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Hero |
Runemage |
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Attack |
0 |
Defence |
1 |
Spell Power |
2 |
Knowledge |
2 |
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Unique Skill - Runelore |
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Basic Runelore
- Allows
magical runes of 1-2 circles to be placed on own creatures in combat,
temporarily giving them new battle abilities and characteristics.
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Advanced Runelore
- Allows
magical runes of 3-4 circles to be placed on own creatures in combat,
temporarily giving them new battle abilities and characteristics.
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Expert Runelore
- Allows
magical runes of 5 circles to be placed on own creatures in combat,
temporarily giving them new battle abilities and characteristics.
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Ultimate Runelore
- Allows magical runes to be placed without wasting wood and ore.
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Unique Abilities |
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Fine Rune
- There is a 50% chance of not using up resources on rune activation.
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Greater Rune
- Allows the same rune to be activated for the second time for triple resource cost.
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Refresh Rune
- Allows
a previously placed rune (random if many) to be refreshed on selected
creature prolonging its effect, wasting only 50% of current Initiative
on this action.
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Absolute Protection
- Normal
attacks against hero's creatures are always unlucky. Lucky attacks are
turned to normal. If enemy has Absolute Luck perk, effects of both
perks are nullified.
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Requirements: : Triple Ballista(War Machines), Mana Burst(Destructive Magic), Swift Mind(Logistics), Preparation(Defense)
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Specializations |
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Rider
- Specialises
in Riders. Bear Riders and Blackbear Riders in hero's army gain +1 to
their Offense and Defense for every two levels of the hero, starting on
first level.
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Rune Artist
- Chances of success with Fine Rune feat are increased by 20% from the start and by +1% for every level.
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Keeper of the Flame
- Specialises
in Priests. Rune Priests and Patriarchs in hero's army gain +1 to their
Offense and Defense for every two levels of the hero, starting on first
level.
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Protector
- Specialises
in Defenders. Defenders in hero's army gain +1 to their Offense and
Defense for every two levels, and +1 to their Hit Points for every five
levels of the hero
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King of the Stone Halls
- All creatures in hero's army have 'Rune of Thunderclap' effect permanently active (refreshes at the start of creature turn).
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Sacred Hammer
- Each
time the hero casts a light magic spell on a friendly creature, there
is a chance that the 'Righteous Might' spell will be cast freely upon
the affected unit.
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Golden Tongue
- Neutral creatures are more likely to join this hero. Moreover victories provide this hero with gold and resources.
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Sharp Blade
- Specialises
in Spearwielders and Skirmishers. Spearwielders and Skirmishers in
hero's army gain +1 to their Offense and Defense for every two levels
of the hero, starting on first level.
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Master of the Runes
- With each level-up, the hero can spontaneously learn one more Runic Spell
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Stormcaller
- Lightning-based spells of this hero are irresistible for the enemies (immunities and magic-proof still apply).
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Border Guard
- Hero has a bonus to his Defense (+1 Defense for each 2 hero levels) if fights are one day away from owned city
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