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Italic text = Equilibris Mod.

NAME LEVEL COST EFFECT
Bloodlust 1 2 Bloodlust causes the friendly target to do 25% more damage in melee combat for the duration of the battle.
Fire Aura 1 2 Fire Aura causes the friendly target to do minor fire damage in addition to its normal melee combat damage.
Haste 1 2 Haste gives the friendly target plus 3 to their speed and plus 3 yards to their movement. 
Magic Arrow 1 2 Magic Arrow casts a burst of magical energy that does damage to a single target within the line of sight of the caster.
Slayer 1 2 Slayer causes the friendly target to do 50% more damage against 4th level creatures.
Smoke 1 2 Creates a 3x3 yard cloud that reduces all Ranged Attacks through the cloud by 50%.
Sparks 1 2 Sparks casts a spray of magical energy that does damage to anyone in the three spaces in front of the caster. 
Confusion 2 3 Confusion causes an enemy target within the line of sight of the caster to lose its next action.
Fire Bolt 2 3 Fire Bolt is a powerful attack that does fire damage to a single target within the line of sight of the caster.
First Strike 2 3 First Strike grants a friendly target the First Strike ability for the duration of the combat.
Hydra Health 2 3 Increases the hit points of the target by 25% until the end of the next combat.
Mana Flare 2 3 Mana Flare reduces the spell costs for all heroes and creatures (friend and foe alike) by 2.
Misfortune 2 3 Misfortune gives a single enemy target maximum bad luck. 
Spell Shackle 2 3 Spell Shackle causes the enemy spellcaster to take damage for every Spell Point they use during combat.
Bloodfrenzy 3 5 Bloodfrenzy causes all friendly targets to do 25% more damage in melee combat.
Fire Ring 3 5 Fire Ring creates a ring of flames around a target within the line of sight of the caster that causes fire damage to all targets within a 1 yard radius surrounding that target.
Fireball 3 5 Fireball causes a 3x3 yard explosion of flames a round a target within the line of sight of the caster, doing fire damage to all targets within its blast. 
Lightning 3 5 Lightning summons a powerful bolt of electricity that does damage to a single target within the line of sight of the caster.
Magic Mirror 3 5 Magic Mirror reflects any hostile spell back against its caster at 1/2 strength. The hostile spell still affects its initial target.
Mass Slayer 3 5 Mass Slayer causes all friendly targets to do 50% more damage against 4th level creatures.
 
Cat Reflexes 4 8 Cat Reflexes gives a friendly target one extra attack.
Cloud of Confusion 4 8 Cloud of Confusion causes all enemy targets within a 3x3 yard radius to lose their next action. The target must be within the line of sight of the caster.
Implosion 4 8 Implosion is an extremely powerful magical attack directed at a single target within the line of sight of the caster.
Inferno 4 8 Inferno causes fire damage to all targets within a 5x5 yard area. The initial target must be within the line of sight of the caster.
Mass First Strike 4 8 Mass First Strike gives all friendly targets the First Strike ability for the duration of the combat.
Mass Misfortune 4 8 Mass Misfortune causes all enemy targets to suffer from maximum bad luck.
Armageddon 5 12 Armageddon summons a deadly magical storm that does damage to all targets on the Combat Map.
Chain Lightning 5 12 Chain Lightning does full damage to the first target it strikes, then strikes a second target for 1/2 damage, a third for 1/4 damage, a fourth for 1/8 damage and a fifth for 1/16 damage.
Disintegrate 5 12 Disintegrate is an extremely powerful magical attack directed at a single target within the line of sight of the caster. Targets killed by the Disintegrate spell cannot be raised or resurrected until combat ends.
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