kingdom
Resource Silo
Cost: 5 ore, 5000 gold
Provides owner's kingdom with +1 mercury every day
Mage Guild Level 1
Cost: 5 wood, 5 ore, 2000 gold
Allows visiting heroes to learn level 1 spells if they have a spell book; spell books can be bought for 500 gold
Mage Guild Level 2
Cost: 5 wood, 5 ore, 4 sulfer, 4 gems, 4 crystal, 4 mercury, 1000 gold
Allows visiting heroes to learn level 2 spells if they have a spell book; spell books can be bought for 500 gold
Mage Guild Level 3
Cost: 5 wood, 5 ore, 6 sulfer, 6 gems, 6 crystal, 6 mercury, 1000 gold
Allows visiting heroes to learn level 3 spells if they have a spell book and Basic Wisdom; spell books can be bought for 500 gold
Mage Guild Level 4
Cost: 5 wood, 5 ore, 8 sulfer, 8 gems, 8 crystal, 8 mercury, 1000 gold
Allows visiting heroes to learn level 4 spells if they have a spell book and Advanced Wisdom; spell books can be bought for 500 gold
Mage Guild Level 5
Cost: 5 wood, 5 ore, 10 sulfer, 10 gems, 10 crystal, 10 mercury, 1000 gold
Allows visiting heroes to learn level 5 spells if they have a spell book and Expert Wisdom; spell books can be bought for 500 gold
Magic University
Cost: 10 wood, 10 ore, 5000 gold
Visiting heroes can pay to learn the basics any of the four schools of magic
Artifact Merchants
Cost: 10,000 gold
Allows visiting heroes to purchase artifacts, using any resource type, for a nominal fee
Garden of Life
Cost: 1000 gold
Increases Pixie/Sprite base growth by +10 per week
Magic Lantern
Cost: 5 wood, 5 ore, 300 gold
Provides your army with Pixies.
Upg. Magic Lantern
Cost: 1000 gold
Provides your army with Sprites, and allows you to upgrade Pixies into Sprites.
Altar of Air
Cost: 5 ore, 1500 gold
Provides your army with Air Elementals.
Upg. Altar of Air
Cost: 2 wood, 2 mercury, 2 gems, 1500 gold
Provides your army with Storm Elementals, and allows you to upgrade Air Elementals into Storm Elementals.
Altar of Water
Cost: 5 ore, 1500 gold
Provides your army with Water Elementals.
Upg. Altar of Water
Cost: 5 mercury, 5 ore, 2000 gold
Provides your army with Ice Elementals, and allows you to upgrade Water Elementals into Ice Elementals.
Altar of Fire
Cost: 5 ore, 5 wood, 2000 gold
Provides your army with Fire Elementals.
Upg. Altar of Fire
Cost: 5 mercury, 5 ore, 2000 gold
Provides your army with Energy Elementals, and allows you to upgrade Fire Elementals into Energy Elementals.
Altar of Earth
Cost: 10 ore, 2000 gold
Provides your army with Earth Elementals.
Upg. Altar of Earth
Cost: 5 sulfer, 1000 gold
Provides your army with Magma Elementals, and allows you to upgrade Earth Elementals into Magma Elementals.
Altar of Thought
Cost: 5 wood, 5 ore, 2 sulfer, 2 gems, 2 crystal, 2 mercury, 3000 gold
Provides your army with Psychic Elementals.
Upg. Altar of Thought
Cost: 3 gems, 3 sulfer, 3 gems, 3 crystal, 3000 gold
Provides your army with Magic Elementals, and allows you to upgrade Psychic Elementals into Magic Elementals.
Pyre
Cost: 10 wood, 10 ore, 10 mercury, 10,000 gold
Provides your army with Firebirds.
Upg. Pyre
Cost: 10 wood, 10 ore, 20 mercury, 15,000 gold
Provides your army with Phoenixes, and allows you to upgrade Firebirds into Phoenixes.