INFERNO UNITS
 
 
Level 1
 
Basic unit
Imp
Familiar
Upgrade
 
2

Attack Skill

Attack Skill

4
3
Defence Skill
Defence Skill
4
n/a
Shots
Shots
n/a
1-2
Damage
Damage
1-2
4
Health
Health
4
5
Speed
Speed
7
50 gold
Cost
Cost
60 gold
 
 
Special Abilities
Weekly Growth = 15 per week (Horde +8)
Special Abilities
None
Mana Steal: Familiars transfer 20% of enemy hero spent spellpoints to their own leader
Tips
Upgrade Value = Optional but Useful
Tips
Imps are probably the least useful 1st level creature. As with the Pixies, get their horde building immidiately to get many of them to fight with early on. This will help them stand a better chance in battle against enemies.
Familiars get a good stat increase from the poor Imps, so they have much more value. Still, get a large amount of them for maximum effectiveness.
 
 
Level 2
 
Basic unit
Gog
Magog
Upgrade
 
6

Attack Skill

Attack Skill

7
4
Defence Skill
Defence Skill
4
12
Shots
Shots
24
2-4
Damage
Damage
2-4
13
Health
Health
13
4
Speed
Speed
6
125 gold
Cost
Cost
175 gold
 
 
Special Abilities
Weekly Growth = 8 per week
Special Abilities
Ranged
Ranged - Fireball Attack: Magog's ranged attack hits all units around the target
Tips
Upgrade Value = Optional but Useful
Tips
Low speed and low Defense somewhat hamper a Gog's ability to survive assaults, but not their ability to shoot down enemies. Gog's have good damage for driving enemies back from whence they came.
Magogs are fast and furious, with improved Speed and Attack over regular Gogs. Their Fireball attack is great for doing extra damage to groups of enemies, but be careful not to hit your own units - it will hurt even allies who are immune to fire!
 
 
Level 3
 
Basic unit
Hell Hound
Cerberus
Upgrade
 
10

Attack Skill

Attack Skill

10
6
Defence Skill
Defence Skill
8
n/a
Shots
Shots
n/a
2-7
Damage
Damage
2-7
25
Health
Health
25
7
Speed
Speed
8
200 gold
Cost
Cost
250 gold
 
 
Special Abilities
Weekly Growth = 5 per week (Horde +3)
Special Abilities
None
3-Headed Attack: Cerberus's attack hits all units in front of it - No Retaliation
Tips
Upgrade Value = Important
Tips
These evil hounds have a big bite, with very high Attack and Damage, Hell Hounds can rip enemies to shreds. Send them out to take a chunk out of enemy lines, and purchase the Inferno's second horde building to multiply your army of evil canines.
If two heads are better than one, then three must be spectacular. Cerberi have three times the ferocity, and three times the attacks, hitting all enemies in front of them is preferred. For their size, Cerberi are actually quite fast. The Teleport spell is your friend when looking for a way to use these cool creatures more effectively.
 
 
Level 4
 
Basic unit
Demon
Horned Demon
Upgrade
 
10

Attack Skill

Attack Skill

10
10
Defence Skill
Defence Skill
10
n/a
Shots
Shots
n/a
7-9
Damage
Damage
7-9
35
Health
Health
40
5
Speed
Speed
6
250 gold
Cost
Cost
270 gold
 
 
Special Abilities
Weekly Growth = 4 per week
Special Abilities
None
None
Tips
Upgrade Value = Unnecessary
Tips
Demons are the vanilla flavor if you consider all level 4 creatures ice cream. They have no special abilities and mediocre stats, but they happen to be the cheapest 4th level unit as well. Oh well, I guess you get what you pay for.
A Health increase and some more Speed add some spice to your boring Demon. Horned Demons cannot hold there own too well in combat, but are best used to back up more reliable units, such as Cerberi or Pit Lords.
 
 
Level 5
 
Basic unit
Pit Fiend
Pit Lord
Upgrade
 
13

Attack Skill

Attack Skill

13
13
Defence Skill
Defence Skill
13
n/a
Shots
Shots
n/a
13-17
Damage
Damage
13-17
45
Health
Health
45
6
Speed
Speed
7
500 gold
Cost
Cost
700 gold
 
