Preserve
Creatures | Structures

The home of Nature-aligned troops and magic guilds devoted to Nature Magic, containing spells that focus on nature, strength and summoning creatures. These magic woodland creatures are native to grass terrain.

 

Common Buildings

Hall

A town's hall is its center of leadership. Your halls provide you with income in the form of gold.

Castle

A castle provides a town with increased security.

Druid's Hall

The Druid's Hall is center for spell research and provide Nature spells for heroes to learn. Each upgrade of the Hall increases the number and level of spells available. The two small buildings beneath, are the Conservatories of Life and Chaos, which allows the heroes to learn spells from the neighbouring magic schools, Life and Chaos.

Shipyard

Can be built if the town is near water. Allows you to build, buy and enter ships with your army.

Prison

If the victor has a prison in one of his towns, a vanquished hero will be locked up until the player that owns him rescues him by conquering the town with the prison.

Tavern

Hear the latest rumors or hire either an archer, druid, knight, sorcerer, sorceress, priest or thief starter class hero. For more information check the hero class page. The tavern also raise the morale of siege defenders.

Caravan Structure

This structure works as a starting point for creature caravans, travelling from town to town.

Ranger's Guild

From the guild of rangers you can buy stat-enhancing equipment and potions. Items available are; Longbow, Leather, Shield, Potions of Restoration, Luck, Strength, Toughness and Mana.

Summoning Stone

The Preserve grail structure increases the income, creature growth and strengthen the specialities of the town.

Dwellings

Wolf Den

Wolf Dwelling
(level 1 walker)

Fae Trees

Sprite Dwelling
(level 1 flyer)

Treetop Lodge

Elf Dwelling
(level 2 shooter)

Tiger Den

White Tiger Dwelling
(level 2 walker)

Griffin Cliffs

Griffin Dwelling
(level 3 flyer)

Unicorn Glade

Unicorn Dwelling
(level 3 walker)

Magic Forest

Faerie Dragon Dwelling
(level 4 walker)

Pyre

Phoenix Dwelling
(level 4 flyer)

 

Specific Buildings

Creature Portal

This portal allows you to summon a variety of neutral creatures.

Rainbow

Visiting armies gain +2 luck untill next battle by visiting the end of the Rainbow.

Sacred Grove

The Sacred Grove permanently provides any visiting hero with +3 spell points.

 

 

Neighbour Alignments

Haven

The town of Life Magic

 

Asylum

The town of Chaos Magic