Untitled Document
CREATURES STATISTICS CREATURES ARTWORK
HERO
SKILLS ABILITIES
TOWN BUILDINGS STRATEGY
Hero
Knight
Attack
1
Defence
2
Spell Power
1
Knowledge
1
Unique Skill - Training

Basic Training

  • Unique knight's skill.Allows to upgrade human troops up the tier. Only works within Haven towns where Training Grounds facility has been built. Besides, damage dealt by knight's troops on retaliation strikes is increased by 5%.

Advanced Training

  • Unique knight's skill.Allows to upgrade human troops up the tier. Only works within Haven towns where Training Grounds facility has been built. Besides, damage dealt by knight's troops on retaliation strikes is increased by 10%.

Expert Training

  • Unique knight's skill.Allows to upgrade human troops up the tier. Only works within Haven towns where Training Grounds facility has been built. Besides, damage dealt by knight's troops on retaliation strikes is increased by 20%.

Ultimate Training

  • Unique knight's skill.Allows to upgrade human troops up the tier. Only works within Haven towns where Training Grounds facility has been built. Besides, damage dealt by knight's troops on retaliation strikes is increased by 25%.
Unique Abilities

Expert Trainer

  • Troop training in Haven towns costs 10% less than normal. Knight must be stationed within the town with Training Grounds built for this effect to take place.

Retaliation Strike

  • The knight recieves special combat ability to guard any selected creature in his army for one turn by inflicting direct damage to every enemy that is attacking this guarded creature.

Prayer

  • The knight recieves special combat ability to temporarily raise the morale (+1), initiative (+10%), attack (+1) and defense (+1) of his troops.

Absolute Charge

  • Hero Holy Charge ability makes triple damage.
Requirements: : Elite Casters, Death Tread, Spoils of War, Retaliation Strike
Specializations

Archer Commander

  • All Archers and Marksmen in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level.

Artillery Commander

  • Ballistae receives +1 to it's offence for every level of hero. Catapult's chance to hit is increased by 2% for every hero level.

Expediter

  • The effect of Haste spell is increased by 2% for every hero level.

Griffon Commander

  • All Griffins and Royal Griffins in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. Speed and damage of Battle Dive ability is increased by 2% for every hero level.

Infantry Commander

  • All Footmen and Swordsmen in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level.

Cavalry Commander

  • Cavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's "Holy Charge" ability is more powerful.

Conscript Commander

  • All Peasants and Militiamen in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. Also, all Peasants and Militiamen earn another +1 gold piece in kingdom treasury every day, in addition to their Tax Payer ability.

Suzerain

  • Hero contributes 250 gold pieces in kingdom treasury per day. Hero has a 2% per level discount for troop training in Haven towns.

Wanderer

  • Hero's movement points are increased by 2% per hero level.

White Knight

  • The effect of Prayer spell increases as hero gains new levels. Spell points used for casting Light Magic spells are reduced by 1.