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H7: Would you prefer 2D or 3D townscreens?
2D
3D
I don't care.
game selector


 → MMX Q&A #1

by Kalah

Might & Magic X: Legacy Q&A

March, 2013.

Anticipating Ubisoft's new policy of openness and fan involvement, this is the first of several Q&A sessions with the development team. The way it works is that first, I gather questions asked by our members (as well as those I come up with on my own). The questions are answered either by the devs at Limbic or by Ubisoft representatives, according to who knows what - in this case, it's the dev team.


(click image to go to the official site)

CH: What is the estimated release date?
Answer: The game will be released within the year.

CH: Is there a multiplayer option and how will it work?
Answer: No. We will not have any multiplayer features. It's a straight forward single player game.

CH: Will movement be tile based?
Answer: Yes, the movement is tile based. It's a WASD walk with QE turning you left and right. Holding the right mouse button enables you to use the "free-look" but when you move it snaps back to the default camera position.

CH: Will there be an online aspect of the game?
Answer: No. Buy, download, play. Depending on the distribution platform we probably have achievements. Aside from this Uplay is required like in all other Ubisoft titles. However, Uplay needs you to be online for a one time activation.

CH: Can you arrange party formations?
Answer: No, not in terms of "melee in the front, casters in the back". What you can influence is the turn order of your party members like "who acts when". Aside from this we have certain abilities/skills which have an impact on the combat flow. Think of crowd-control, stun, aggro reset. etc.

So it's more about what you decide to do with your characters instead of the formation: If you have a meat shield make him take the hits due to his abilities/skills.

CH: Will the wizards have a magic book? How will learning of spells work? Answer: Yes - casters have spellbooks. You need to raise your magic skills (aka. spell school) with skill points from level-ups. Then you have to find the right trainer to get access to a higher tier. Finally you need to locate the right person to buy new spells. Sounds complicated? Well, noone said it's easy to be a caster!

CH: How is this RPG different from "Dark Messiah"?
Answer: Uhm, that's probably a long list... Please don't make me explain it in detail. "Might and Magic X: Legacy" is a turn-based, tile-based, 4-party, story-telling, non real time cRPG. "Dark Messiah" is "Dark Messiah" - an awesome game but really something different.

That's all for this round of questions. Thanks to the devs for taking the time. Stay tuned to Celestial Heavens for more questions and answers!
Comments
ywhtptgtfo at 2013-04-01 06:21 wrote:
Okay, so game is tile-based. wtf?

jeff at 2013-04-01 02:30 wrote:
I must say the answers were what I wanted to hear; let's hope it continues to be so.

hellegennes at 2013-03-30 21:26 wrote:
I too have a question, which I believe is important:

How big will the game be in terms of its world (ie how many cities, areas and dungeons).
ywhtptgtfo at 2013-03-30 20:52 wrote:
Can I ask a question or two please?

Is there going to be a map editor? I'd like to remake Darkside.
Is there a fly spell like MM2 where you land on a certain square in say B2? Is the map like that? (A1-A4, B1-B4 etc etc).
Is there a Lloyds Beacon Spell?
Is there a Jump spell?
Is there a Time Distortion spell?
Why dont you have to visit a trainer to go up levels?
Is there going to be a DVD version for people who are allergic to downloading games?
Is there going to be a demo?
How many spells are there?
How many quests are there?
Is there an automap to see what squares you havent mapped yet?
Is there pathfinding and mountaineering skills?
Are there promotion quests for the classes?

That will do for now.
Adding more to the list: Can we kill peasants?

Sir Charles at 2013-03-30 00:40 wrote:
There will indeed be an automap/mini-map. At PAX that was one of the things I asked julien. He said they just hadn't implemented it yet.

And to Ryder, I didn't get a straight answer in regards to the trainers...but it sounded like they hadn't decided one way or the other. I agree that you should visit and pay for training. Odd otherwise IMO.

And yes there will be hirelings. You can even see the 2 slots for them in the screenshots.
Edited on Fri, Mar 29 2013, 20:41 by Sir Charles

JustTimmY at 2013-03-29 18:44 wrote:
It would be good if M&M10 had free-roam and turn-based modes like in M&M6-8.

This movement by tiles in my opinion is good for dungeons. Outside you should move freely.

I bet the maps will be a lot smaller and you will be able to move only where is road which will suck.

Storm-giant at 2013-03-28 14:16 wrote:
I'm concerned by the lack of minimap on the PAX demo. So here is my question, Kalah:

In older m&m we had a minimap on the normal screen, plus the normal map acceded by a hotkey. Will M&M X have a system like this?

tress at 2013-03-27 14:15 wrote:
1) Will game feature any sort of hirelings. Extra character slots (mm3), passive bonus type guys(mm6-7), mix of both(mm9)
2) Will game have linear or nonlinear plot line (if not non-linear, then how will choices be implemented and how they will affect story)
3) What will be dialogue/character interaction with world system. (actual dialogue like modern game,system where you ask any topic to npc like wizardry 8/ w&w, or classic mm version of some lines with opinion on topic)
4)Some words on game UI - will game have decent paper dolls, will game have static faces we see in demo/trailer or are those placeholders.
5) If possible minor spoiler on plot/connection to old games - will it feature animal themed cult, what is amount of sci-fi material(almost none as in mmix or huge part like 6-7)
6) Will there be any minor classic/retro game play elements retained (which are mostly abolished in modern games) - gems, character age, food.

hellegennes at 2013-03-27 05:04 wrote:
The motto is "old school-new rules". Hence, changing previously established mechanics applies to the new rules.