 
Special Abilities
Weekly Growth = 3 per week
Special Abilities
None
Raise Demon: Pit Lords can raise a stack of Demons from a dead stack of allies once per battle; amount of Demons raised is based on amount of Pit Lords and amount of health of the stack of destroyed units; each Pit Lord can raise about 1.4 Demons, but the number of health of all the Demons raised cannot exceed the amount of health of the destroyed stack; Example: 36 Pit Lords can raise 51 Demons from a destroyed stack of 100 Hell Hounds with 25 hit points each, because the Pit Lords’ capacity of 36 x 50/35 = 51 Demons limits the Hell Hounds’ potential of 100 x 25/35 = 71 Demons. With 100 Pit Lords, the number of Hell Hounds becomes the limiting factor, and 71 Demons are raised
Tips
Upgrade Value = Optional
Tips
Pit Fiends are comfortable on the field with good, balanced stats and great Damage for level 5 units. They have average movement and Speed, which allows for varying melee capabilities. The AI tends to target Pit Fiends when attacking, so use them as distractions or sacrifices to allow your units to get an advantage when facing tough enemies on the field.
Pit Lords hardly offer any stat boost over Pit Fiends, but they can revive their defeated allies as Demons to overrun enemy forces. At higher level multiplayer, this ability is necessary for the Inferno to do well because of overall low Health of its units, so weaker units are sacrificed to provide many Demons in an Inferno army.
 
 
Level 6
 
Basic unit
Efreet
Efreet Sultan
Upgrade
 
16

Attack Skill

Attack Skill

16
12
Defence Skill
Defence Skill
14
n/a
Shots
Shots
n/a
16-24
Damage
Damage
16-24
90
Health
Health
90
9
Speed
Speed
13
900 gold
Cost
Cost
1,100 gold
 
 
Special Abilities
Weekly Growth = 2 per week
Special Abilities
Flying - 150% damage versus Genies and Master Genies - Immune to Fire Magic
Flying - 150% damage versus Genies and master Genies - Immune to Fire Magic - Fire Shield: Deals damage to any unit that hits Efreet Sultan with a melee attack; damage is based on number of Efreet Sultans
Tips
Upgrade Value = Essential
Tips
Very good Attack and Damage give the Efreet good melee potential, but that potential is offset by the Efreet's low Defense. Still, Efreet can do noticeable damage to enemy ranks in short amounts of time and from far distances.
The low Defense of an Efreet is raised when it becomes a sultan. Efreet Sultans have very high Speed, and a fire shield that hurts enemies who attack them; this is especially useful when Efreet Sultans are attacking enemy ranged units, if anyone comes up to attack the them, they get hit with the Fire Shield. A good more gold is required to buy these helpful units, but it is a small price to pay for their prowess in battle.
 
 
Level 7
 
Basic unit
Devil
Arch Devil
Upgrade
 
19

Attack Skill

Attack Skill

26
21
Defence Skill
Defence Skill
28
n/a
Shots
Shots
n/a
30-40
Damage
Damage
30-40
160
Health
Health
200
11
Speed
Speed
17
2,700 gold + 1 mercury
Cost
Cost
4,500 gold + 2 mercury
 
 
Special Abilities
Weekly Growth = 1 per week
Special Abilities
Teleport - 150% damage against Angels and Archangels - No Retaliation - -1 Enemy Luck
Teleport - 150% damage against Angels and Archangels - No Retaliation - -1 Enemy Luck
Tips
Upgrade Value = Essential
Tips
Devils are fast, which is their main point over other high level units. Good Defense and good Damage help the Devil to deliver punishment to its enemies, usually Angels, who it hates. Devils can teleport across the battlefield quickly to kill ranged enemies with ease because of No Retaliation.
Archdevils get huge improvement in all stats, especially Speed. Archdevils are the fourth fastest unit, only surpassed by the Phoenix, Archangel, and Azure Dragon. Archdevils can travel the entire battlefield in one teleport; this helps when slaying enemy ranged attackers or retreating when the situation gets dangerous.
 Level 8
Hell Baron/Antichrist
Stats
 

Attack Skill

35
Defence Skill
37
Shots
n/a
Damage
45-60
Health
400
Speed
17
Cost
9,000 gold + 3 mercury
 
 
Weekly Growth
Special Abilities
Teleport - No Retaliation - Immune to Fear - Soul Steal: 50% chance to petrify target of a Hell Baron melee attack for 3 rounds - Fear
1 per week
Tips
The Hell Baron displays no spectacular feats like some of the other level 8 special units, but its specials do improve on what it is already good at. Turn an enemy to stone by stealing their soul, or make them run away in fear. For this lord of terror, use the same Devil/Archdevil strategy: Go for ranged enemies fast and without relent. The new abilities of a Hell Baron just gives it some breathing space from scared, would-be attackers in the process. (Note that the Hell Baron is only available in the Wake of the Gods add-on to Heroes III)