HoMM 5 >Heroes >Skills

Skills

Since the skill system of HoMM4 worked quite well, except for the combat skill, I'll leave most of it as it is. However, I am eliminating the stealth skill, since it hardly added to the strategic value of the game. The old tactics and combat skills have been put together to form one primary skill based on attack and another, based on defense.

The defensive skills.

Attack: Increases melee attack of hero.
- Swiftness: Increases speed and movement of hero.
- Offense: Increases melee attack of all creatures.
- Marksmanship: Increases ranged attack of all creatures.

Tactics: Increases speed and movement of all creatures.
- Defense: Increases defense of all creatures.
- Magic resistance: Increases magic resistance of all creatures.
- Leadership: Increases luck and morale of all creatures.

Scouting: Increases view radius and information.
- Pathfinding: Increases movement and decreases terrain penalty.
- Seamanship: Increases movement over sea and helps with sea battles.
- Archery: Increases ranged attack of hero.

Nobility: Increases creature production in certain town.
- Estates: Produces certain amount of gold per day.
- Mining: Produces certain amoung of resources per day.
- Diplomacy: Bribe enemies to join you.

Alchemy: Learn Alchemic magic.
- Materialism: Spell points.
- Metallurgy: Spell power.
- Transformation: Obtain percentage of XP killed, after battle in gold.

Archeon: Learn Archeon magic.
- Conservation: Spell points.
- Entomology: Spell power.
- Learning: Increases XP obtained.

Chaos: Learn Chaos magic.
- Conjuration: Spell points.
- Pyromancy: Spell power.
- Sorcery: Damage spell power increase.

Death: Learn Death magic.
- Occultism: Spell points.
- Morbidity: Spell power.
- Necromancy: Raise dead as skeletons (possibly other undead too).

Life: Learn Life magic.
- Healing: Spell points.
- Spirituality: Spell power.
- Resurrection: Resurrect fallen units after battle.

Nature: Learn Nature magic.
- Herbalism: Spell points.
- Meditation: Spell power.
- Summoning: Summon certain amount of creatures per day.

Order: Learn Order magic.
- Enchantment: Spell points.
- Wizardry: Spell power.
- Charm: Persuade enemies to join your side.