Bandobras Took at 2013-03-27 01:44 wrote:
Indeed, and the older the school, the better!

. . . except for automaps. I like every possible indicator to be on my automap at all times. :)

Ryder at 2013-03-27 01:35 wrote:
Are you guys for serious? Finding a trainer and paying for the privelege of levelling up has been part of the game since day dot. Dusty old mechanic? Isn't this the whole idea of MMX, to get back to this sort of thing. As for scraping for cash, if you dont have enough gold, you go out and find something to kill, a chest or sell something.

It doesnt bother me that it isnt there but I'd much prefer if it was. Old school.

Nic-V at 2013-03-27 00:09 wrote:
Yeah Trainers is an old dusty mechanic that I see no need for the return of. There are things far more important at the very core game.

michiganjf at 2013-03-26 23:35 wrote:
I always liked the class specific promotion quests, but having to scrape for cash, then spend almost every dime on training was always far too much of a pain.

I'd welcome auto level bumps over trainers.

Kalah at 2013-03-26 23:10 wrote:
The DRM issue is definitely something we should hear more about.
znork at 2013-03-26 22:35 wrote:
There is a drm the one time activation. and you have to have u play running in the background. But i think ubi dose this more to have a online distrubrution platform for the game then and for having som kind of way mesuring the sucsess of the game then protecting the ip.

about the realse date this game is anounced this week it has been worked on longer.

Ethric at 2013-03-26 22:31 wrote:
You need to raise your magic skills (aka. spell school) with skill points from level-ups. Then you have to find the right trainer to get access to a higher tier. Finally you need to locate the right person to buy new spells. Sounds complicated?

No, no it doesn't.

Ryder at 2013-03-26 22:25 wrote:
Sweet.

Kalah at 2013-03-26 22:11 wrote:
@Ryder: I have asked some of those already. I will add your list to my list of things to ask in future sessions.

GreatEmerald at 2013-03-26 21:44 wrote:
My only question would be "Will MMX bring back or tie in the original universe?", but I think I already know the answer.

Never played a M&M RPG. Will X be a Open World like Game or will it be a succession of Levels?

MMs are completely open-world. As for MMX, who knows, but likely to be open-world as well.

Fuddelbaerentatze at 2013-03-26 21:32 wrote:
Never played a M&M RPG. Will X be a Open World like Game or will it be a succession of Levels?

Ryder at 2013-03-26 21:04 wrote:
Can I ask a question or two please?

Is there going to be a map editor? I'd like to remake Darkside.
Is there a fly spell like MM2 where you land on a certain square in say B2? Is the map like that? (A1-A4, B1-B4 etc etc).
Is there a Lloyds Beacon Spell?
Is there a Jump spell?
Is there a Time Distortion spell?
Why dont you have to visit a trainer to go up levels?
Is there going to be a DVD version for people who are allergic to downloading games?
Is there going to be a demo?
How many spells are there?
How many quests are there?
Is there an automap to see what squares you havent mapped yet?
Is there pathfinding and mountaineering skills?
Are there promotion quests for the classes?

That will do for now.

hellegennes at 2013-03-26 21:02 wrote:
@Kristo:

Their ambition is not to have a content similar to MM6-8, it's to set a new milestone in the series and wait for the response. If MMX is successful, they will probably go for a bigger project.

Kalah at 2013-03-26 20:58 wrote:
It will depend on the size of the game, I guess, and how much of the engine and resources they have to build from scratch. But yes, it is not a deadline set in stone, as we know things might happen.

Kristo at 2013-03-26 20:46 wrote:
Targeting the end of the year seems a bit aggressive to me. It wasn't that long ago that Limbic came onboard to work on Heroes. How do they expect to put together content on the scale of MM6 or 7 (those being the two MM games I've played) in such a short timeframe?

michiganjf at 2013-03-26 20:43 wrote:
AWESOME!!!!

Old school M&M FUN with souped-up graphics!!

This is going to be GREAT!

I do hope the skill sets are more akin to Heroes 3 & 5 than to Heroes 6... the H6 skill system was the most disappointing aspect of H6.

I also hope there is an extremely randomized weapons generator, with a HUGE variety of potential characteristics for each weapon generated... something like the weapon generator of Diablo 2, perhaps.
Edited on Tue, Mar 26 2013, 16:46 by michiganjf
japol at 2013-03-26 20:20 wrote:
No,technically and practically there is DRM.
You cannot play without Uplay running in the backround.

GreatEmerald at 2013-03-26 20:00 wrote:
It's still DRM, because it involves a single point of failure. Uplay goes down - say bye to all your games after reinstalling. It's not a completely cruel DRM, but it's still DRM.

As for the spell book question, it would have been faster to just answer "works just like in MM6-8" ;)

Kalah, what anti-virus when you're offline? :|

Kalah at 2013-03-26 19:50 wrote:
Yes, online activation is pretty much acceptable. I still remember not having a web connection to my gaming rig, but even then I could hook it up to a mobile broadband modem temporarily to upgrade the antivirus and such.

hellegennes at 2013-03-26 19:43 wrote:
So, practically no DRM.

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