MM7 skill emphasis... Today, 09:00 by cthscr (9 replies) in Might and Magic Yet one of my design guidelines is to avoid making such challenge parties impossible or unreasonably...
Report Site&Forum... Today, 07:42 by Blake (183 replies) in Campfire Am unable to look at my recent posts anymore either via quicklinks or via my profile page. It just takes...
MM7Rev4mod A Radical... Yesterday, 09:49 by DaveHer (1 reply) in Might and Magic Thanks to Mastro, he has given me permission to use his Monsters and NPCs from "MM7 augmentation" in...
Might and Magic 6,... 23.04, 17:47 by cthscr (8301 replies) in Might and Magic bump
RemoveSkillValueLimits has an issue with an offhand Dagger - it will be allowed at 64 Normal.
Quickest...
Patch for Heroes IV? 23.04, 08:11 by Pol (6 replies) in Heroes I-IV You can try latest version of Equilibris or get to the hold of Heroes IV GL Wrapper, read it all till...
Might & Magic 6... 22.04, 15:52 by TheAnyKeyA (194 replies) in Might and Magic Thank you for your quick aid. The aforementioned problems seem to be completely solved. Now I find some...
Gamasutra reports that Ubisoft saw a significant increase in revenue during the first quarter, which ended on June 30. The increase to €70 million, compared to the expected €60 million, is a 62 percent gain over the previous year. Over 570,000 units were sold for Tom Clancy’s Ghost Recon Advanced WarFighter, while Heroes of Might & Magic V sold through more than 350,000 units. Ubisoft CEO Yves Guillemot had the following to say: "Ubisoft had a very good start of the year thanks to the success of Heroes of Might & Magic V on the PC and Tom Clancy's Ghost Recon Advanced Warfighter, the highest selling game on the Xbox 360 in 2006."
Now that there is a proof that the Might and Magic franchise is still viable in 2006, it would be nice to see some of that money being reused to further fund the ongoing development of the game. Many fans will need more maps and fixes, not to mention the upcoming map editor, before they can consider buying an expansion pack.
Re: Heroes Music Once per time there's a new one. Like this some days ago ;)
HoMM IV: Hope
Which every player of H4 must have got under skin.
https://www.youtube.com/watch?v=Ay6il97Wn34
Re: Heroes of Might... Interesting news. If his offer of 700ETH is still valid, the current exchange rate would make the Heroes of Might & Magic III ORIGINAL MASTER RECORDINGS...
Re: Mininews Two weeks into Early Access: Development update and a few tips!
https://store.steampowered.com/news/app/867210/view/3299462255005122527
There are links...
MM7 skill emphasis... Today, 09:00 by cthscr (9 replies) in Might and Magic Yet one of my design guidelines is to avoid making such challenge parties impossible or unreasonably...
Report Site&Forum... Today, 07:42 by Blake (183 replies) in Campfire Am unable to look at my recent posts anymore either via quicklinks or via my profile page. It just takes...
MM7Rev4mod A Radical... Yesterday, 09:49 by DaveHer (1 reply) in Might and Magic Thanks to Mastro, he has given me permission to use his Monsters and NPCs from "MM7 augmentation" in...
Might and Magic 6,... 23.04, 17:47 by cthscr (8301 replies) in Might and Magic bump
RemoveSkillValueLimits has an issue with an offhand Dagger - it will be allowed at 64 Normal.
Quickest...
Patch for Heroes IV? 23.04, 08:11 by Pol (6 replies) in Heroes I-IV You can try latest version of Equilibris or get to the hold of Heroes IV GL Wrapper, read it all till...
Might & Magic 6... 22.04, 15:52 by TheAnyKeyA (194 replies) in Might and Magic Thank you for your quick aid. The aforementioned problems seem to be completely solved. Now I find some...