Town Hall
Cost: 2500 gold
Provides owner's kingdom with 1,000 gold per day
City Hall
Cost: 5000 gold
Provides owner's kingdom with 2,000 gold per day
Capitol
Cost: 10,000 gold
Provides owner's kingdom with 4,000 gold per day; only one may exist at any one time in a kingdom; if a player with a Capitol takes over an enemy town that has a Capitol built, the enemy Capitol is destroyed
Fort
Cost: 20 ore, 20 wood, 5000 gold
Promotes dwelling construction; provides owner's town with defensive walls that protect it during a seige
Citadel
Cost: 5 ore, 2500 gold
Increases base creature growth by 50%, adds one turret to the Fort, strengthens the town's walls, and adds the town ditch
Castle
Cost: 10 wood, 10 ore, 5000 gold
Doubles base creature growth; adds two additional turrets to the Fort, and further strengthens the town's walls
Tavern
Cost: 5 wood, 500 gold
Allows recruiting of heroes; increases the morale of troops defending the city; grants allied heroes basic knowledge of enemy troops in garrisons and towns
Brotherhood of the Sword
Cost: 5 wood, 500 gold
Increases troop morale by +2 when defending against a seige
Marketplace
Cost: 5 wood, 500 gold
Allows owner to trade resources; the rates get better as the number of Marketplaces increases in the owner's kingdom
Resource Silo
Cost: 5 ore, 5000 gold
Provides owner's kingdom with +1 wood and ore every day
Blacksmith
Cost: 5 wood, 1000 gold
Provides owner's armies with ballistae
Shipyard
Cost: 20 wood, 2000 gold
Allows the purchasing of ships; can only be bought and used if the town is near water
Lighthouse
Cost: 10 ore, 2000 gold
Increases the movement of all ships under the owner's control
Stables
Cost: 10 wood, 2000 gold
Increases the movement for a week, over land, of all heroes under the owner's control who visit the Stables
Griffin Bastion
Cost: 1000 gold
Increases Griffin/Royal Griffin base growth by +3 per week
Mage Guild Level 1
Cost: 5 wood, 5 ore, 2000 gold
Allows visiting heroes to learn level 1 spells if they have a spell book; spell books can be bought for 500 gold
Mage Guild Level 2
Cost: 5 wood, 5 ore, 4 sulfer, 4 gems, 4 crystal, 4 mercury, 1000 gold
Allows visiting heroes to learn level 2 spells if they have a spell book; spell books can be bought for 500 gold
Mage Guild Level 3
Cost: 5 wood, 5 ore, 6 sulfer, 6 gems, 6 crystal, 6 mercury, 1000 gold
Allows visiting heroes to learn level 3 spells if they have a spell book and Basic Wisdom; spell books can be bought for 500 gold
Mage Guild Level 4
Cost: 5 wood, 5 ore, 8 sulfer, 8 gems, 8 crystal, 8 mercury, 1000 gold
Allows visiting heroes to learn level 4 spells if they have a spell book and Advanced Wisdom; spell books can be bought for 500 gold
Guardhouse
Cost: 10 ore, 500 gold
Provides your army with Pikemen.
Upg. Guardhouse
Cost: 5 ore, 1000 gold
Provides your army with Halberdiers, and allows you to upgrade Pikemen into Halberdiers.
Archer's Tower
Cost: 5 wood, 5 ore, 1000 gold
Provides your army with Archers.
Upg. Archer's Tower
Cost: 5 wood, 5 ore, 1000 gold
Provides your army with Marksmen, and allows you to upgrade Archers into Marksmen.
Griffin Tower
Cost: 5 ore, 1000 gold
Provides your army with Griffins.
Upg. Griffin Tower
Cost: 5 ore, 1000 gold
Provides your army with Royal Griffins, and allows you to upgrade Griffins into Royal Griffins.
Barracks
Cost: 5 ore, 2000 gold
Provides your army with Swordsmen.
Upg. Barracks
Cost: 5 ore, 5 crystal, 2000 gold
Provides your army with Crusaders, and allows you to upgrade Swordsmen into Crusaders.
Monastery
Cost: 5 wood, 5 ore, 2 sulfer, 2 gems, 2 crystal, 2 mercury, 3000 gold
Provides your army with Monks.
Upg. Monastery
Cost: 2 of all resources, 1000 gold
Provides your army with Zealots, and allows you to upgrade Monks into Zealots.
Training Grounds
Cost: 20 wood, 5000 gold
Provides your army with Cavaliers.
Upg. Training Grounds
Cost: 10 wood, 3000 gold
Provides your army with Champions, and allows you to upgrade Cavaliers into Champions.
Portal of Glory
Cost: 10 gems, 10 crystal, 10 mercury, 10 sulfer, 20,000 gold
Provides your army with Angels.
Upg. Portal of Glory
Cost: 10 gems, 10 crystal, 10 mercury, 10 sulfer, 20,000 gold
Provides your army with Archangels, and allows you to upgrade Angels into Archangels.